conkface
2023
2020
2014
I'm a Buddy girl in a Buddy world
Brad is joyful, It's painful
You can slice my eye, Give me joy anywhere
Mutation, Brad is an abomination
Come on, Buddy, let's get +JOYED
Ah, ah, ah, yeah
Come on, Buddy, let's get +JOYED
Ooh woah, ooh woah
Come on, Buddy, let's get +JOYED
Ah, ah, ah, yeah
Come on, Buddy, let's get +JOYED
Ooh woah, ooh woah
Brad is joyful, It's painful
You can slice my eye, Give me joy anywhere
Mutation, Brad is an abomination
Come on, Buddy, let's get +JOYED
Ah, ah, ah, yeah
Come on, Buddy, let's get +JOYED
Ooh woah, ooh woah
Come on, Buddy, let's get +JOYED
Ah, ah, ah, yeah
Come on, Buddy, let's get +JOYED
Ooh woah, ooh woah
2003
2020
It's a stupid decision to make one of the kickstarter goals for your STORY based game be "we're gonna make the game longer."
Did the underwater level have to be that long just for me to learn that Omori is afraid of water?
"oh but the dreamworld sections are long because Sunny is afraid to encounter his real world problems and wants to indulge in his escapist fantasy forever"
I DONT GIVE A FUCK!!!! ITS BORING!!!
Did the underwater level have to be that long just for me to learn that Omori is afraid of water?
"oh but the dreamworld sections are long because Sunny is afraid to encounter his real world problems and wants to indulge in his escapist fantasy forever"
I DONT GIVE A FUCK!!!! ITS BORING!!!
1998
2020
2012
Replaying this game as an adult made the jankiness become center of my attention sometimes (Poor facial animations, Constantly recycled animations, Odd camera placements) but it doesn't necessarily diminish the game's value. 11 years later, I still think it's an emotionally potent narrative and engaging story, and it's worth it even if some of the technical aspects are lacking in execution.
Telltale will probably never be looked up to as a serious game company due to their formulaic approach to decision-based games, and their reliance on superficial choices that ultimately don't have any impact on the story. And, Yeah. The reason for their notoriety started here but I think decisions don't necessarily need to have a massive impact that majorly alters the narrative in order to be considered meaningful. Sometimes the subtler choices that impact the narrative in a more nuanced way can be just as significant and meaningful.(Ex: Kenny giving you shit whenever you're not dickriding him for every choice in-game).
It's all downhill from here though, The "Illusion of choice" notion became rapidly more prevalent in their later games as the choices became more hollow and we all know how that turned out in the end.
Should've just stuck to making Sam and Max games.
Telltale will probably never be looked up to as a serious game company due to their formulaic approach to decision-based games, and their reliance on superficial choices that ultimately don't have any impact on the story. And, Yeah. The reason for their notoriety started here but I think decisions don't necessarily need to have a massive impact that majorly alters the narrative in order to be considered meaningful. Sometimes the subtler choices that impact the narrative in a more nuanced way can be just as significant and meaningful.(Ex: Kenny giving you shit whenever you're not dickriding him for every choice in-game).
It's all downhill from here though, The "Illusion of choice" notion became rapidly more prevalent in their later games as the choices became more hollow and we all know how that turned out in the end.
Should've just stuck to making Sam and Max games.
2023
2021