Tries to be funny, ends up just feeling annoying

Wanted a game that was less story heavy because I only play my PS4 once a week so I'll just chip away at this

I played both through Steam and Apple Arcade and it was fine enough but never felt fun enough to revisit.

Best version of a banger game

I really enjoyed the art design, the story that’s told with no words, and the sound design was phenomenal. The puzzles were pretty similar and easy overall. There were a few that did make me think and as someone who sucks as puzzles, it was nice I could beat the game without looking up a guide. I never really got jumpscared, but there were a few aspects that felt a little spooky.

Also Xbox did not give me all the secrets that I found. That kinda blows.

Not a fan of this one. Movement on foot feels really awkward and the biking mechanics felt weird to me. Would rather play descenders instead.

I'm sure this game is good to those who enjoy the more realistic gameplay of this and also enjoy F1. Neither of those apply to me. Was funnier with friends though

Like Mirror's Edge with guns with a cool Titan there as well. The campaign is great and my only complaint is that I wish it was longer. I thought the fast paced action worked much better on PC than console just with how fast you have to move your camera, but don't miss out wherever you play.

Hyped for Microsoft Solitaire Collection 2 to drop

It seemed like a fine game but didn’t really have much to keep my attention. Graphics and whatever were fine but just not my thing

When I played a couple years ago it was so good that I didn’t mind the pretty noticeable PS Now delay because it was so much fun. Probably won’t revisit it but I’m happy I got the experience

Best level design for classic sonic by far but some parts feel unfair and remind you that you are still playing a classic sonic game

Good game although I'm not sure I quite understand locking the campaign behind 2 player only. We had to do 2 player campaign to unlock extras that DO support more than 2 players which ended up getting lame. Otherwise pop on some tunes and just spray

This review contains spoilers

I promised myself I wouldn't write massive reviews but oops have too much to say for this.

Man...it bums me out to say this. After coming back to Frontiers from launch and messing with the Koco challenges and spin dash, my hopes were extremely high for this update. Sadly, it let down big time.

The new characters are rough. Like, really rough. Even though they all technically control somewhat like Sonic, they don't have the same snappiness. Gliding with Knuckles and flying with Tails has this stupid animation every single time you activate it, and there's no way to turn it off. So you're always brought to a pace breaking halt to do something that sometimes you don't actually intend to do.

The difficulty is amped up to an insane degree. This results in the guardian fights being kind of stupid and I ended up just avoiding most of them. Same goes for the challenges once you reach the top of the towers. They are ridiculously difficult, especially the "boss rush" one that was created seemingly to say "fuck you, here's your difficulty" and nothing more. It's so much more difficult than it has any right to be mainly because you get introduced to a brand new "perfect parry" that has nothing clearly designed for it, and just feels wrong in a game where you are supposed to hold it down.

Climbing the towers can actually be pretty fun. I enjoyed the challenge, and even if I fell I was always ready to climb back up them. I think their difficulty was overstated.

The new Cyber Space stages are also really good. They feel substantial, and even though the S rank times can be crushed, that doesn't mean they are extremely easy, either. It feels like they actually planned on a spin dash and power boost and I think designing with that in mind let them go wild in terms of design. They're no Unleashed stages, but they're like a decent Generations stage.

The final boss was also not great. I had no idea why sometimes my attacks would deal damage and others didn't, but once you figure out you have to break the moon line (which is a whole thing trying to cyloop) it's somewhat easy. I still just wasn't a big fan of it, though. The perfect parry is still such a stupid thing to have to add in a game where you are supposed to hold it down. It doesn't help that the trees block the orbs that you have to parry back either. I'm sorry, but I think I would rather take a lame Ikaruga clone than this.

It's clear that they tried with this. They cared, and I'm happy we're seeing that from Sonic Team. But that doesn't excuse this from being overall disappointing to me. They pushed the Frontiers frame to its limits, and I think at a point it eventually crumbles under it.