37 reviews liked by darkcrab


Functionally a good racing game with a lot of content. But Forza Motorsport is lacking a true identity. The career mode has neither a vision nor an interesting spin - it's quite boring and unspectacular for a franchise that wants to celebrate the excitement of motorsport.

Taucht das?
> Came for the Diving, stayed for the Characters
+ Sehr viel Liebe fürs Detail
+ Roguelike, das sich aber eigentlich gar nicht danach anfühlt, weil keine klassischen Level, die geschafft werden müssen
+ Auflevelsystem der Ausrüstung sehr
+ Tolle Animationen und Cut Scenes
- muss (anfangs sehr viele “unschudige”) Fische töten :(
+ Nach hinten raus (hab ca 10h fürs erste Kapitel gebraucht upslol) sehr abwechslungsreich und schön vielseitig
+ Wird sogar ein bisschen Stardew Valley (wenn man möchte)
+ Bosskämpfe super angenehm, weil phasenweise Reset (oder zurück zum Boot) bei Game Over

Einfach cozy klettern 10/10
> Story durch Briefe erzählen leider nur geht so gut, weil das schon arg den Flow unterbricht und die Briefe teils eeeecht lang sind. Als Audio Log hätte das SAU gut funktioniert, glaube ich. So hab ich die meisten nur überflogen und die Geschichte des verschwindenden Wassers nur so halb mitbekommen. Hat mir aber gereicht, Details einzelner Personen brauche ich da nicht.

As someone who has never set foot in the bustling streets of New York City, it might seem strange to express a desire to visit after immersing myself in the vibrant, fictionalized version of the city that Spider-Man 2 offers. Yet, it's a testament to the game's ability to capture the essence of NYC's progressive and diverse culture. Beyond the fast-paced action of a triple-A superhero title, Spider-Man 2 encapsulates the rich history and cultural tapestry of NYC. It's also the only game of this magnitude I remember, that gives characters with disabilities a meaningful place within it's story.

Spider-Man 2 isn't just another sequel; it's a remarkable evolution of the series. It stands as a culmination of the fantastic ideas and characters laid out in its predecessors, and it's the epitome of what Sony's first-party exclusives represent – a flawless blend of smooth gameplay and polish. While the core gameplay remains consistent, it's the ingenious additions that truly shine.
The introduction of web wings in Spider-Man 2 transforms traversal into an exhilarating experience. These wings allow you to glide through the city's urban canyons effortlessly, adding an incredible sense of speed and grace to your web-slinging adventures. The traversal feels so satisfying that it makes the technical marvel of fast travel feel almost unnecessary.

The combat in Spider-Man 2 maintains the high standard set by its predecessors. It's as thrilling and dynamic as ever, but after experiencing it across three entries in the series, it can start to feel somewhat repetitive. This begs the question of whether future installments can continue down this path without feeling like they've overstayed their welcome. Insomniac Games faces the challenge of keeping the franchise fresh while preserving what makes it great.

Spider-Man 2's narrative isn't just about heroic exploits; it's about the intricate relationships that define Peter and Miles lives. Amidst the breathtaking action sequences, there's a wealth of cinematic storytelling that draws players closer to its well-crafted characters. This depth allows you to connect with the game on a personal level, making it more than just a superhero romp.

While I remain a big fan of Sony's first party studio games, I think it's about time they changed things up a bit more bravely. I'm very curious where insomniac will go from here.

Alan Wake 2 arrives as a triumphant conclusion to a series of high-profile AAA game releases, ensuring that the gaming community bids farewell to the year with a resounding bang. As a technical masterpiece, it stands as the pinnacle of this generation's achievements. The last time I was as captivated by a game's visual and atmospheric prowess was back in 2018 with the exceptional Red Dead Redemption 2. Although the scale of the latter was more awe-inspiring, Alan Wake 2 feels like the culmination of Remedy Games' endeavors over the past decade, solidifying their status among the most exciting developers in the industry. There are not many developers that can keep up with the cinematic presentation of sony first party studios games and remedy rightfully will be the first one to come to mind from now on.

While not flawless, Alan Wake 2 grapples with a recurring issue in Remedy's games: the writing of Sam Wake. Much like Hideo Kojima's style (albeit not as egregious), it occasionally veers into being too on the nose, overly goofy, and at times, outright annoying. However, these narrative hiccups can be overlooked, especially considering the game's competent replication of the survival horror formula. Nonetheless, the combat lacks the smoothness and satisfaction found in the Resident Evil series, a genre titan.

Where Remedy truly flexes its muscles is in the technical achievement of Alan Wake 2. Playing it with maxed-out settings with an RTX 4080 on an OLED screen is a mind-boggling experience. Yet, it's not just the technical prowess that makes it exceptional; it's the art direction and creative abundance evident in every scene. The game immerses players in bat-shit crazy set pieces, one after another, overwhelming them with diverse environments that can be explored and manipulated through mechanics like rewriting scenes and altering entire landscapes.
I have played almost all of Remedy's games and I have thoroughly enjoyed all of them, especially the Max Payne series will always have a place in my heart. I like how all this seems to tie into a larger Remedy Universe, but I have to say I'm not fan enough to get everything. I guess a good youtube video will do the trick here.

Personally, I believe that media should evoke a specific feeling more than anything else, and Alan Wake 2, akin to its obvious inspiration in Twin Peaks, does just that. This sentiment made every second of the game thoroughly enjoyable for me, propelling it to the top of the list of outstanding games in 2023. It's undoubtedly a fantastic time to be a gamer.

Wider Erwarten tatsächlich ziemlich wonderful
+ SEHR abwechslungsreich
++ Jede Welt halt “Bonusblume”
+ Neue Fähigkeiten: Elefant, Driller, Wasserblume
QoL: Restart/Quit Course
++ Badges, die Fähigkeiten geben
++ Yoshi und nabbit invincible
++ Level oft in freier Reihenfolge

hat mir wesentlich besser gefallen als die letzten 2D-Marios. An ein Odyssey kommt es aber dennoch nicht ran.
Dafür gibt's aber Multiplayer 🤩

"Es ist wie Portal, nur anders." Die Unterschiedlichen Arten der Blöcke werden angenehm miteinander kombiniert, zum Ende (letzter Sektor) hin wurde es mir allerdings etwas zu viel, sodass ich einen Guide zur Hilfe nehmen musste.
Die Story wirkt leider auch sehr aufgesetzt, aber das ändert ja zum Glück nichts an der Qualität der Puzzle, wegen der man Q.U.B.E. spielt. Empfehlung für alle, die First Person Puzzler mögen!

Nach Chained Echoes der zweite Classic JRPG-Hit des Jahres.
+ Vom Team von The Messenger und das merkt man auch.
+ Alles SUPER schön anzusehen und zu -hören
+ Super viele liebevolle Details:
++ Fängt schon im Startscreen an: Aktuelles Gebiet, Party und das das o im Schriftzug
+ Tolles Kampfsystem und Gameplay (Traversal super nice, weil überall Abkürzungen entstehen, Enterhaken, 2D-Welt fühlt sich 3D an dank verwinkelter Optik
+ Alles irgendwie sehr wholesome (Garl hat keine Fähigkeiten, ist aber trotzdem mit dabei und alle supporten ihn)
+ Hab geweint, nicht weil wichtiger Charakter stirbt, sondern weil dem Geschehen Zeit gegeben wird.
+ “Das war sicher krass für dich. Brauchst du einen Moment?”
- Das nicht-100%-Ende ist etwas mau
--60 Muscheln finden sehr zäh ohne Guide :/
https://techraptor.net/gaming/guides/sea-of-stars-rainbow-conch-guide-all-locations-and-uses

Sehr schönes, kleines Spiel, in dem es um Trauer, mentale Gesundheit und Freundschaft geht. Und wie diese Dinge miteinander interagieren. Es gibt ein paar Rätsel, aber diese als solche zu Bezeichnen ist eigentlich schon übertrieben, denn sie dienen meiner Meinung nach eher als Metapher für die (manchmal nicht ganz so offensichtlichen) Hindernisse, die es im Leben zu überwinden gilt.

Venba

2023

+ Toller Art Style
+ Toller Einblick in die Kultur
+ Hat mich trotz knapp 2h emotional ziemlich gepackt
+ Kochen hat sogar mir Spaß gemacht :D