cassioh_
2022
Elden Ring will go down as one of the most overrated games in the industry. From Software's take on open world was surprisingly safe, they just removed the markers and placed annoying and boring enemies through the whole map.
The dungeons? They copy & paste a lot, and I mean A LOT and the rewards? Well, after you beat the 3rd form of a boss you already beated you gain a stupid summon/equipment gear.
There are some cool places like Raya Lucaria Academy and that whole underground area with the stars in the sky, I think the name is Siofra River...the depths in the capital was also very cool but these places are almost throwbacks to the older games, you know, the linear games (linear games are now seeing as crimes to the GAMERS out there)
The main bosses (the ones that don't repeat 500x times) are huge letdown, their designs are great for the most part but their movesets are so god damn long it barely gives you an opportunity to punish them, the camera is god awful, they were always bad at some moments in the other games but here's another level of awfulness
My whole point is: Applying the what people call "soulslike" genre in an open world game doesn't work properly. What's the point of having though enemies in a vast area if you can just skip it to the checkpoint that's behind them, what's the point of restarting this game after you finished because it means you gonna have to do a lot of the dogshit dungeons to get the equipment and levels you need
The beginning of the end from From Software, that's what I see of this game.
The dungeons? They copy & paste a lot, and I mean A LOT and the rewards? Well, after you beat the 3rd form of a boss you already beated you gain a stupid summon/equipment gear.
There are some cool places like Raya Lucaria Academy and that whole underground area with the stars in the sky, I think the name is Siofra River...the depths in the capital was also very cool but these places are almost throwbacks to the older games, you know, the linear games (linear games are now seeing as crimes to the GAMERS out there)
The main bosses (the ones that don't repeat 500x times) are huge letdown, their designs are great for the most part but their movesets are so god damn long it barely gives you an opportunity to punish them, the camera is god awful, they were always bad at some moments in the other games but here's another level of awfulness
My whole point is: Applying the what people call "soulslike" genre in an open world game doesn't work properly. What's the point of having though enemies in a vast area if you can just skip it to the checkpoint that's behind them, what's the point of restarting this game after you finished because it means you gonna have to do a lot of the dogshit dungeons to get the equipment and levels you need
The beginning of the end from From Software, that's what I see of this game.
2021
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Envelheceu bem na minha opinião, sim, tem algumas partes que incomodam um pouco, como por exemplo o caminho para alguns bosses (Old Hero e Old King Allant são sofríveis, sendo esse último tendo o caminho facilitado no remake de 2020).
Mas a atmosfera de Demon's Souls continua forte até nos dias de hoje, é tudo muito sombrio e desesperador, Tower of Latria é de arrepiar, facilmente uma das melhores áreas que a From já fez.
Enfim, se você é um amante dos jogos da From é muito recomendado que você jogue o jogo que começou toda a história.
Mas a atmosfera de Demon's Souls continua forte até nos dias de hoje, é tudo muito sombrio e desesperador, Tower of Latria é de arrepiar, facilmente uma das melhores áreas que a From já fez.
Enfim, se você é um amante dos jogos da From é muito recomendado que você jogue o jogo que começou toda a história.
2005
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2016