bwoe
656 Reviews liked by bwoe
Friday Night Funkin'
2024
You know how FE combat is pretty bad when it’s just “bunch of blue units against bunch of red units” because you can aggro the red units one by one with a tank, clean house with the other blues, move the tank up one space, spam end turn until it’s over, and that’s why FE thrives when map design, enemy compositions, chests and valuables, recruitable NPCs you don’t want to kill with a counterattack, turn limits, enemy AI, map objectives and win conditions run directly counter to that?
What if we removed all of that and made a merge units mechanic that doubles your stats in a game with low level DnD campaign tier numbers that further benefits the spam end turn strat?
You know how FE has three plots they recycle every few games? What if we put all of them in at once, having the astoundingly high number of around NINE chapters each to start, develop and conclude?
At least they finally nailed menu management, cartridge blast processing technology makes animations a joy to watch and skip both, and whoever came up with the idea of having battle tracks being map themes with added instruments that switch in and out instantly deserves a Grammy
What if we removed all of that and made a merge units mechanic that doubles your stats in a game with low level DnD campaign tier numbers that further benefits the spam end turn strat?
You know how FE has three plots they recycle every few games? What if we put all of them in at once, having the astoundingly high number of around NINE chapters each to start, develop and conclude?
At least they finally nailed menu management, cartridge blast processing technology makes animations a joy to watch and skip both, and whoever came up with the idea of having battle tracks being map themes with added instruments that switch in and out instantly deserves a Grammy