for a normal game it’s pretty great but not only is it mid for a 3D mario, no version of it even works properly. at least a lot of the bugs and poor game design decisions are funny, but it’s not fun enough without that to justify it

joke about no updates in years

its biggest crime is not being the same as every game before it, and frankly after Gold i think it needed to be that way. it might not be as fun to replay as previous titles, but i’m glad they tried something new

all of the charm and merit of the original plus a more involved and emotional story, more gameplay styles, many more locations, better RPG elements and customization, it’s really just a special game all around. nothing quite like it

far from a perfect platformer, it’s certainly basic and easy, but you can’t really fault it for what it’s trying to do. it’s such a charming, heartwarming, and plain fun adventure, and more than worth coming back to every once in a while.

for such an oddball game as Metroid 2, this remake absolutely succeeds at preserving the original’s charm while making it generally more fun and polished. what’s really admirable, though, is how AM2R still has an identity all its own. the graphical shaders, sprites, music, and all-around vibe find themselves rooted in the GBA Metroid titles but ultimately leaning towards something more like Terraria, an angle that you’d likely never get from an official Nintendo product. Metroid Prime-style logs are added, slotting the game into the existing lore of the series even better, there are tons of options from difficulty to aesthetic, endings have several unique pieces of art depending on your performance like the GBA games before them… in terms of flaws, yes, it does introduce some slightly irritating darkness sections and Metroid fights can become repetitive as in the Game Boy game, but it really is such a meticulously crafted fan work, and one that deserves to be celebrated.

really obnoxious mechanics a lot of times, and some truly unmemorable songs like lost cause, but still one of the best FNF "mods" (though I'd really consider this a fangame, honestly.)

(Review of the Noise Update) What an insane way to do a second character, my god. Fully takes the Shovel Knight approach of a really fun new moveset that lets you tackle the same levels in new ways, but goes off the wall with how those new ways are implemented, at times almost feeling like a parody of the original. Without spoilers, I can also say that the story somehow doubles down on the themes of the main game and subverts your expectations of what kind of POV you're even viewing the events through. Highly recommend.

i have to admit that playing this with my now-girlfriend probably affected my perception of this game, but my god is this such an interesting and fun puzzle platformer. the movement is snappy, fluid, and versatile, the levels implement tons of interesting new gimmicks alongside bringing back almost everything from the arcade original and its sequel, the music is surprisingly varied and catchy, there’s a climactic final encounter, it’s really got it all. my only complaint would be that its length does start to drag on in its later stages, but i wouldn’t say it overstays its welcome if you play it in multiple sessions, which thankfully even the original cartridge allows due to battery saving. honestly, a game boy classic that anyone should try.

can’t remember how far i got in this game, i might’ve beaten it but didn’t do the secret world or something. it was fine, honestly not as good as its predecessor DK94 or its (admittedly oversaturated) successors, but i’ll say that it was without a doubt better than the recent remake because mario straight up burns to death in this one

why the fuck is this on here lmao

anyway yeah petscop was an extremely cool series that nothing else has been able to quite capture the same magic of, the newmaker stuff was kinda insensitive and gross but the creator has been upfront that he views it as a mistake so i don’t think it’s worth being too upset over

as someone who genuinely likes modded FNF gameplay and has a sort of spectator-sport type interest in creepypasta, this project’s release, popularity, and cancellation feels like it was a Pandora’s Box that can never be closed, and that makes actually analyzing the game itself sort of difficult. what i know for sure is: it’s stuck with me since its first version, Triple Trouble’s chart is somehow still fun to replay, i’ll never get Endless out of my head, Starved is honestly the best horror Sonic content out there and Fight or Flight can still give me chills; and despite its shortcomings and the many questionable or outright bad people who worked on it, this thing has inspired incredible art and introduced thousands to creators they otherwise wouldn’t have ever considered. so idk i think it’s at least okay

game of the year every year