this game is carried by art and concept and not much else. very bad gameplay, fetch quests up the wazoo make this a chore to play. really didn't like it.

Is it as good as Yakuza 0? No, because we don't get Majima as a character, and thus the world feels smaller, combat less varied, etc. The comparison is unfair, because 0 is built from the ground up for modern generation consoles while Kiwami is the remake of a PS2 era game. Still, that was my baseline for a game and Kiwami did, in theory, come later, so...
I did find the Majima part kinda tiresome after he became very tanky and the events near a few places I used to go become too frequent.
Overall, very fun, long live this series

The grandpa of the current indie revolution, this is a darling of a game. I can't quite see what people define as a metroidvania in this one, which is not a demerit in the slightest. I just wouldn't put that in this genre, that's all.
Regardless of that, I really liked the game. Solid gun variety, nice XP system that allows you to be more risky the more you trust yourself. The platforming is nice, although Quote's jump takes some getting used to.
The story, probably due to my depleted af mental state, didn't hit me as hard as it did most people, and I could only appreciate it from afar.
Will one day replay it for the true ending, because I didn't have a backup save.

it's in the mid range games where you'll see a lot of interesting ideas and experimentation that you'd hope to see more of. a lot of interesting mechanics here, with the skill checks turning this visual novel esque game into a sort of rpg, where your character's abilities matter.
the story starts strong, and the voice acting is pretty solid. however, as is to be expected, full 3d facial animations from a small studio can't do the proper job of delivering the emotions you hear, and that breaks the immersion. also, as is the case in these types of games, a few paths of dialogue aren't as well connected, and thus some information just comes out of left field or your character reacts in a way that is just unexpected. most of the choices you make are somewhat relevant to the way the story unfolded, but, upon a deeper look, a lot of the events are fixed and there are very few possible conclusions, despite the wide array of choices.
i also didn't enjoy the final twists, even though they were not unreasonable. i feel like this game showed promise and structure that would make me curious for a sequel, spin off or whatever by the studio.

Não deu. Só não deu. Complicado, esquisito, sei lá.

Neat little indie game about the horrible tragedy of war. Emotional, well drawn, nice pacing, all of that.

2022

cat gimmick + charming robots are the main drive, the rest is pretty barebones. Works for a quick fun time.

What can I say, I'm a sucker for rogue likes. This one can get repetitive, but it's part of the intent, and it never got boring. I cleared the game once and that's enough for me, I don't intend on trying for hours on the double NG+ remix bosses of hell, that's not for me. Pretty neat! Hoping for the second game.

starts slow, gets excellent with writing and all the crew

outdated but cool. far too many crashes for a legendary remaster but its ea

pô, quando funciona é muito foda, e eu senti que no início do jogo você podia só montar no dog e ele ia te levando. quanto mais coisa entrou, mais imbecil ele ia ficando e pouco responsivo, mesmo sem você sobrecarregar ele com comandos. a parte de pular na cachoeira, por ex, é só um 'pular'. bonito, legal, arte, etc, mas nunca ia alcançar as expectativas. é tudo muito bonito de fato mas não dá pra jogar sem ficar puto e isso fode a exp, mas eu curti

dunkey's top 8 of 2014! hohokum is a chill ass game, wonderful music and visuals for a very short but fun 'puzzle' spectale about a chill long dude who finds other chill long dudes by doing some crazy shit like bringing an elephant to a water park, making hats, appeasing a deity, etc. pretty simple inspired fun.

taking for a fact that these games need guides, pretty fun still, were people smarter when this came out and didn't need guides at all???

cool story, but kind of too slow platforming and the gameplay loop is a bit repetitive for me. A few puzzles are slightly too obtuse. But still, cool indie, very whimsical and Ghibli like