The things I'd do to that fat juicy blob of limbs

The fact that Willem Dafoe had to interact with a game as shitty as this makes me sick to the stomach

Good roguelike without much substance. Not the type I like.

Definitely underrated. The Radio show host simulator along with the creepy story makes it incredibly fun to play start to finish.

2022

Veeery enjoyable game with innovative mechanics. Isometric, Zelda inspired fighting and exploration game but identifies more as a puzzle game through its core mechanic of putting together the game's cryptic manual by finding its pages in the world.
Towards the end some optional puzzles give it the extra spice.

Weird difficulty spike and fighting a little sluggish. In that regard Death's Door takes the crown. Can be played in No-Fail and easy fighting modes though for the moments you want to focus on the other aspects more.

The typa shit I'm playing indies for! Experimental, weird, fun, immersive and overall just a good f*cking game. If I got to compare it to other titles, first that comes to mind would be Papers please and Return of the Obra Dinn by Lucas Pope.

I enjoyed it. Not too demanding when it comes to the puzzles but they are fun to solve. All tied to a cute looking but surprisingly depressive theme.

Other than that, very basic. The puzzles are the only thing that feels in some way innovative.
The game is short, linear with too little depth. It could've hit a lot harder emotionally, which seemed to be its main deal but it didn't bother to go much deeper into this except for some short quote-like (voice acted!) bits of texts sprawled across the game.

Rating it above average because I'm personally into the type of game it's trying to be so I dig it. If you're not much into walking simulators with puzzles, I really can't recommend though.

One of the breakthrough games for the modern indie era. Mechanics, story telling, exploration and emotional theme are all connected and cleverly made. Doesn't feel dated and definitely influenced modern indie titles in a good way.

Nothing special other than that though and ending, although fitting to the theme, feels frustrating.

OK, decent indie with a pretty but heavy theme. Climbing is fun and reminds of Grow Up/ Grow Home but less frustrating (mostly). And that is about all the positives.

It's supposed to be played more linearily than I thought based on how it presents itself. The game is essentially comprised of a few more "open" areas that are supposed to be explored for lore connected through stretches of climbs that are extremely linear.

The problem for me was that both the climbing and exploration parts look much more open than they actually are.
Areas look like whole villages but if you break it down it's really just a hallway with a few rooms to the sides that may have a note in it that you won't read anyway.

That being said, just like with most games it makes no effort in trying to get the player to read in a clever way, instead the reading completely breaks the game's flow. Especially since most logs are abundantly located within the walkable areas.

The climbing itself is fun and it episodically implements a few minor mechanics to it. However... the linearity of the climbing parts takes away from the fun of 'trying to find the way' which the game's vision seemed to be. Because of this it's less of a climbing game and more of a walking simulator... just a vertical one.

The visuals are its strongest point. In this regard I have nothing to complain. Pretty looking indie title although nothing experimental. Drew me in to play in the first place.

The story is.. okay? Because it's half told through the logs which it makes not much effort to have them read, it feels lackluster. Enough is explained visually through theme and cutscenes that you can piece together the basic lore but it's a little of a cliché without much of a twist to the 'explore the post apocalyptic world and maybe save it too' genre. It still portrays hardship, death and the struggles of civilisations and communities in a touching way which is definitely something I salute this game for but it can't save the game as a whole.

In this state I can't give it more than half because that's what it does itself.

This game has no business being this fucking good

Fun. A little dated now but it feels awesome to take down the big baddies and the magic and class system feels great. Imo at least on par with Skyrim.

Had weaker moments for sure and climax kinda fades but it was an incredible fun card game with unique twists in gameplay and story!