Just about as delightful a cute-em-up as I’ve played on the SNES. Co-op really seals the deal.

A beautiful, probably flawless little game that made me realize I just don’t love puzzle platformers all that much.

If someone who grew up with a DS doesn’t adore the shit out of this game, odds are good they were a lonely only child.

2017

Ti’zo too good for this world.

Conceptually fresh and aesthetically striking. I need more of a narrative hook to stay interested in a game like this, however, and the cycle starts to feel a little pointless without it. At a certain point the boss checkpoint runs grew too annoying to be justified by whatever I was getting out of the rest of the puzzles.

More platformers should have stories. This game rules.

“Arthas, what are you doing, my son?”
“Succeeding you, Father.”

The best RTS campaign every put to computer, packed in with a map editor so good it launched who even knows how many new genres.

I put another fifty hours into this and decided it’s better than the sum of its parts. Great game for vibin’, chillin’, goin’ with the flow, groovin’, all that jazz.

This game flip-kicked ass so Sekiro could run.

Not much of a story or sense of place or memorable characters to speak of, but A Link to the Past was a very solid trial run before the series really got going with Link’s Awakening.

Ocarina of Time felt like pure magic, once upon a time. If you squint your eyes real hard and play just the first three or four dungeons, it still kinda does.

(Definitely don’t play on an actual N64 though. The game runs like ass. Treat yourself with some good emulation hardware instead.)

This review was written before the game released


A cute, charming, funny-in-a-smiling-not-laughing-out-loud-way little linear adventure game that will mostly be of interest to young kids and fans of Link’s Awakening curious to see where its engine developed.

Mechanically, there’s nothing particularly interesting or challenging about Kaeru no Tame. Most of it is an exercise in walking from one cutscene trigger to another, punctuated by trivial platforming sections and periodic automated combat. Occasionally an item exchange is involved, presaging to some extent the trading minigame that serves as a minor side attraction in Link’s Awakening. Talking to an NPC with the correct item is inventory is about the extent of problem-solving Kaeru no Tame demands of a player.

Still, the personality and presentation which would make Link’s Awakening an enduring classic are out on full display here, albeit with an even lighter and goofier tone. It’s hard not to find something to like in this frog-themed children’s story even if there’s not much of a game surrounding it.

This is the first and only time you will ever hear me say a game was too short.