15 reviews liked by ceorys


insane game. the best open world i've ever seen. exploration up the wazoo, charismatic and memorable characters, overdrive is so much fun!! skells are so cool!! i just wish they'd explained it a bit more in the game guide but it's ok the game is so good i didn't even notice at first.

there's just something about this planet...

its fuckinv peak, this is peak

i played it around when it released cause my uncle bought it for me for christmas. i dont know what it was, maybe the autism, but when i opened the game for the first time, played the first chapter, i got totally sucked in. i had never played a xenoblade game before then, and i love the combat and art system. the way you can customize your build for combos or all round or support or whatever is really fun and has helped me complete multiple playthroughs without making everything stale. the story is great in my opinion, and it being a relatively niche game is great so that new players are likely totally unspoiled for a lot of the twists that happen. the online is fun for a casual player, but can get kinda boring when you realize there are two or three builds you can make that can either one shot any enemy or avoid pretty much all damage.

there are really only two, maybe three bad things i can say about it, and they arent even real dealbreakers.
first of which being how grindy the post-game is for any completionist. playing the online mode and doing Squad Tasks is ESSENTIAL to 100% the game. this is more opinionated though cause i personally dont mind grinding in video games i love, but it could definitely be very tedious and annoying for someone else who wants to get the best gear/skell models available in the post game.
the second stinker is the processing power of the wii u and the graphics. upon booting up the game on hardware, the console starts chugging big time, whole lotta noise from that thing. thankfully the game doesnt lag but you can definitely tell that this game barely works on the wii u. sometimes when you load from a different area too fast, the low poly textures stick around for a little longer than youd expect.
the last thing is really just how the character models look, and its probably the worst thing about the game in my opinion. everyone kinda looks like wax. the player character you make can either look like a teenager or an old man, no in between (at least for the masc options, i never looked at the fem options). im really not sure what it is but most of the characters look just a little strange, i think its the mouths or something.

anyway even though i just spent half this review on some nit picks i have, i say it out of love cause ive played this game sooooooo much, and my most recent playthrough really reignited my love for this game. its kino. you get a big robot.

This game changed my life. This was my most anticipated game for almost three years, and yet it still somehow exceeded all my expectations. I don't expect to experience anything like that in my life ever again.

Xenoblade Chronicles X is an incredibly special game. Two years before Breath of the Wild popularized open-air game design fueled by player curiosity, Xenoblade X invites players to explore a world so bizarre, intriguing, and inviting that you won't help but be able to become enamored with the freedom Monolith Soft has given you.

The world itself is the key ingredient that makes this game work so well. Each of the game's continents feel distinct and visually captivating, yet manage to tell a cohesive story about this world and the hostility it has towards human life. When you acquire Skells and the flight module, exploring the world becomes so seamless and immersive that hours will evaporate by.

The music, while maybe cheesy on a first listen, makes for one of the greatest soundtracks of all time. From epic orchestral to arrangements to modern pop music, this soundtrack is some of Sawano's very best work.

The combat system is incredibly versatile and addictive. While Overdrive does admittedly break the game in half and throws balance out the window, keeping an Overdrive going becomes a minigame unto itself, akin to how Chain Attacks work in other Xenoblade games.

Quests often tell intriguing stories and/or do what they need to - get you out into the world and consistently ignite your curiosity. There will be hours-long instances where you get distracted by so many different things that quests will get put on the backburner for dozens of hours, and yet, everything you do in this game is so compelling and rewarding.

I absolutely love this game and, with a modern port/remaster, I think many people will see that it's one of the greatest games of all time.

Pudes creer que este álbum llamado "The Caligula Effect" vino con un juego gratis?

Hablando en serio, conocí Caligula Effect hace varios años, creo que un poco antes de su anuncio en switch por la misma razón que la mayoría, por su OST el cual incluso habiendo pasado más de 5 años me sigue pareciendo muy bueno y lo volvi a disfrutar cuando lo estaba jugando. Al final iba a comprármelo pero vi algunas reviews donde decían que el juego era una basura y que no valía la pena, así que nunca lo compre por esa razón.

Tiempo después se anunció y luego salió Caligula 2 y nadie confiaba en ese juego, pero solo con su salida en Japón la gente estaba empezando a hablar bien de él y bueno, si ya han visto mi review sabrán que al final lo jugué y termine hace varios meses y al igual que la mayoria, Caligula 2 me pareció uno de los mejores jrpgs que se han sacado en las últimas décadas, pero... Y entonces Caligula 1 lo iba a dejar de lado?

Luego de terminarme el segundo juego agregue a mi backlog el primero aunque estaba en una muy baja prioridad, ya que sabía que más que nada lo iba a jugar por obligación que por gusto... Pasaron los meses y este mes no sé por qué pero me decidí jugarlo de una vez por todas.

Qué me pareció? Lo termine? Fue insufrible? Tal vez estoy siendo muy bueno con Caligula 1, pero fue una experiencia "correcta"... No es el mejor juego del mundo, ni siquiera le llega a su secuela, pero tampoco es tan mala y si consideramos que salió en la psvita creo que incluso sería un juego que recomendaría bastante si tienes la psvita (aunque tengo enteendido que overdose tiene un sistema de combate totalmente diferente que el original).

No me malinterpretes, no es un juego sobresaliente, pero tampoco diría que es una basura u olvidable. Tiene sus fallos que su secuela arreglo como lo es diseño 3d de algunos personajes o lo raro que es no ver a los personajes mover la boca, pero su gameplay e historia sin ser sobresalientes, si hace el juego como mínimo disfruable (Aunque critico el diseño 3d, el arte 2d sigue siendo excelente, de los mejores estilos y diseño de personaje que he visto en un jrpg). He jugado a peores juegos que Calígula, ni siquiera lo consideraría como malo o algo así y no sé por qué en su momento fue tan duramente criticado.

La historia es más floja y los personajes no se sienten tan humanos ni sus motivos para estar en ese mundo son tan bien llevados como en su secuela, pero la historia entretiene (paso de mencionar como se normaliza aqui la gordofobia, la transfobia y meterse con el fisico de las personas. Como me parece hipócrita por parte del guionista ridiculizar estos temas cuando en sí la obra se atreve a hablar de muchos temas serios de manera madura, pero aun así no trato estos 3 temas con la madurez que trata a los otros temas). Claro, hubo cosas en la historia que se sintieron fuere de lugar y sin hacer spoilers hay 2 escenas (muy similares) en la recta final que me pareció brutal que se arriesgaran y mostraran "eso" en un juego, algo que ni persona que los "fans" se la pasan diciendo que es un juego maduro y trata temas serios y demás mamadas se ha atrevido a hacer y dudo que lo haga. El problema con estas 2 escenas es que son tan importantes y tienen carga emocional, pero que la manera en que lo llevaron fue tan pobre y poco realista que aunque aplaudo por atreverse a mostrar una escena así, al final no supieron darle el toque humano y realista a la escena...

Algo que criticar en ambos juegos es su final. Hablando del true ending solmente, donde veo que no Caligula 2 no fue el único que lo hizo, sino que lo hizo también su precuela que fue lo de crear un final tan poco desarrollado. Esto será spoilers, pero cuando al fin logran salir de ese mundo pasa lo mismo que en su secuela, que no muestran una escena donde veamos a todos reunidos en la vida real... Aunque bueno, al menos la primer entrega nos dieron al menos una "cinemática" de 20 segundos donde vemos al menos el cuerpo de los personajes y un poco de su vida en el mundo real (sí, cuerpo porque no había presupuesto para las caras y salían sombreadas).

Recomiendo jugar Caligula? Si vas a jugar Caligula 2 sí, totalmente, ya que aunque no es necesario puesto que muchos jugamos primero al 2, aun así sé que el 2 tiene muchas referencias al primero, además de que si haces como yo y luego juegas al primero, puede que te resulte incómodo pasar a un sistema de combate menos refinado que el primero (personalmente a mí no me incomoda estas cosas, pero puede que a ti si).

El juego que mas ganas me ha dado de suicidarme después del sonic adventure 2

LINEAR DOES NOT MEAN BAD!!! 🗣️🗣️🗣️‼️‼️

Sometimes, you don't need to reinvent the wheel; just make a really damn good wheel.

The original Octopath Traveler is one of my favorite games of all time. I love pretty much everything about it. The characters and their individual stories, the combat, the visuals, the music (especially the music), and yes, even the infamously brutal final boss. It's an incredible game that I feel everyone into JRPGs should play at some point.

...is what I would say, if Octopath Traveler II didn't exist.

Octopath Traveler II is unquestionably my game of the year for 2023, and is one of the very few games I've played I'd confidently consider a masterpiece. Not in the sense that it'll revolutionize the genre, like Persona 5 and Final Fantasy VII, or become a game that others will try to imitate for decades to come, like Chrono Trigger and EarthBound; but in the sense that it's the absolute pinnacle of what it set out to be: a perfect sequel. It took the original Octopath Traveler, which I think was already a fantastic game, and blew it completely out of the water in every conceivable way. It's literally that Hydrogen Bomb vs. Coughing Baby meme, it's not even funny just how much better this game is than the first one. When I say it improves upon everything, I mean it improves upon everything, to the point that the first game is pretty much completely redundant. The characters, their individual stories, the combat, the visuals, the music, and, oh my god, especially the final boss. By video game standards, it's a perfect sequel in every sense of the word.

Each of the eight main characters have their own unique stories to tell; stories that serve to enrich and connect you to Solistia and the diverse people in it. Ochette and her animal companion's quest to save her island village from devastation; Castti and her journey of self-rediscovery, uncovering the ephemeral truth of her forgotten past; Throné and her quest to free her of the literal and figurative shackles that bind her; Osvald on his path of revenge to exact retribution for the family he lost to avarice and cruelty; Partitio aiming to destroy capitalism bring joy to the hearts of all in a world filled with suffering; Agnea shooting for the stars to become a dancer her family, and the world, would be proud of; Temenos investigating a troubling murder, only to uncover a web of lies that...lies beneath; and Hikari fighting to save his kingdom from itself, before it strays down an irreversible, self-consuming path of bloodshed. These eight travelers join together out of convenience, but by the end, they stick together because they genuinely want to. The final act of the game ties every loose end, and brings all eight stories together into a dramatic, climactic finale that I don't think I'll ever forget. That moment in the final boss fight (If you've finished the game, you know what moment I'm talking about) is the absolute hardest moment in any JRPG in the past, like, 10 years. GOD I love video games.

Despite being, luckily, largely unchanged, the combat and character building were greatly improved from the original, all because of one simple addition: the Latent Power mechanic. Each character now has their own meter that fills as they engage in combat, via chipping away at Break meters and taking damage. Once filled up, a character can unleash their latent power, which differs depending on the party member, to have one superpowered turn. For example, using Throné's latent power gives her the ability to act twice in a row, one after the other; using Agnea's latent power allows her single-target skills to hit all available targets instead; and using Partitio's latent power instantly maxes out his BP. This one, simple change, completely changes how the game is played, and adds another layer of strategy to make combat that much more engaging. Building characters isn't just about finding which subclasses work best with which character's base class anymore; it's about finding how to best take advantage of the latent powers, on top of their initial class, to the best of that character's abilities. Let's go back to Agnea's latent power, for a little demonstration. Agnea's base class, Dancer, is a support class that relies on buffing allies' offensive power. Her latent power lets these buffs hit all allies instead of just one, giving the whole team a damage boost. There are also multiple subclasses that work well for her; Inventor is the obvious one, because Arkar's Coil is genuinely ridiculous, but Apothecary and Merchant are also very much worth mentioning. Apothecary turns Agnea into a support machine, providing powerful healing and more buffs to the team to protect them against anything that could come their way, and Merchant because AOE Donate BP is hysterical.

OK, so music taste, like pretty much everything ever in regards to media, is a subjective thing. That being said, Yasunori Nishiki, I KNEEL. This man is responsible for creating some of the best video game soundtracks I've heard in my entire life. He hasn't even been in the industry for that long, especially when compared to game composing legends like Yoko Shimomura, Nobuo Uematsu, and Grant Kirkhope, but my god, he's been killing it for the relatively short time he's been active. I've been in love with his music since I first learned about him through his first big project, which was, well...the original Octopath Traveler, and I gotta say, I think Octopath II is his best soundtrack yet. You know the phrase "no-skip album?" Yeah, this game's soundtrack is a no-skip for me. Literally every song is just that good. Nishiki absolutely deserves all the attention he's been getting since his work in the original Octopath Traveler shot him into stardom, and I can only hope more projects bring him on. This man will go down as one of the greatest video game composers of all time, that I'm 100% certain of.

This game is everything I ever wanted out of a game I never thought would get a sequel, and I'm beyond elated that it did. For the comparatively short time this game has been out next to other games I love from the bottom of my heart, this game means a lot to me, and I'll never forget the time I had with this game. Even if they'll probably never see this, to everyone who was involved with this game's creation, I just want to say thank you. It was wonderful traveling with you.

I completed this game a month ago so my review points are a little buried in my memory, but what hasn't been buried is how much I adored playing through it. The visuals in Octopath are gorgeous, and the box art for this being so nice honestly had more impact on my interest in it than I care to admit, but what I didn't expect was for the music to surpass it.

The OST for this game has got to be one of my favourites, ever. Such an amazing number of tracks with a huge range of tones and styles, all of them a joy to listen to. It's hard to overstate how pretty some of the songs are, and I think if my bottom-tier memory remembers only one thing about Octopath Traveler II, I'd like it to be that.

... However, it won't be that, because this game made the eye-watering decision to lock it's platinum trophy behind it post-game megaboss. Now I love JRPGs, but I'll be the first to admit that I'm not very good at them. I get by for sure, but any time I look up a strat or hear how someone else is running their party I realise that mine is using maybe 15% of it's full potential. This game does not allow you to buy-back equipment that you sell, so when my dumbass sold a weapon that turned out to be essential in just about every megaboss build I found online.. 🥹

It took me around 100 hours to beat the story, maybe 20 to cleanup everything else for the platinum and (I can't be certain because reloading my save meant the time wasn't tracked) I'm certain I spent no less than 20 hours grinding and throwing myself at this boss for the final trophy. Honestly it was probably closer to 40.
10 days worth of on-off grinding/attempts, sometimes for hours, sometimes just 2-4 tries. At one point I was so discouraged and quite frankly broken that I uninstalled the game to spare myself the pain of failure, only to redownload it a few days later with hopes of beating it out of spite.

I have seen people beat this boss with ease over 30 levels lower than my party were (I grinded from 50-60 range to 80-90 just for this) and despite having almost exactly the same gear (aside from stuff I'd sold) I wasn't doing nearly as much damage as they were 🥹 (I had also spammed all my stat nuts in inopportune ways without realising bc I am ranked #1 worst jrpg player)

Anyway all this to say, I finally did it. I don't know how, the numbers fell in my favour and by some miracle I actually beat it, and that's rad 😭

This "review" is unhinged but I should also say that I love the characters and the combat system was immensely fun to use the whole time, really enjoyed it. Biggest gripe with the game would be the difficulty spike but I expect that's a skill issue. Also the way the travelers meet is kinda goofy but I really don't think that affected my enjoyment at all.

Overall I would definitely recommend this to anyone even remotely interested, it's a fantastic time and a really refreshing structure in how the story was told (for me, I haven't played 1 or Live A Live) -- Just maybe don't worry about the platinum or play on Switch (which I might have to for the first game 🥹)

Thanks for reading! Hope everyone's having a good mid-year, Final Fantasy XVI is around the corner and with this being my 124th platinum I'm hoping that one isn't quite so painful to make as my milestone 125! 😌

P.S. I just remembered there was a line near the end of Temenos' story that went so fucking hard, it was like "[Your Gods] created this world, and in their folly saw fit to taint it with humans" and that's so fkn raw😩

(6-year-old's review, typed by her dad)

In Little Gator Game you get to fight cardboard monsters and you get a junk and also you get bracelets, and junk is money. The crocodile and big sister are my favorites. (Daddy you typed "bigt" and it was funny) The guy gave me a bracelet and he disappeared without no reason and it was so weird.

what the heck they really put this game on a Tiger handheld lol!

definitely played the game btw