This is one of those games you suck horribly at when you're a kid cuz you suck at most games in general but then you get older and realize the controls were ACTUALLY what sucked. It's a shame because the art style and concepts around this game are so fun but even with cheats this just feels like a missed opportunity. Hopefully they'll remake this someday, cmon Jim make it happen.
1991
2019
2009
We all dogpile "No Man's Sky" and "Fallout 76" for false advertising but this stung worse. I wouldn't have minded if they were just more upfront about it being a tower-defense strategy game and not the God of War-style brawler they promoted it as, but I think the bait and switch is why people don't remember this as fondly as other Double Fine projects.
2002
Another case where I feel like people wouldn't have such a vitriolic memory of this otherwise fun GameCube adventure title if the publisher's were more upfront about what kind of game this was. Even before it was common knowledge this originally had nothing to do with Star Fox, you could tell right away that this was weirdly dangling the IP in front of the player to keep you invested rather than winning you over with it's own ideas. I think the dinosaur worlds are really imaginative and discovering them was genuinely exciting but as far as the actual storytelling this game's got really nothing.
2018
James Urbaniak and the rest of the voice actors make this the most fun of the Fallout New Vegas DLC even if the world feels empty. Still, in comparison to the others which feel like mods slapped together by fans at a sleepover, this does a decent job setting up the stakes of the story and has creative ideas mostly throughout.
1995