Weapons are balanced for Warzone 2.0, which is a huge FUCK YOU to everyone who bought Modern Warfare II to play traditional multiplayer (which is, you know, a paid experience, which Activision calls "Premium", although it treats that part of the player base as secondary).

The game still has broken mechanics from launch (minimap, silencers, UAVs, hitboxes, HUD, UI, latency meter, crashes, unstable servers, etc.). Sometimes they fix something to break again in the next update or season, nothing ever stays functional for long.

Ranked Play is full of hackers, who can now permanently ban the account of honest players, which is the epitome of Ricochet's incompetence to date, but I believe they will still outdo themselves in this endeavor for the title of worst anti-cheat on the market.

Campaign and Raids are the only things that can be said to be worthwhile about it, and they're still no big deal. The campaign doesn't come close to any campaign in the original MW trilogy and the raids force you to play in a party (which is impossible to do sometimes, as parties are often broken).

All that and I didn't even get into the technical aspect and design decisions. Aim down sight speeds are very slow and almost every attachment makes it even worse, time to kill is super fast, strafe speeds are very slow as well as sprint to fire speeds, all of which benefits pre-aiming and therefore, campers. The perk charge system is also very dumb and the distribution of these perks between tiers make very little to make differents types of classes (stealth, rushing, camping, etc.).

Map design for the 6v6 multiplayer maps is light years better than MW 2019, which isn't a huge achievement given how bad those maps full of doors and windows and camper spots with huge safe respawn zones were. But there is an exception, which is Santa Seña Border Crossing. Wow, congrats Infinity Ward, you've outdone yourselves, managed to make an even worse and more hated map than Picadilly was. Absolutely astonishing.

Fuck this fucking game, I'm done playing or writing or thinking about this shit.

Not even coop can save this. In fact, it may have been the doom of it. What an awful death.

protags of this franchise are like

damn I really love my wife

This review contains spoilers

Dead Space 2 is a sequel that fixes all the issues the original had and enhances the experience with improvements to every aspect of the game.

Movement is more fluid, just enough to make the controls feel more responsive, not too much to detract from what was established in the first game. The zero-gravity sections are really fun to play now (and a little nauseous) with free-floating motion instead of being tethered to a surface.

The game certainly has more action than the original, but it also has more tense moments that make you shiver. The introduction of the "Leaper" was especially great for the horror factor. Every time you enter a room full of crates, you will tremble.

The story now has more depth and nuance. Isaac talks, his lines are good, and his character arc is compelling. Sure there's exposition in the dialogue, but it's the good kind. The plot twists aren't as predictable as they were in the first game, and the conclusion is satisfying.

Pace is another big improvement. The last few chapters put Isaac under a lot more pressure, with non-stop waves of enemies and an immortal stalker, forcing the player to flee as fast as they can. This decision gives the sense of urgency that the finale demands.

But none of that beats the leap in quality of the endgame. The final sequence is a thrill, [SPOILER] the human antagonist dies by our hands instead of being crushed by a giant wall of flesh like in the original (even if it's in a cutscene, it's enough to pay back) and the final boss has meaning, being related to Isaac as the protagonist.

And the list of improvements goes on, but for me I think that's enough. Go play it if you haven't already, it's one of the greatest experiences in the horror genre.

Classic, 10/10

For real now, the game is too much praised and too little criticized. Sure is a remarkable survivel horror from it's time, but have some flaws that drag the experience down a little. The story is very predictible, the pacing is erratic and the final boss is a big letdown.

Other than that, I think the biggest achievement of Dead Space is it's visuals. From the art direction to the graphical standpoint, it helps create a great atmosphere and iconic visuals like Isaac's suit (Engineer RIG) and the Marker.

After playing the sequel, I gotta say the setting of the USG Ishimura remains unbeatable in the franchise. Its narrow hallways, small rooms, and cramped doorways evoke a claustrophobic, unsettling feel that Dead Space 2's wider setting couldn't overcome.

Absolutely worth playing before the remake comes out. Do ourselves this favor. Make us whole again.

It feels like taking ayahuasca and chatting with God, sick trip that hits hard

Superb survival, even better with friends (and we all know Hoops is the best)

Playing it again after years, I'm glad I put the time into MW3 instead, but it's okay and the hype was real

I didn't get shit but it was beautiful

Giving it a 5 star rating because it is what it is, MW2's campaign, but remastered. Campaign was already awesome and it's a good remastering.

It lacks both Multiplayer and Special Ops modes, which sucks, but at least the price is fair for what is being sold here and the title is pretty clear about the content.