Armored Core in my room by 2016, emulated, on a looserbook hewlett-packard PC, at the time while I was in University.

I agree with Tim Rogers when he says that this was probably the most influential game ever. By a sheer conjunction of time, place, and aesthetics, this game from 1991 may have pulled of a Pixies and became formative for the designers that worked on a good part of the greatest games of all time.
Now, I can't say that this game derives from Jordan Mechner's Prince of Persia, but that might be the case. The vision is fantastic, but the execution is certainly of its time.

played around its year of release. great game, very neat. didint know about immersive sims back then.

the arkham games, this, mad max, all the same game.

A remix of the first game. Entire new systems were grafted, glued on top of Breath of the Wild. The physics simulation and interactios were remade. A beautiful sky was created just for you. The sound design and soundtrack are flawless.

This game is very worth it; of course its not revolutionary like its imediate predecessor - but, along with the gameplay changes, the development of the emotional story that they made in this one is spectacular.

2022

The Fez followup we all needed.

This game is very strange. The pacing is all over the place. The scale is off. The story is nonsense.

Blackthorne followup. The pixel art is gorgeous, but im not very onboard with the themes going on this one. Very retrograde.

man, kingdom hearts II is so good

Almost perfect.
The only thing I can say is that maybe they shouldn't have directly continued the first game's narrative; this opinion might be changed by dlc or expansions to its context, but as of now, the predecessor still has a more engrossing fiction, and a more cohesive overall experience.

Blasphemous has a fundamental contradiction at its heart, being half a metroidvania, and half a 2d soulslike.
A good metroidvania has a progression curve that greatly empowers the player by the end, with the character dominating the world and zolting from one side to the other of the map with little effort.
This game, being a soulslike, does not have this progression and keeps the hit/dodge/parry challenge focused thoughout its whole playtime. Also, the soulslikeness, in this case, brings the first Dark Souls as influence, being a more slow-paced game, wich reinforces that fundamental contradiction. There are some frustating waiting games on this one - even in the optional tie-in challenge plataforming dungeons.
Folks at the kitchen addressed this problem on the sequel, making a more satisfying game by introducing several metroidvania tools to diversify the players' options of combat and traversal.
Nevertless, Blasphemous is a fantastic game, with an engrossing and unique vision, that kept me hooked to its immaculate pixel art and animation. When playing it, you just keep wanting to see what will come next.
The sequel is a better game, but this one has more elegance in its setting, themes and narrative, constructing a world of martyrdom, contrition and propitiation, where the suffering that marked the christian ideology gets removed from its historical context, and presented at face value, as an all-encompassing dogma, thus reflecting back to the mythos all the cruelty that marked the reality of its religion's trajectory.
Oh, and do yourself a favour and 𝐩𝐥𝐚𝐲 𝐢𝐭 𝐰𝐢𝐭𝐡 𝐭𝐡𝐞 𝐒𝐩𝐚𝐧𝐢𝐬𝐡 𝐝𝐮𝐛.

the old bones rattle and shudder

eu não acredito que encontrei esse jogo