Bio
sorry for all my high ratings i just have a lot of love in my heart
Personal Ratings
1★
5★

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Gained 100+ total review likes

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GOTY '23

Participated in the 2023 Game of the Year Event

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Gained 10+ likes on a single review

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Played 100+ games

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Being part of the Backloggd community for 2 years

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Participated in the 2022 Game of the Year Event

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Favorite Games

Mirror's Edge
Mirror's Edge
Psychonauts 2
Psychonauts 2
Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy
Space Channel 5: Part 2
Space Channel 5: Part 2
Silent Hill 2
Silent Hill 2

122

Total Games Played

008

Played in 2024

011

Games Backloggd


Recently Played See More

Baldur's Gate 3
Baldur's Gate 3

Apr 21

Kena: Bridge of Spirits
Kena: Bridge of Spirits

Apr 17

Hylics
Hylics

Apr 07

A Short Hike
A Short Hike

Apr 06

Dragon's Dogma II
Dragon's Dogma II

Apr 06

Recently Reviewed See More

My friends who’ve heard me talk about this game are going to think this score is nuts. I’ve told everyone how much I love this game. I’ve gushed about this game. I’ve made gifsets and fanart. I’m going to replay it 500 times and make a gazillion player characters. I really, truly love it, and there’s so MUCH to love. The scope, the ambition, the responsiveness of the world and the characters. I love the world and the stories, the way nearly every quest has a million ways you can sneak through or around it. I love the breadth of characters and all of their arcs. I love the recurring theme of how revenge rarely feels as liberatory as you want it to and yet sometimes it still has to be done. I love the themes of autonomy and losing it and taking it back. I love how the characters can grow and change even when you don’t outright convince them. I love how the game looks and the art direction and the lighting. It also drives me fucking nuts. And it’s not even (entirely) the game’s fault.

To be clear, there are, genuinely, things wrong with the game in and of itself. It’s buggy in places — Act 3 especially — and every fix or patch adds three new bugs for every one it removes. Wyll’s arc is short-changed in a way that’s hard not to see as antiblackness. The turn-based combat means that every encounter with more than five or so enemies ends up being slow as sin, and there’s no meaningful attempt by the game to circumvent this issue. Moving through the world out of combat never feels bad, but it never feels awesome, either. Some of the side characters who are from older games are characterized completely differently and often contradictoraly from their old appearances, which is bound to piss off old fans. But, honestly, all of these issues on their own would still have me slapping a 4.5 or even a 5 on this game and moving along, because it really is still GREAT.

No, the real issue is the fandom. They’re insufferable. When they’re not making petitions to add new romances (always with men, incidentally!) or having meltdowns because a writer dared to say that continuing the cycle of abuse was a bad end, they’re trying to dox the devs so they can get new Rolan (another man!) content added. “Rain,” I hear you say, “That’s not fair. You can’t punish the game for the fandom.” That’s true! I’m not out here badly rating Sonic or Dragon Age games just because those fandoms need to be nuked from orbit. The problem here is that Larian fucking worships the fandom. They’re making changes to arcs and endings and characters on patch 900-whatever to appease the fandom! Lae’zel is too mean? Oh, okay, we’ll make her nicer! This ending is too sad? Oh, okay, we’ll soften it! You think Gortash is really sexy? We’ll borrow fan conent to add new stuff for him! (Were those fans PAID? CREDITED?) To be clear, on an objective level I LIKE some of the changes they’ve made. But I don’t WANT to play “Larian’s game but filtered through the lens of what I personally like,” I want to play “Larian’s game and Larian’s story.”

The lack of willingness in the gaming world right now to create games that don’t cater to the player, where the devs and the writers tell the story they aim to tell and build the mechanics they want to use and STICK TO THAT VISION, even if it adds friction or some gamers won’t like it or some fans complain drives me insane. I don’t want something that appeals to everyone, I want something specific and real. The idea that some fucker got mad because Larian dared to make a character that didn’t worship the player immediately and Larian bowed down and caved to the shit makes me want to blow up. STICK TO YOUR VISION AND YOUR STORY, PUSSIES! I’m about to get mad about the ME3 ending shit again good god.

It’s just such a frustrating encapsulation of everything wrong with gaming right now and how fandoms have too much power and too little imagination, and it breaks my heart how much it’s soured my stomach on a game I do genuinely adore. It’s so good where it’s good! It’s goddamn perfect! The love from the team is dripping out of every pore. But it’s impossible to look past the fact that the game that exists now is a different game than the one that was initially released, with different characters, because some people on the team felt that compromising their artistic vision was worth it if it’d make some fandom rando happier.

I still adore this game and, genuinely, if you love RPGs or the like this really should be a must-play. It’s a joy, genuinely. Its scope and ambition are second to none, and I have to cheer that on (particularly given how every other big studio is playing shit so safe right now) even when it doesn’t stick the landing. I love my gang of bisexual war criminals. Despite the tone of this review, I even love Larian; the next Big Game I plan on starting is Divinity: Original Sin 2 entirely because I love this game and Larian’s work on it so much. It’s such a wonderful piece of art. I hope the next one they make will be one with choices they have the guts to stick to.

What a delight! I really enjoyed this one; I know it gets flack for how much of its visual story (and, to a lesser extent gameplay) it borrows from other greats like Zelda, but to be honest I really adored that; I felt like I was 9 again, playing Jak and Daxter on my PlayStation 2 after school. The nostalgia was lovely, and it's fun to see more games playing into the ps2-era stylings and movement that aren't full-on retrobait stuff.

The movement feels good, the boss battles are wonderfully challenging, the world is really beautiful, the soundtrack is GORGEOUS. The story isn't mind-blowingly original, but it does what it aims to do beautifully, and with a lot of affection and tenderness. I loved its study on care and love and how those things can warp a person into the worst, most destructive version of themselves. I definitely teared up a few times.

I only have two real gripes, and one is quite petty. The non-petty one is that the invisible walls and invisible death triggers were a pain; I was regularly barred out from platforming on things that by all accounts looked like places I could platform, and occasionally killed jumping down to places that I absolutely should have been able to reach. Watching Kena's "long fall" death animation trigger four inches above the ground was not great. The pettier one is that the character modeling, particularly of Kena and the Rot, is all very...Disney, in the most generic and boring sense of the name. The environs are beautiful and some of the other characters push the stylization far enough to feel more interesting, but I do wish they'd gone for something more interesting, at least for the Rot. Like, Kena's actual DESIGN is great, I just wish it was on a different model. I'm a little bored of every girl looking like she's trying to be the next Disney princess and the little guys all looking like adorable Disney movie animal sidekicks.

Genuinely, though, those gripes are SO minor overall. I had a great time with the gameplay and the story. Really recommend if "beautiful 10-14 hr game with a banger soundtrack and vibes that feel the way playing all those stellar PlayStation platformers when you were 11 felt" sounds remotely appealing.

It's hard for me to talk about this one because on the one hand I honestly don't personally vibe with this style of RPG (but that's not the game's fault and I feel like it does it fairly well) and also it made me feel weird and anxious and uncomfortable (which speaks to the quality of the game and its art direction but does mean that I did not Like It in the traditional sense). BUT. ALSO. It looks so fucking cool, the claymation thing kicks ass, it's like 3 hours long which is great, Somsnosa please call me. I love the existence of any art that can make me feel weird and nauseous and annoyed even if I don't Like It. Can't wait to play the second one and want to die the whole time.