765 Reviews liked by frommybed


Finished the first episode and am intrigued to see how the story unfolds. Love the games presentation, from its music to creepy, foreboding atmosphere to how awesome the sprite art looks. Have very high hopes for what's to come if the first episode starts off this strong

You're telling me a cat note this book?

Definitely isn't for everyone I feel like this game will invoke something different for everyone that plays it, but giving the game at least one playthrough you'll find an immensely creative game with wild and provocative graphics, with a soundtrack that not only has vibes, but bangers as well and a narrative that lets you soak in what it says and lets you come to a conclusion of what it all means

Ignoring the giant incest loving elephant in the room this game has some of the worst, most basic bland writing that genuinely belongs in a wattpad fanfic. Story goes nowhere in the 2 released episodes, they literally just go from place to place glossing over anything that is perceived as interesting. The characters are not only wooden planks themselves, but look like Picrew creations with 0 personality to find. Hope fans grow up soon there are better games out there to obsess over

This game was very "ok" front to back. It's spritework and art direction is the real winner as it looks visually appealing and cute. Gameplay feels very run of the mill and bland and the story wasnt all that interesting, kind of stopping itself as it was getting interesting.

Bought the game near its release from its art style giving off some real Newgrounds/James Lee vibes and got intrigued, sadly the overall gameplay is nothing short of a walking sim with events and jumpscares happening every so often. Would like to see something more from this dev cause obviously they have ideas and can create an atmosphere, hopefully with more diversity when it comes to what you can do

I'm absolutely floored with how amazing this game was, from its amazing soundtrack and visuals, to its very touching and well written story, so much love was poured into this game by its devs and it shows with much enjoyment you get out of playing. I loved solving puzzles with the bestest of boys Coco and hanging out with the supporting cast of characters you meet and help along the way. Sitting down and having talks and eating well made comfort food with those characters felt so heartwarming hearing about their lives, it never felt like filler but a part of this games excellent writing. The game requires multiple playthroughs to get the most out of it, and to see its true ending, but that was no problem for me I'd happily get wrapped up in this games dreamlike world, that is just straight out of a childrens storybook. This games highlight is the superb story that is equal times wholesome as it is emotional, like the writers went all in on tugging at your heartstrings, second best highlight is giving Coco bellyrubs and playing with toys to fill his "Good Boy Meter". This is definitely a diamond in the rough that I would love to see more people take a chance with!

Wasted potential is the most I can say about this game. The art style is good and the ending spam concept is, while executed poorly, intriguing. The writing is pretty piss poor and felt shallow. The fourth wall breaking felt extremely forced and tried its hardest to be like Undertale, like almost to a T. Maybe if the dev spent more time on the game then grooming children, this could have been much better.

This was a pretty interesting horror game with some awesome atmosphere and a vague story you piece together through its hour long run time. The sled controls are a tad wonky but a blast to drift around the arctic wasteland with your 4 good boys. The PS-X low poly presentation works in favour of the game, especially having a low draw distance making you unsure what is beyond the wall of snow and sleet.

An enjoyable cult classic i never got to experience until recently.

Have also never played the Ace Attorney games so this is my first time with Shu Takumi's style of game and story telling. I can definitely see why this is most peoples nostalgic favourites but, especially with this port, lessened the intended impact the game was going for. With awful resolution scaling and laggy to crash prone cutscenes which i can look past as a blunder from Capcom utilizing Denuvo for a 12 year old DS port. The characters are fairly basic which isnt a huge issue overall but that facet effects characters that you would want more development or nuance from. Most of the story twists and developments were predictable for me and almost felt cartoonish, a couple being eye roll worthy or making me exclaim "what that was it?". Luckily the story itself was well written where those blemishes didnt sully the experience overall. Puzzles are either super easy or require trial and error to straight up guessing to solve. Lastly playing this on PC is the worst way of experiencing this game, from the awful price to UI being unfinished, makes me wish I either played it on my DS growing up or just emulated.

Overall the game is very creative with a well told story even if the experience felt short and gameplay feeling faulty. 100% a game to pick up on sale cause full price is asking way too much for what you get

Omori

2020

Wanted to leave a review for this game after giving it another playthrough (making that my 6th) but ya i'm just gonna drop some thoughts and leave it alone for good.

I'm also gonna leave three links to tweets that feature my amazing steam review as a way to confess to my sin of being cringe
This review haunts me
I dont agree with it anymore
I refunded and bought the game again just to 100% it

So to start, this is a pretty atrocious game overall, from its dev time to the not so important controversies surrounding the creator in both lack of development updates and liking young boys from afar, I mostly just wanna focus on what the game does poorly cause it really doesnt do a whole lot right. Starting off is the length of the game, which is too long for what Omori wants to be. If the game clocked in at lets say 10-12 hours, that would be much better than the ~25 hours bloated mess the game is. There are whole sections in this game that add nothing to either the story or overarching experience and are clearly there to waste time (im looking directly at that stupid whale).

Characters are up next, and they are inconsistent. More so Headspace characters, as I have no issue with the Real World characters, i thought they were written just right to keep me invested. On the other hand, the characters in Headspace are badly written and come off annoying more than anything else, which idk if is on purpose given what Headspace is but thats up to theory. Although, i will stand by my belief that Basil is a nothing character that is only there for false sympathy moments. I didnt care about them, but I see a whole lot of people who do and it sure as hell isnt for what they do in the game, its more so the silly, warm dialogue and friendly demeanour, so removing them from the game would serve 0 change so why have them included in the first place.

The "horror" aspects of the game I thought would be a highlight, as I love a good psychological horror as it was so generously given the tag of, but aside from "the big story moment" nothing is "psychological" or "horror" about this game. Now this is completely down to my perception for what is scary and not scary, fully aware, I've seen quite a lot of horror media so im more desensitized to the themes presented in this game, but I also feel like how the themes are presented in the game dont do enough, its all abstract or obscured, so the creepiness comes from that angle rather than the full picture.

Now for the single paragraph where i say nice things :). I vibe with a few of the songs on the OST and the art direction and environments are cool. The Real World is the part of the game I was the most invested in which is a shame that its used as the "break in the action". I would've loved to see more impactful moments displayed in the real world, rather then saving those moments for Headspace (big exception for the last hour of the game before the ending cutscene, that goes extremely hard)

I would have loved to sit down and praise this game as so many other people have, but I just cant see what they see. I think there are games that have done its horror better and its story better, it plays out like someone who was inspired by better games and mushed those best parts together without the prior impact those parts had, leaving something almost soulless in its place.

I also wish I was an uber cool smart individual to express my points better, this review doesn't come from a place of hatred or hostility, more of disappointment

Finally got around to playing this before starting In Stars and Time and im pleasantly surprised by how the game played out. The time loop idea was utilized really well during the loops you experience in the prologue. I thought the writing wouldve been the weaker part but I vibed with the characters, the researcher being a boss she is goated. High hopes for the full game as this prologue had me asking questions that i really wanna see answered!

I'm just at a loss for words after finishing this game. This is up there with some of the best games of this year, if not decade, IF NOT ALL TIME if i dare go that far

Like i cant even put words in this box this game has me stunned silent. For vagueness sake, the art is superb the Town you start in and House you explore are simple yet hold secrets you will miss after a couple look overs. The characters are the highlight, I love every last one of them. The interactions are hilarious at some parts and thought provoking at others, these are truly 3-dimensional characters done well. Gameplay wise I hold no complaints, loved the explorations and especially the puzzles sewn into the environment, combat is serviceable and gets its job done without being that much of a pain. Story is phenomenal full stop wont say anything else i loved it after I got hooked it was over and I binged until I got sleepy.

This is a serious must play to any rpg fan or even if you just love a good story

this must be how women feel after I start sprinting at them full speed at 2am

Of course the concept outshines the gameplay in most instances - but there are a handful of moments that are some of the most impactful pieces of design Ive seen and I think about them all the time.