dzelectron
37 reviews liked by dzelectron
Demon's Souls
2020
I've now played every soulsborne game and I have to say, this one is near the bottom of the pile for me. It's still a good game, but it does feel dated in many ways despite the remarkable lick of paint that Bluepoint have given it. While the visuals and the gameplay are excellent, there is plenty of frustrating level design, uninspired boss fights and annoying runbacks weighing it down. The archstone system makes the levels feel fragmented and disjointed.
Demon's Souls
2020
I get that its the first but its very clearly the worst of the soulsborn era. Every boss bar about 2 is a gimmick and the areas while having some forms of interesting design aren't really enough to make up for what i felt were alot of shortcomings in terms of exploration. I respect the game but I wouldn't play it again.
Bloodborne
2015
Bloodborne
2015
Bloodborne
2015
Bloodborne
2015
Bloodborne
2015
Bloodborne
2015
its really not that bad for a free chase horror game. Obviously poorly written, though i can see earnestness and a real attempt at making something meaningful and helpful, the main problem is that the writers are not writing about their experiences, they’re writing about what they percieve younger people go through, specifically younger people who have gone through types of bullying that the older writers have never experienced themselves.
has some great environment designs, an incredible monster design (shoutout Ito!) cool perspective stuff, and a genuinely well designed, though poorly taught control scheme. Also, loved the haptic feedback and static in the controller speaker, because in chase sequences, they tell you where the monster is in relation to you, and they tell you how close the monster is.
i care about silent hill, and the series future. this is a rough first step but i can find genuine good in it and, again, an earnestness thats absent from, say, Silent Hill: Ascension.
has some great environment designs, an incredible monster design (shoutout Ito!) cool perspective stuff, and a genuinely well designed, though poorly taught control scheme. Also, loved the haptic feedback and static in the controller speaker, because in chase sequences, they tell you where the monster is in relation to you, and they tell you how close the monster is.
i care about silent hill, and the series future. this is a rough first step but i can find genuine good in it and, again, an earnestness thats absent from, say, Silent Hill: Ascension.