2000
2003
This is a declaration of war on all duel system haters. Having an optional risk vs reward dynamic where you could potentially take out an enemy officer with less resources (on account of using a separate health pool in duels) at the possible cost of losing the whole map is sick as fuck and I'm tired of pretending it's not.
I've come to realize that I've been way too harsh on this game and so I decided to give it another chance. I played it again in the context of the ironman challenge, a self imposed ruleset among Fire Emblem fans where resetting is completely banned. This challenge is, in my humble opinion, the most enjoyable way to play Fire Emblem if you have enough experience with the series, as it forces you to engage with permadeath in away that playing vanilla doesn't and also because the lack of resetting just inherently causes the game to be paced better. This is the most charitable set of conditions I could have played the game in. So what do I think of it now?
It still fucking sucks lmao
It still fucking sucks lmao
2001
2000
1997
2003
1998
1999
I can barely form a coherent thought about what I just finished but I feel weirdly seen by Final Fantasy VIII and its protagonist in particular as this understanding of specific feelings of capitalist alienation that I've been unable to articulate for the longest time. I don't have any official diagnosis and especially do not want people I barely know armchair diagnosing me online but Squall's struggles to process the most basic social interactions in terms of anything other than capitalist obligations like school or work, "shut up and get the job done" mentality, and specific jaded outlook are core parts of myself I never expected to see reflected in this fashion. While I narrowly prefer the basic bitch choices of VI and VII in terms of Final Fantasy games, this surreal response to the cultural zeitgeist of the latter game and weird as fuck (complimentary) use of Marxist theory (specifically the "annihilation of space by time" described in Grundrisse and expanded upon over a century later by David Harvey) in the same way that most RPGs use religious/mythological concepts solely because it sounds cool is a game that will no doubt have a special place in my heart from now on.
1999
Just finished Disc 2 and the twist that everyone hypes up as "ruining the game" is something that, while kinda corny, is such a nonissue that all it does is prove that everyone who hates this game is simply too weak
Go back to using a bad fan theory to cope with your inability to recognize a good game, losers
Go back to using a bad fan theory to cope with your inability to recognize a good game, losers
2008
This review contains spoilers
It cannot be understated how funny it was to make the final boss a general of a genocidal empire, have it made clear before the fight starts that he can not be reasoned with, and then have the fight end with a morality choice where if you kill him, the game tries to make you feel bad for it. Like for the most part, I enjoyed this game but I burst out laughing at how bad that was because it genuinely felt like something someone would come up with to make fun of bad morality systems in video games.
2010