PROS:
- Music is incredible
- Art direction
- World design
- Combat is fun and experimental
- Dungeon puzzles are fun

CONS:
- Progression
- Main dungeons lack intrigue and character
- No story despite pushing a narrative
- Durability system makes dungeons unrewarding. "It's so you can try different weapons!!" Oh, do the weapons have different move sets that I'm unaware of?
- Framerate drops are noticeable at times

PROS:
- Visual presentation
- Voice acting
- Music & ambience
- UI
- Diverse class and upgrading

CONS:
- Input storing*
- Roll startup frames makes it almost impossible to react to attacks*
- Durability system is too brutal*
- Performance issues*
- No keybind mapping
- No quit to main menu
- Must be facing things to interact with them
- No autopick when foraging for wood, stone, etc.

Wait for this to be waaay further along in development.

Solid rogue-lite with a good amount of content.

PROS:
- Frenetic gameplay with a variety of different weapons.
- Music (Anamanaguchi song Pog)
- Bosses are fun
- Graphics are solid

CONS:
- Level design can be a bit confusing.
- Way too many obstacles blocking your path leads to frustration at times.
- Did not complete the last boss because of the annoying obstacles -- really disappointed by that.

PROS:
- Fantastic story that tackles subjects and themes that are pretty foreign to the videogame medium.
- World-class sound design and music.
- Tight controlling gameplay.
- Beautiful graphics

CONS:
- Some of the puzzle designs can be a little linear.

Gameplay: 8/10
Graphics/Art Style: 9/10
Music: 8/10
Story: 8/10
User Interface: 7/10
Voice Acting: 8/10

A really funny rollercoaster of an experience that really surprised me more than the average video game.

The story was pretty interesting with some depth in the lore.

The second act was a little bit of a slog even with the same overall gameplay.

It does feel as though the ARG elements were a reason to not fully expand the two other card creators. But it was still enjoyable nonetheless.

Also, the music is so underrated. Was great at creating atmosphere and there are a few bangers in there as well. The mark of a good soundtrack is that the songs get thrown in that playlist, baybee.

The story was pretty generic and the plot was kind of confusing for someone that's not in the know with all the lore behind the halo franchise.

That being said, I really enjoyed my time playing the game. the grapple ability was such an amazing addition. It left me constantly thinking about how awesome the speedruns of this game will be.

The open world doesn't really serve a purpose. You can go around and kill mini-bosses for unique weapons, but those weapons are pointless overall. Most of the time I found myself trying to find unique ways to grapple my way to an objective as quickly as possible because of the dull world.

Graphics were solid, nothing ground-breaking but they had me invested in the game. So they served their purpose.