I didn't even know he was sick.

This is pretty much based off my life except they didn't get the part where i take 5 mg of lithium and 100 mg of seroquel per day

I just completed Kane and Lynch, and I must say it's one of the worst gaming experiences I've ever had. It plays like Hitman: Blood Money except strip away the stealth and the strategizing, leaving only the shooting aspect to be the sole focus, which makes it already doomed to be a disaster. But Kane and Lynch manages to outdo itself in its ability to make me miserable to the point of straight up crying during the final chapters.

One of the major issues is the abysmal accuracy of the guns, which I initially tolerated for the first few chapters. It's baffling to have such poor accuracy in a third-person shooter where you're supposed to be an experienced mercenary. Additionally, the game's cover system is outright schizophrenic. There were countless moments when I expected to take cover in a spot, only for Kane to refuse to snap into position. It's equally frustrating to watch my teammates repeatedly walk into a hail of bullets, forcing me to constantly revive them. However, if you happen to get revived more than twice, You'll overdose and die. An "realism" aspect that was really needed in a game where you genocide the fuzz and the population of Cuba.

If the intention behind Kane and Lynch design was to immerse players in a miserable and chaotic world, mirroring the psychology of its two protagonists, then they certainly succeeded. I found myself appalled rather than enthralled by the Inner psyches of Kane, the neglectful sociopath, and Lynch, the character who seems to revel in unpredictability for the sake of being 'le random xd.'

I've had enough, Goodnight.

Is there something in the L.A. air? Why do these characters struggle to recall events that literally transpired 2 minutes ago without a flashback involved?

Anyway, at this point in the series, we've dealt with spirit-channeling children, psyche-locks, and disabled Native Americans, so it's essential to hold a moderate suspension of disbelief when playing an AA game. Yet, I was still taken aback a bit by how silly this game can get. No matter how long I live, I will never let "incuritis" go. I know this franchise is practically built on cheesy name puns, but "incuritis" is just too far, man...

I think my real gripe overall with this game is Nick; he's nonexistent in cases 2 and 3 but still manages to be such a screen hog, which I would've been fine with if Apollo got some glory too. He just feels like a spectator in Nick's homeless methhead arc rather than playing an important role. It kinda botches the impact if this game was trying to do a "Pass the torch" thing because I find the chemistry between these two just plain weak.

Trucy and Klavier are cool, though.

This is a good game if your standard for a good game is that it's a piece of shit.

EIGHTEEN NAKED COWBOYS IN THE SHOWERS OF EMERALD RANCH

Why does everyone in this game have glossy eyes?

yo snake check it go sneak that shit!