daenvil
Bio
Nothing here!
Badges
Replay '14
Participated in the 2014 Replay Event
GOTY '23
Participated in the 2023 Game of the Year Event
Favorite Games
056
Total Games Played
009
Played in 2024
001
Games Backloggd
Recently Played See More
Recently Reviewed See More
I really enjoyed it, however there are some elements that made me almost quit it several times.
- The combat/rogue-like part of the game seems very forced and doesn't integrate well with the rest of the gameplay. I felt like being forced to play a different game while enjoying the cult-management part. It also feels half-baked, with tons of mechanics borrowed from other games but that don't really add together. It's also very easy, even the final boss.
- There are tons of unskippable animations and cutscenes that really made the experience frustrating to me at times.
- The combat/rogue-like part of the game seems very forced and doesn't integrate well with the rest of the gameplay. I felt like being forced to play a different game while enjoying the cult-management part. It also feels half-baked, with tons of mechanics borrowed from other games but that don't really add together. It's also very easy, even the final boss.
- There are tons of unskippable animations and cutscenes that really made the experience frustrating to me at times.
To me it was a very chill game, entertaining to pass some time, and that's it. I felt like the game didn't present real challenges (or they weren't interesting enough), so I ended up enjoying more its cozy side, but even then I felt like it lacked something, not sure what. I do appreciate the general feeling/message it goes for, though.
The game has three difficulty settings, a "gardener" one, meant to enjoy the chill/creative side of the game without thinking too much, an "engineer"(?) one, meant to enjoy its strategic side, and a middle difficulty which is meant to balance the two sides. I picked the middle one since I wasn't sure what to expect, but it may be more enjoyable in any of the two extremes.
The game has three difficulty settings, a "gardener" one, meant to enjoy the chill/creative side of the game without thinking too much, an "engineer"(?) one, meant to enjoy its strategic side, and a middle difficulty which is meant to balance the two sides. I picked the middle one since I wasn't sure what to expect, but it may be more enjoyable in any of the two extremes.
This game is great! It really reminded me of the novelty feeling of playing my first Pokemon games when I was a kid. It's a breath of fresh air to the genre.
Character design is fantastic, the story is simple but good, there are some mechanics that I don't particularly like (but there are many more which are straight improvements over Pokemon games), and the UI/UX can feel clunky at times, but these are minor flaws in an overall great game.
Character design is fantastic, the story is simple but good, there are some mechanics that I don't particularly like (but there are many more which are straight improvements over Pokemon games), and the UI/UX can feel clunky at times, but these are minor flaws in an overall great game.