676 Reviews liked by canti


I spontaneously felt like replaying this and yeah, it's still amazing. I forgot enough of the puzzles for them to still be fresh, but I remembered enough of them for the game to not be frustrating. Hell, the stealth section in Chapter 9 wasn't even that bad this time around. The visuals and music are as great as ever, and the story is just as good, if not better. I noticed so many cool bits of foreshadowing now that I knew all the plot twists, and I even cried at a couple points. I'm still not sure whether this is my favorite Shu Takumi game over TGAA2, but I do know it is an absolutely phenomenal game that everyone should experience at least once.

Battle Cats is a game where you collect funny cats and use them to take over the world. The gameplay is very basic, but the cats are very funny. There is definitely some typical mobile/gacha game bullshit here, but the game's generous enough with free stuff that it's not too much of a problem. It's not something I see myself going back to anytime soon, but it's probably one of the better mobile games I've played.

The second game in the trilogy, this is definitely a controversial game among the souls fans. I honestly dont know if i loved it or i hated it:))) probably in-between.
Once again the soundtrack comes with plenty of bangers, my favorite track is the Sir Alonne one, also my favorite boss fight from this game.
Unlike the first DS, the DLC saves and kills the game at the same time. You have DLC boss fights like Fume Knight or Burnt Ivory King and then you fight a reskin of the Smelter Demon that has a painfully worse hitbox. Don't even get me started on Frigid Outskirts... honestly that's the worst level design i've ever met in any game probably ever, and for what? For another reskin boss fight? These dlcs had some horrible backtracks to the bosses.
The main game boss fights are pretty easy, like too easy, and they kinda lack quality even tho there's some really good ones like the Darklurker or Glass Looking Knight. But overall i think DS1 is better as a whole.

It feels weird to rate games like this, so just take it from me that it's worth the few minutes it takes to play. The pixel art is gorgeous.

This is a perfectly fine tech demo for the Steam Deck. It's very basic, but the writing's cute. Plus, it's completely free and under an hour long, so I can't be too mad at it.

I bought this game on April 6th as a late birthday gift for myself. I currently have 40 hours on it and just beat Gold Stakes. I've been completely incapable of peeling myself away from it. I'm constantly thinking about how I can play the game better. I find myself going to bed thinking about how I can use jokers like Blueprint to get away with absolutely filthy builds. I wake up thinking maybe this will be the day I get a Straights build to work (it still hasn't worked). I tried playing Old School Runescape on my second monitor while playing this and every time I just ended up AFK'ing long enough on OSRS and getting autokicked while standing next to a river with an inventory full of fish. I went to a Magic: The Gathering pre-release event and realized I was constantly reordering the cards in my hands based on their colors and costs. When I spoke to a friend of mine and found out they had also been playing the game, it became the only thing we talked about for the rest of the shift. I don't watch youtube videos while I eat anymore, I just play this game instead. This game has succeeded in awakening my inner gambler.

I'm absolutely cooked.

This game has a rocking soundtrack and a ton of cool ships to choose from and I really like the framing of it being a simulation that leads into a "real" mission but unfortunately I feel like this game is punishingly difficult to a fault which makes it hard to enjoy compared to others. It's one of those games that I'd play the shit out of if there was a cabinet in a local arcade or the laundromat or whatever but when I can choose any shmup to play it's probably not gonna be this.

This is surprisingly kinda good and somehow makes Immanuel Kant interesting...? I jest. I didn't expect myself to enjoy this at all, but honestly, it's a pretty unique and engaging way to explore a philosophical concept. The relationship depicted falls flat and feels ersatz, but I'm still pretty impressed that they were able to succinctly explain the thing-in-itself in such a unique way. 

i stopped driving recklessly after this one

Omori

2020

The game itself is fun, with nice art and decent combat.

But I found myself not interested in the story. The "Real world" story felt very predictable, without any real meat on its bones. Whatever it tried to tell wasn't for me.

In stark contrast, I really enjoyed the "dream" setting. Lots of wierd characters, fun locales, good bosses and witty dialogue.

I think the game would have been better off if it stuck to being a fun adventure with weird characters. Though, at that point I'd rather be playing the Mother series. Which coincidentally handles depression more maturely.

this is like dokkan where i lose turn 1

Super Mario Sunshine is an odd game. It has a lot of good qualities and I could easily see it ranking alongside people’s favorite games of all time, but there’s also a lot of stuff holding it back, arguably more than any other 3D Mario. But, as a fair game critic, I should start with the positives.

Mario Sunshine’s biggest strength is in its personality. Right from the title screen, the game introduces an offbeat tone in both design and visuals, letting players mess around with Mario’s moveset and making them physically select a file. The aesthetics are beautiful, with vibrant tropical locales that still hold up visually. The soundtrack has a unique style that’s both catchy and fitting to the environment. It’s even the only mainline Mario game to feature voice acting! Bad voice acting, yes, but the voices are indeed acting!

There are some really good character designs here, too. Newly introduced series icons like the Piantas, Petey Piranha, and Bowser Jr join sleeper hits like Cataquacks and Electro Koopas to form an all-star cast. Also, I love how E. Gadd’s ties to FLUDD and the Magic Paintbrush connect this game to Luigi’s Mansion, showcasing a continuity Mario hasn’t really done since…Dream Team? Sunshine isn’t the most charming of Mario’s Gamecube outings; it’s outdone by the sports titles and especially TTYD, but the vibes are still as fresh as the water from Mario’s jetpack.

Speaking of which, FLUDD is a great addition to the gameplay. Not only does he fit with the game’s theming, but he’s a wonderful tool in Mario’s arsenal. The spraying mechanics are fun to use, serving as both a means of attack and of increasing momentum. Plus, the additional airtime provided by the hover nozzle is a nifty means of getting around. The rocket and turbo nozzles are also pretty fun to use, offering great vertical and horizontal utility respectively. And when you fully understand how FLUDD works, movement becomes an absolute thrill ride, where Mario hops, slides, and speeds along at an exhilarating rate…

…Which makes it suck when the game forcibly removes these options. Scattered throughout Sunshine are a series of self-contained platforming challenges over a great blue void. This might sound like a great chance to use that movement I mentioned, but here’s the thing: You can’t use FLUDD in these sections. Now, on paper this is a fine enough idea. FLUDD is the game’s central mechanic, and it’s only fair that it spends the entire game fleshing him out as much as possible. And removing that mechanic is a good way of doing so.

There’s just one problem: Remember that fluid movement I mentioned earlier? Yeah, see how much fluid you get without your fancy water bottle. Mario Sunshine’s movement really wasn’t built around not having FLUDD, at least not in the context of precise platforming, which is the exact situation where they remove him. It just feels awkward trying to get around without him, the game’s odd lack of a long jump especially making traversal a lot more frustrating. And on top of that, these sections harshly punish your mistakes. One wrong move and you fall into a pit and have to start the section all over again. Oh, and God forbid you lose all your lives and have to trek back through the level, wasting even more of your time.

Okay, so the no-FLUDD sections are frustrating, but so what? Every Mario game has at least a few bad levels. Just skip them! Oh, you sweet, stupid summer child, let me introduce you to one of Sunshine’s other major blunders: the change in structure. Now, Mario 64 was very generous with its completion requirements, only requiring 70 of its 120 stars in order to face the final boss. Plus, you could get a level’s Power Stars in any order. This meant that if you didn’t like a level, that’s fine. You could just do another one. Sunshine, for some odd reason, lays out an incredibly specific goal for the player: you have to do the first 7 missions in every level in order to reach the ending. All those sections that really suck? Yeah, they’re mandatory. So either slog your crusty, dehydrated plumber through platformer purgatory or give up and haul your ass back to Kirby Air Ride (Please note that I hold no ill will against Kirby Air Ride or its playerbase).

Another victim of the game’s structure is the optional shines. Now, optional content in games is cool, but usually there’s some kind of reward attached to it. Like, oh, I don’t know, something that helps you progress in the story. Mario Sunshine throws all that out the window, snapshots its corpse, and slaps it on a custom-printed postcard from the Land of Sensible Design. Yeah, I wish I was there, too. So many neat ideas in Sunshine are gimped by their complete uselessness in the face of the game’s ultimate goal. The shines you can earn in the overworld? Sorry, their purpose is in another castle. The secret shines scattered throughout the levels? The real secret is they’re a waste of time. The blue coins? Please, you’re better off buying crypto. Even the fact that shines help unlock levels (I think) is redundant because the main missions already give you more than enough to unlock all of them.

Let’s talk about those main missions some more, because Sunshine’s level design is…odd, to say the least. Remember when I praised Mario Galaxy for how its tight level design got the most out of its simple movement? Sunshine’s kind of the opposite. You have a lot of movement options, but every level either removes your access to them or plops them into an uninteresting layout. In what I can only assume was due to the game’s rushed development, Sunshine’s levels sit at an awkward midpoint between 64’s open-ended playgrounds and Galaxy’s linear, mission-based structure. The levels are technically open, sure, but you have to do all the objectives in a specific order, one at a time. Unlike the Galaxy games, though, the bulk of the level often remains largely the same, just with an objective tacked on at a different point, so you don’t really feel the variety. For a game all about cleaning, they paid shockingly little attention to polish.

But for what it’s worth, the missions you do within the main levels are fine. They reuse a lot of objectives, but they do a good enough job being engaging and the movement carries it a fair bit. Plus, this game features Yoshi’s first 3D appearance, even if it is by far the weakest and it portrays him as oddly soluble. And unlike Mario 64, the bosses don’t suck, even if the final stretch of the game is god-awful. That’s the thing about Sunshine. It’s not a bad game. Hell, I’m even tempted to call it good. But it really squanders a lot of its best ideas with an array of baffling design decisions and a development cycle that leaves it feeling less finished than the GameCube’s actual tech demo. It had the potential to reach the sky, but for every time it came close, it just got burned.

Game makes a big deal about exploring and then gives you a vast, empty world filled with nothing but Fisher Price puzzles and enemies you have no incentive to engage. Skyrim syndrome.

Random survivor: "Frank, my daughter has gone missing in the food plaza, you have to help me (Reward: 3 Zombrex units and one billion dollars)"
Frank: " Nuh uh 🖕🖕🖕 It's a boss fight 🖕🖕🖕 Fuck your crazy ass 🖕🖕🖕"
Woodrow: " ¿Alguno imbecil para jugar strip poker? (Reward: Nothing)"
Frank, snorting 3 luck magazines: " Oui "