A fantastic puzzler concept and character design almost totally ruined by a healing structure I assume is the vestigial remains of a pay-to-win system from before it got picked up for Apple Arcade.

The raddest 23 minutes of my life.

RISE OF NATIONS
RISE OF NATIONS
RISE OF NATIONS
THEY KEEP ON RISING
RISE OF NATIONS RISE OF NATIONS RISE OF NATIONS RISE OF NATIONS RISE OF NATIONS

https://youtu.be/0m8qbyUp3IQ

This might be the first game I ever played. Super cute penguin.

He's always be the one true Super Star in my eyes.

To sleep: perchance to dream.

I don't believe anyone who claims they finished this game in under 50 hours without consulting a guide. Most of the puzzles rely either on extreme trial and error or intuiting leaps of ludicrous moon logic. The boss fights range from kind of silly and gimmicky yet entertaining to infuriating garbage.

Otherwise it's still a pretty swell little stealth game with some great 80s B-movie vibes and a highly memorable intro sequence.

One of those games that’s too good, just so good it kinda ruins other games in the genre for you.

The Zelda That Makes You Feel Something™

The only way this game could possibly be better is if it were in color.

I finished and enjoyed Deltarune Chapter 2. As usual it goes without saying that if I finished any narrative game longer than a couple hours that means I was having a good time and heartily endorse it.

That said, even more than with Chapter 1 I question the extent to which Deltarune just exists to give Undertale fans “more” of the vibe without ever doing anything as interesting or flat-out awesome as Undertale in its best moments. All of it feels like echoes. I laugh a little, feel the feels a little, but can’t shake the feeling we’ve been here before with these character beats and these endless aughtie internet gags. None of it’s bad, none of it’s even tired, but none of it’s particularly fresh either.

That said Queen is instantly one of my favorite foils in the series and an excellent take on the wacky Kefka-esque JRPG villain sans the edge. Had me chuckling more often than any other part of the game.

Extremely cool aesthetic and mechanical framework for a game in desperate need of a stronger rogue loop or a better story.

Cool vibes, theoretically cool co-op, yet I found the combat completely unengaging.

A genuinely delightful 1-hour joke of a game.