An amazing port and one of the greatest soundtracks in the history of gaming. An interesting FPS that I think every PC enthusiast should play though once that is loaded with almost every negative trope of 90s gaming but back before it was a trope so a lot of it was kind of novel.

At times, I almost would compare it more to an FPS version of a dungeon crawler/Wizardry/Ultima Underworld type rather than a DOOM-like.

The game is not bad. It's also nothing exceptional. Ultimately, it's nu-Doom with Lovecraftian themes. Similar to Boltgun where it doesn't really do anything exceptional, but it just does what it does competently. Unfortunately, there's so much quality in the 'boomer shooter' subgenre that I do feel this is beneath a lot of other games.

The game never does anything interesting with its themes or stories. And when I say it's nu-doom, I don't just mean the gameplay. I mean it's just being a one man army but the game throws Lovecraft monsters at you instead. Modern Boomer Shooters pull from Lovecraftian themes A LOT. Games like CULTIC, DUSK, Amid Evil and even the classic BLOOD slowly build to it. There's a level of atmosphere and tension that you know what it's leading to.

Forgive Me Father throws fishmen at you from the start. And a lot of corridors. And butt rock that doesn't really fit the theming of the game. All the guns feel good enough but there's no standout. Even Boltgun, a game that felt around this same quality, had some guns like the Heavy Bolter and the Caliver that really stood out.

Still. Decent enough that I'll try the sequel as I heard it improves a lot.

This is the kind of game your homeboy in Jr High asks you to come over his Doom WAD, and after you play it, you make sure you stay on his good side until graduation.

I just refuse to believe Noise would be scared of the Fleeing Monsters in Don't Make A Sound and wouldn't simply skin them alive and turn them into furniture for his restaurant.

The only problem with this game is I don't play a little guy named Gustavo with a big rat more often.

Constant drawn-out melodramatic cutscenes laced inbetween beat-em-up sections, fighting ridiculously oversized enemies, dudes ripping their shirts off for an epic showdown. It's funny that the Yakuza team would later make a Fist of the North Star game because this is much more the prototype Yakuza than the Shenmue games.

Some of the best graphics on the system too. I would've been obsessed with this in 2000.

A very competently made third person co-op shooter. Unfortunately, competency puts this game towards the top of the list when it comes to the Aliens franchise.


A lot of the fun is in the different classes and weapons and how satisfying they can feel but the actual missions lack variety or any sort of replayability a la L4D's director or the procedural generation of a Deep Rock Galactic. I think the biggest misstep of the game was using wholly custom characters rather than customizable pre-made and voiced characters like Vermintide 2. A lot of what gives Vermintide its character is in the interactions between each member of your team. One of the most memorable parts of Aliens is the personalities of the marines, and that's just not here rather you get an extremely limited character creator in place of it.

Fun for one or two playthroughs or mabye a couple more with some buddies but ultimately a game you and I will both forget about a week from now.

Can you tell me, how do I buy stocks? Is it the chicken or the cow?

LARP as my Newgrounds account circa 2001.

Robocop Rogue City is a throwback to 360 era shooters like The Darkness, Crysis, F.E.A.R and even has some influence from things like Vampire the Masquerade Bloodlines and Max Payne all while maintaining a clear adoration and genuine love for the franchise across all entries (even Robocop 3)

It has no qualms about what it is and it never strays from its lane. It's well writen at times, surprisingly deep combat for what is a fairly limited arsenal and despite a surprisingly deep upgrade path, you never stop feeling like Robocop.

The original creator of Dead Space returns and carries with them all the worst ideas of AAA gaming. Callisto Protocol resembles the bastard, still-born child of Dead Space, Uncharted 2, and The Order 1776. Focusing on a combat system that felt like it should have lasted for one chapter of a full game where you lose all your gear, you are instead forced to dance dodge through every same-y encounter with it.

Because this game cheaply immitates so many others, it's easy to make a list of other games you could be playing

Dead Space ( the original or the remake)
Dead Space 2
hell Dead Space 3
Condemned: Criminal Origins for satisfying melee horror from two generations ago
The Suffering for clever mutated monsters with a prison setting from three generations ago
Manhunt for stabbing dudes with a shank and having an actual atmosphere from three generations
Final Fantasy 7 remake for shimmying through tight spaces over and over
Dynasty Warriors for fighting braindead enemies that all look and act the exact same for the entire game.

Johnny Turbo could take Arasaka Tower in under 3 minutes

and im here too knifey your friend remember me

The gold standard for 4 player co-op games. A game that feels like a mix of the best of a Half-Life 2 era Valve and Gamecube era Nintendo.