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Don't take my ratings as anything more serious than "I like this game this much." How much a work of art has achieved can not be objectively quantified.
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Played 500+ games

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Participated in the 2023 Game of the Year Event

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Participated in the 2021 Game of the Year Event

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Favorite Games

Fire Emblem: Thracia 776
Fire Emblem: Thracia 776
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
Yume Nikki
Yume Nikki
Mother 3
Mother 3
Pokémon Showdown
Pokémon Showdown

525

Total Games Played

043

Played in 2024

057

Games Backloggd


Recently Played See More

Fatal Fury: Battle Archives Volume 1
Fatal Fury: Battle Archives Volume 1

May 10

Fatal Fury 3: Road to the Final Victory
Fatal Fury 3: Road to the Final Victory

May 10

Fatal Fury Special
Fatal Fury Special

May 10

Fatal Fury 2
Fatal Fury 2

May 09

Fatal Fury
Fatal Fury

May 09

Recently Reviewed See More

Geese Howard more ethical than any irl billionaire

Legitimately took me more attempts to beat the first round of this on easy than it did to beat Geese Howard on arcade difficulty in the first game. I am uniquely ass at this game, even compared to other fighters around the time, to an extent that can not be explained.

Think the best way of articulating why I find this supposedly old/outdated fighter sick as someone who came to it without ever having played a subsequent SNK fighter is the infamous Geese Howard boss fight. In a vacuum, he's as cheap as its reputation would lead you to believe: his Reppuken has damage output that's approximately one third of your health as well as range high enough for it to severely limit your options against him and he can also casually invalidate the attacks you manage to land on him with a throw that does comparable damage to the Reppuken. Prepare to see that screen of your character falling out the window often.
However, the more times you die to him, the more predictable (no pun intended) his AI starts to become. If you jump forward and attack, he will always go forward and attack. If you try to approach him by using a special, he'll prevent you from doing so with the Reppuken. If you stand still, he'll do the same for a bit before making his move. So you have to pick up on every little quirk on his AI and find out how to bait him into a situation where he gets hit. While the sheer damage of his heavy hitting attacks would seem unfair, getting one hit on him more often than not means throwing him out of his comfort zone and turning that one hit into multiple, thus doing a similar amount of damage to what he would have done to you with one hit. If you keep this up, you can even get him into a situation where your special move will land on the early frames of his Reppuken, interrupting said attack. Through this plan of attack as well as, my noob at fighting games ass was able to eventually 2-0 him and throw him out the window like he did to me 28 times.
With its small player roster of three characters and its arcade mode that faces you off against opponents designed with no expectations of being playable, Fatal Fury 1 feels like it was designed as a single player game first and with multiplayer as an afterthought. And I am being 100% unironic when I say this design philosophy makes me feel like I became a better fighting game player, be it through learning how to exploit the habits of seemingly unbeatable opponents or by building up the ability to press buttons faster to make the most of those small moments of vulnerability when they pop up. As someone whose engagement with fighting games has usually been respecting them from the sidelines and/or having a quick laugh in a run of arcade mode on the lowest difficulty, I truly get them now.