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Sea of Stars was a uniquely mediocre experience, mainly because I was almost fooled into thinking it was great simply because of its visual presentation.
I enjoyed the art direction and music from beginning to end, but just about everything else fell apart further and further as the game went on. And in hindsight, it wasn’t really put together all that well to begin with. Puzzles were so easy that they felt burdensome rather than rewarding. The tools and mechanics presented to me were pretty fun, but overly simple and rarely utilized. I would have preferred more complex puzzles in place of some of the filler battles that seemingly existed only to increase my playtime.
The characters were likable, if not a little bland, and there were definitely some moments that made me smile and laugh, but ultimately the storyline they were a part of dragged on for so long I just didn’t care anymore. I really liked Seraï however, and her character and twist was definitely a highlight of the game for me.
During the first few hours after escaping flashback hell, I happily coasted through repetitive dungeons with 2 moves per character, solving the same styles of puzzles to get from one level to another, because I really wanted to see how good it got.
It never got good.
You essentially hop from small lifeless town to small lifeless town, split up by slogging through 3 or more consecutive dungeon levels, filled with time consuming fights that impede on you trying to rush a piss easy puzzle just to get the hell out of there.
You do this for 20 hours. No downtime for side-quests, fun puzzles, or NPCs that repeat more than 1 line to you. It feels like a near-empty world with roughly 10 good guys and 10 bad guys, like a matchmade game of ground war turned into an RPG. Everytime I spoke to anyone outside of the main cast I felt like Tom Hanks in Cast Away talking to Wilson.
Credit where credit is due though, it is really beautiful, even if the colours and red-tinted black point can be a bit jarring at times. But it's just not beautiful enough for me to disregard its glaring issues.
I’m going to uninstall this and download a real JRPG and experience PEAK rather than weak.
I enjoyed the art direction and music from beginning to end, but just about everything else fell apart further and further as the game went on. And in hindsight, it wasn’t really put together all that well to begin with. Puzzles were so easy that they felt burdensome rather than rewarding. The tools and mechanics presented to me were pretty fun, but overly simple and rarely utilized. I would have preferred more complex puzzles in place of some of the filler battles that seemingly existed only to increase my playtime.
The characters were likable, if not a little bland, and there were definitely some moments that made me smile and laugh, but ultimately the storyline they were a part of dragged on for so long I just didn’t care anymore. I really liked Seraï however, and her character and twist was definitely a highlight of the game for me.
During the first few hours after escaping flashback hell, I happily coasted through repetitive dungeons with 2 moves per character, solving the same styles of puzzles to get from one level to another, because I really wanted to see how good it got.
It never got good.
You essentially hop from small lifeless town to small lifeless town, split up by slogging through 3 or more consecutive dungeon levels, filled with time consuming fights that impede on you trying to rush a piss easy puzzle just to get the hell out of there.
You do this for 20 hours. No downtime for side-quests, fun puzzles, or NPCs that repeat more than 1 line to you. It feels like a near-empty world with roughly 10 good guys and 10 bad guys, like a matchmade game of ground war turned into an RPG. Everytime I spoke to anyone outside of the main cast I felt like Tom Hanks in Cast Away talking to Wilson.
Credit where credit is due though, it is really beautiful, even if the colours and red-tinted black point can be a bit jarring at times. But it's just not beautiful enough for me to disregard its glaring issues.
I’m going to uninstall this and download a real JRPG and experience PEAK rather than weak.
What a beautiful and thoughtfully curated environment to try to enjoy as you wade through one of the most boring video game stories you will ever experience.
Don't worry though, there was still absolutely zero improvement to the parkour so going from point A to point B to listen to shit writing will still feel just about as fun as getting a colonoscopy.
I don't know who the hell they are making these games for but it sure aint me.
Don't worry though, there was still absolutely zero improvement to the parkour so going from point A to point B to listen to shit writing will still feel just about as fun as getting a colonoscopy.
I don't know who the hell they are making these games for but it sure aint me.
I really thought I would feel different about this game during, and after my playthrough.
Spider-Man 2 is a masterful upgrade to the previous two entries when it comes to visuals, traversal, and even combat. Unfortunately however, these are the only things that managed to really "wow" me this time around.
Spider-Man 2 is a predictable and short story desperately drawn out by uninteresting slogs of playing as Peter, Miles, or MJ just to reach that 20 hour mark. The non-hero gameplay, the poor writing, and the drop in quality of free-roam dialogue (quips, soliloquies) hit me like a truck here, and I quickly stopped caring about anything going on in NYC, or between characters.
Swinging around NY felt incredible, and while I did my best not to use the web wings whenever I could, the execution of them is admittedly near flawless. Sometimes the flashier movements felt a little over-the-top, especially as Peter's Spidey, but the way they handled transitioning between so many swinging animations is just so cool, it's hard not to love.
The Platinum trophy respected my time, the suits ranged from amazing to "okay what the fuck is that?" but were generally good, and Howard's side mission is far and beyond the best content in this entire game.
Insomniac has a pretty spectacular team making these games, and what they achieved technically is outstanding, but it came with a lot more bugs than previous entries to the series. I had multiple hard crashes, got stuck several times, and had an abundance of visual glitches, including becoming the infamous white cube.
I want to love this game, since its undoubtedly an improvement, but the safe and uninspiring story and lack of character visually, musically and emotionally is really holding it back. I hope the next Spider-Man game can reach further with its personality using music, culture, and visual style to create something that can be more than the sum of its parts. I'm not disappointed. I enjoyed my time playing this game, it just didn't pull me in the way Spider-Man PS4 did.
Spider-Man 2 is a masterful upgrade to the previous two entries when it comes to visuals, traversal, and even combat. Unfortunately however, these are the only things that managed to really "wow" me this time around.
Spider-Man 2 is a predictable and short story desperately drawn out by uninteresting slogs of playing as Peter, Miles, or MJ just to reach that 20 hour mark. The non-hero gameplay, the poor writing, and the drop in quality of free-roam dialogue (quips, soliloquies) hit me like a truck here, and I quickly stopped caring about anything going on in NYC, or between characters.
Swinging around NY felt incredible, and while I did my best not to use the web wings whenever I could, the execution of them is admittedly near flawless. Sometimes the flashier movements felt a little over-the-top, especially as Peter's Spidey, but the way they handled transitioning between so many swinging animations is just so cool, it's hard not to love.
The Platinum trophy respected my time, the suits ranged from amazing to "okay what the fuck is that?" but were generally good, and Howard's side mission is far and beyond the best content in this entire game.
Insomniac has a pretty spectacular team making these games, and what they achieved technically is outstanding, but it came with a lot more bugs than previous entries to the series. I had multiple hard crashes, got stuck several times, and had an abundance of visual glitches, including becoming the infamous white cube.
I want to love this game, since its undoubtedly an improvement, but the safe and uninspiring story and lack of character visually, musically and emotionally is really holding it back. I hope the next Spider-Man game can reach further with its personality using music, culture, and visual style to create something that can be more than the sum of its parts. I'm not disappointed. I enjoyed my time playing this game, it just didn't pull me in the way Spider-Man PS4 did.