was replaying this to see if it was as bad as i remembered. turns out it's even worse. because not only is everyone super mean and your cheater of an ex is forced on you at every opportunity, but you also don't get a choice in recouplings until the literal last chapter.

garbage season. save yourself the time, truly. i've said a lot of shit about the other later seasons, but they are masterpieces next to this one.

sha la la. oom, oom. sha la la

quick warning! when you meet bugslav, give him the med kit! otherwise the game breaks! i lost like 3 hours of my life!!!

vibes are immaculate. love the vhs feel and the music and the character designs. the slowly unfurling backstory is so good. if you watched the trailer and thought "wow this looks sick," and ESPECIALLY if you're a fan of the fixed camera angles and puzzle solving aspcects of resident evil 1, then i think you'll have a great time with this.

super excited to see what happens in part 2!!!

when she suddenly realizes she's walked 51 steps with one foot on grass and the other on pavement... i've never met another person who related to that experience. oh my god. i get so anxious

only a few episodes are out so far, but here are my early thoughts:

"oh wow, you slept through that whole exciting event last night? you missed so much! you gotta hear about all this drama [GIVE US MONEY]"

it's the same shit. this game's means of making a profit are in direct opposition with its attempt at making an engaging story. it can't even get "show don't tell" right because the company needs another opportunity to get you to give them a couple more bucks. i wish they would just charge a flat amount to buy the game and be done with it so their writers could write something interesting. but then, i'm sure they're making much more off of FOMO so why would they ever do that, right?

i've seen what this team can do. season 2 is such a genuinely great visual novel. seasons 1, 3 and 4 were fun too. and it's so sad to see this company fall deeper and deeper into greed with every new season

also do we really need another cartoon villain in our silly dating game... fuck jin

in my first playthrough, i stuck very much to the rules of the show, choosing not to break a single rule. and so this run, i chose to go the exactly opposite. every time i was given the option to break a rule, i took it.

and it didn't take me very long into this playthrough to realize just how much work really went into this game, and how many leagues above most love island game seasons this really is.

it's honestly hard to know where to start in terms of how many things this game does right. each love interest is their own person, and dates will completely differ depending on who you are on them with. there are an equal number of male and female love interests, and same sex couples can occur immediately, as opposed to being always stuck to the slow burn trope like they are in love island. there are failure states!!! if you are continuously unfaithful to your partner, they will break up with you. if you continue to disregard the rules of the show, you are actually punished for it, in ways i don't even want to spoil cause i found it so cool when they happened! your character has a genuine arc they can go through, unlike love island where you're mostly just watching the story unfold to everyone around you while you are in your drama-less inseparable couple.

and this in addition to a genuinely great cast of characters, all of whom have their own arcs to go through in tandem with your own. my favorite of which are probably zayn and nora, who kind of turn the premise of the show on its head, showing that sometimes it's okay to break the rules.

i could genuinely go on and on about all the things this game does so well. if you've read my reviews of love island seasons, you'll notice that all the problems i have with the later seasons are entirely solved here.

also like! character creation with a pronoun selector completely detached from the body type i choose!! i can be the fem-presenting nonbinary person i am! it is wild that love island has still yet to even add a masc body type into their character creator. but then, i think that game will always let itself be held down by the rules of its source material. unfortunate of course. but at least i have games as inclusive as this one is :)

gosh i can't stop listing things this is going to be the most disorganized review i ever post, but also like nearly everyone is EXPLICTLY lgbtqia+ ! there is a canonically lesbian pairing, several bi people that go on dates with both men and women throughout the show, an aro character (how often do you see aromantic representation in media!! i'll tell you!! the answer is never!!!)

just a really great game. i've already started it a 3rd time

this time i chose candace :)


p.s. for the best narrative for your character, i recommend starting the game ready to break the rules a bunch. think the story works a lot better if the protagonist has some character growth to go through. i personally like to play a character that starts off afraid of commitment and learns through their mistakes that they don't have to be afraid anymore, that they're loved and that love isn't transactional. but play however you want of course! there's a surprising amount of narrative diversity in this game

if you're looking for a lighthearted lgbt-inclusive dating sim and happen to already have netflix, this is entirely free to play! no in-app purchases at all (which immediately puts it one over love island haha).
story is a bit bland and very full of itself (which comes with the source material), but it's a good time! and nearly every character is gay which helps hehe
i chose elodie :)

really strong writing. i felt an unexpected likeness to arthur miller's death of a salesman, of all things. everything about this story is just so hopeless and sinister

game that i imagine gets really fun once you know where every enemy and stage hazard is. sadly, this means that playing it for the first time sucks!! there are just so many cases of an enemy hidden behind a waterfall, or random spikes on the ground. this is a game that wants you to go as fast as you can, and i spent the entire time at a crawl

i still want to give other sonic games a chance. i know people absolutely love these games. i just sadly found the hour i spent playing this one to be so incredibly frustrating :(

stunning beyond words. every sentence i try to type beyond that feels wrong. this is a masterpiece

frog detective said abolish prisons :)

adorable. i cried. agh i love frog detective :)

This review contains spoilers

both times i've played this game, my combat decisions allowed me to form really cool narrative headcanons. as i've just beat my second run, i'd like to share those with you :)


first run:

(for context, florina had a support with fiora and b with lyn. she died in the prologue and then came back in eliwood's story. she dealt the final blow on nergal)

florina is a child fighting in a war to save the world. in support conversations with lyn, it is revealed that she has been a pegasus knight since she was a little girl. even during this war, she can't be more than a teenager. and this shows in her character. a support conversation with lyn reveals that they met when she was scared off her pegasus by a swarm of bees. she is a self-described "crybaby." her relationships with both lyn and her sister fiora have more mother-daughter vibes to them than that of equals, siblings, or friends. she relies heavily on these two, and they fill the rolls exceptionally.

however, florina's over-reliance on lyn to survive backfired; because, naturally, lyn can only fight so many battles at once. and when her head was turned, florina was gravely injured in the prologue. she was left unable to fight, and had to abandon lyn's journey to save her father while she healed.

much time passed. florina's injuries healed. but lyn's resolve to protect florina grew even stronger. she became very worried about florina's well being.

"Are you well? ... I was worried... Don't go out alone if you can. You never know where archers might be lurking. Are you carrying enough healing salve? Your weapons—are they all in order? ... Take your time. I'm here should anything happen."

florina's injuries seemed to even further infantilize her in lyn's eyes. and when fiora joined the party, it became clear that their relationship was just as codependent.

throughout early support conversations, it is clear that fiora wants florina by her side in ilia. two traveling mercenary sisters. and this, much like lyn's motherliness, is based much more in her desire to protect her sister. "Then I’ll be able to help you anytime you need it. I would feel much better that way."

both of these relationships, while well-meaning, weigh heavily on florina. she doesn't want to need to be protected. she wants to be the one doing the protecting. she takes her training seriously. she takes on enemies that earlier would have been nightmares for her. and all this time, she thinks on these invitations - to work with her sister, to travel with her friend. and neither of them sit quite right.

so, towards the end of the journey, she sits fiora down. and she explains to her:

"Well, you see. I really love you, Fiora. And it would be great to be with you, to have you to protect me always... But... But... That wouldn’t be good for me... You’re so kind, you would probably protect me for the rest of my life... That’s the problem... If I rely on you forever, I’ll never become my own person. So...I’ve decided not to return to Ilia yet. It’s because I do love you... You see, I don’t want to always be the crybaby Florina who needs you to protect her... I want to be more like my sister, a fine pegasus knight."

and she keeps training. and she keeps improving. and in the final confrontation, standing beside lyn and fiora this time as equals, she knows she made the right choice.


second run:

(this one's a lot less involved. though it is still fresh as i just finished it today, so i will probably develop on it as time goes on. not much context here. all you need to know is that heath romanced priscilla and died in the final battle against the dragon)

"I'm a soldier, but... I'm trying to be human, too."

heath is similar in a lot of ways to eliwood. his sense of justice is clear from the very first conversation he has. he seeks to do good above all else. what becomes evident later is his equally undying sense of honor. the interesting thing about this is, where these traits in eliwood are beloved by all, these traits in heath are the main source of his conflict. and ultimately, these attributes are what make me view his story as one of extreme sacrifice.

see, heath is born in bern, a country with a corrupt ruler. this ruler demanded he slaughter unarmed people thought to be behind an uprising. and when he refused to do so, he was labeled a traitor and sentenced to death. he was forced to flee the country he loves for refusing to murder innocent people.

knowing this backstory, reading through his support conversations with priscilla show us a massive contrast in tone that i really appreciate.

heath is immediately very open, informal and friendly with priscilla. "You! You our medic? ... Name’s Heath. I’m a wyvern knight, as you can see. My wyvern is Hyperion. He may look scary, but he’s all right. I trust you’ll be there if any of us get hurt." he wastes no time in treating her like a true friend. he wastes no time with formalities. he is in touch with people's feelings, humanizing his wyvern with a name to priscilla to dissuade any potential fear the animal might bring her.

this relationship is immediately refreshing to priscilla too. considering that priscilla is a princess hiding as a commoner, it is interesting that heath is the only one to talk so informally to her. there's immediately a really warm feeling between the two.

this relationship grows even more friendly as the two begin to rely on each other in their own ways. where she was at first timid around him, she opens up. she initiates their b support by asking if he's injured. she learns more of heath's upbringing, how his military captain used to say "If you can feel the pain, you’re not badly wounded.” She makes him promise to visit her, "even if [his] wounds are slight."

and then, sometime between b and a supports, he learns of her royalty...

priscilla, now very open with heath, immediately notices something is off. he is avoiding her. she begins to talk to him about it, but the openness in the conversation is gone now. he responds slowly and vaguely. in his head, he is retroactively trying to "correct" his behavior toward her. he apologizes for having "spoken too frankly." and it is everything priscilla feared would happen.

because, again, heath is a very honorable person. and, even if he acted out of justice, refusing to kill innocents, the country he loves views him as a criminal. and criminals aren't supposed to talk to princesses.

in the final battle against nergal, heath is going to sacrifice himself. heath will always choose to sacrifice everything to do good. he did it in bern, and he will do it again to save priscilla and all the friends he's made. in death, he tells himself, he will find redemption. "I fought with honor... I can ask nothing more..."

but for the moment, he is face to face with a now crying priscilla, realizing all at once that their relationship will never be the same again.

" Priscilla... I... can call you that, can’t I? If it’s so much that you are moved to tears, I will stay by your side. Even...for just this battle... I’ll be here."

"Heath... If only... If only... time... could stop."

"... Yes... If only..."


---

i would not call the story of the blazing blade good. i doubt anyone plays the game for its plot, myself included. both of these stories, while backed up from support dialogue in the game, were made into what they were through the actions i made in combat. these characters do not have any lines pertaining to the main story of this game.

and yet, this game allowed me to make these stories. i will always remember florina and heath and priscilla. i'll always remember my sweet sweet rath who i didn't even get to talk about, and the sweet, healing romance he and lyn shared in my game. i will always remember eliwood and hector, and the sad gay forbidden love story i made about them in my head ("You know, back then, I’m proud I took your hand." "Heh, I’ve got no plans to break my oath. Not now, not ever").

it is so cool how people personalize the stories they consume. how we're able to relate to them in a way the writers never intended us to.

i am really thankful to have art in my life

i've spent WAY too much time on this game. i'm talking, a couple weeks ago i had to set a 2 and a half hour limit per DAY. which must mean it's doing something right? but uh, i think it is unhealthy for me to keep this on my phone anymore :p

doesn't help of course that it's incredibly pay to win. there are still so many deck archetypes that i just can't play cause i don't have the cards that would make them viable. not to mention how fucking EXPENSIVE the variants can be.

fun enough. i liked collecting every squirrel girl variant i could find. and i may come back for a few matches every now and then (on pc this time). but if i'm honest, i do not think i will miss this game very much

game made with the single goal of stealing away as much of your time as it possibly can.

over the past month, i've been playing through all the zombies easter eggs with my brother. and after finishing forsaken last night, i think i feel about this game the same way football enjoyers feel about madden

there is a LOT negative i can say about this game. the maps (aside from mauer) are pretty bland and uninteresting. the removal of a set group of player characters in favor of operators from the multiplayer mode takes any sense of charm out of the characters. remember when player characters would banter with each other? yea, now the only thing you'll hear is your own character saying things like "cracked your skull like a walnut" over and over. the story and voice acting and dialogue is awful, and at the end, i was glad to see that every single character in the game was in a worse place as a result of our actions

the worst thing this game does is make the easter eggs the whole point of the maps. where in previous games they were completely hidden, this whole extra game that unlocks from you doing all these weird and obscure tasks, cold war puts it front and center. in firebase z, immediately on loading up, you are given an objective marker to talk to a guy that starts it off. in all maps, you are randomly given dialogue telling you to do your easter egg tasks even if you aren't planning to do it in this session.

sure, you can play these maps on mute and ignore the story and play normally. but the intended experience is to do the easter eggs. this leaks into the map designs. these are the main point of the maps. which i think is completely backwards.

and despite all this, i had a lot of fun playing this game. i'm disappointed because i see the potential behind these games, but at the end of the day, it's still zombies. it's still sitting down for a couple of hours with my brother and shooting stuff.

i'm glad i did this. it was very nice to relive my childhood for a month. i would gladly do it again :)