Literally everything i want in a game.
Expansive world, gorgeous art direction, hand drawn animations, tight controls, engaging combat, beautiful soundtrack, interesting world building... i could go on but i feel like im preaching to the choir here

This ones has been one my to-play list for a long time but had unfortunately fallen victim to my dumb ass thinking i could play this with a mouse and keyboard. Picking it up again has been delightful so far! My (second) first impression has been pretty intriguing and im enjoying the upgrade system so far.
I got a little worried when i realized the health packs were a limited resource since i needed them a LOT in the beginning, and when i ran out in this one area i got stuck dying in the same dungeon for a while. When i got better with the attacks i actually found the health management pretty engaging.
I'm also very dependent on maps on games so having ones location on the map be so vague can be a little disorienting, but the areas seem pretty small i its probably not something i wont get used to.
Im excited to see where this game is going!

Return of The Obra Dinn is about a missing ship that has suddenly returned with its whole crew either dead or missing. You are tasked with investigating its history through the help of a stopwatch that lets you see the exact moment of someone's death and a book where you write down the fates for each crew member.
It's pretty nicely bite-sized (about 10 hours for me) and the main game mechanic is really creative. I was worried that i would get bored or stuck after having gone through enough "snapshots" but every one of them had so much going on in it that every time i returned to one i'd always find something new (and there were so many subtle clues that i had to), and successfully pieceing parts together felt super satisfying. It's also rewarding to see the story fold out as the game progressed even if it wasn't the main enjoyment for me.
There's just something i really enjoy with indie-developers taking their limitations and turning it into an advantage. The 1-bit shader over the low-poly graphics meshed with the time period it's set in, and since every major part of the game took place in a static snapshot pretty much nothing of it was animated, yet i remained fully immersed into the scene and was actually to my advantage since i was scanning through a lot in the scene.

I just think its neat!

For the (very few) horror games I've played this has to be my favourite one, with its relatively small scope it's polished pretty much to perfection. The low-detailed, atari-esque graphics is a genius choice for the genre and make the rotoscoped cutscenes/jumpscares feel jarring in the best way. The controls and game mechanics are really simple (four moving directions + action button to exorcise) so all your focus is directed at the atmosphere and story. A couple of the boss fights took quite a few attempts to get through which brought me out of the horror for a bit but its really good at dragging you back into it afterwards.
I'm currently halfway through chapter 3, can't wait to see how they wrap this up

TLDR: those fnaf interludes WISHES they were Faith

im only 3 hours into it so far but its already skyrocketed into my top games ever.
Its art direction gorgeous, and the controls are airtight and satisfying, especially when you suck as much as metroidvanias as i do lol
Best recommended playing with a controller though, i made an attempt playing with the keyboard and it felt a tad clunky to me

one of my favourite mario games but man, i dont miss the wacky camera angles from this era