39 reviews liked by ggabezera


-Mom can I have fantasy medieval RPG?
-To kill monsters and do quests?
-Yeeeessss
Actually creates a real estate monopoly controlling the national economy like a boss

It begins as the best game in the franchise ever, the ambientation is on point(it is definitely medieval enough and not a clockwork paraphenalia as some people go on saying), the gameplay is braindreadly simple and the story is engaging enough. Until the latter half of the game comes in and it becomes terribly tedious and grindy, which coupled to the exquisite UI that causes awe at first but incredible annoyance later, makes this game scream its wasted potential.

Very competent in emulating FromSoftware's flagship games, but also replicates the same mistakes the former commits

Although the fast-paced gunplay and story make this a greatly enjoyable game, the shallow timeloop gimmick and convoluted mechanics cut it short of being a masterpiece

This game is truly a work of art specially due to when it was released, although the controls play strangely at first and getting all the endings is repetitive at some times, so even being short, it feels a drag sometimes.

While I have a penchant for quirky and absurdist games, I tend to appreciate them more when they convey an ideal or purpose that tends to be deeper than shock value, so this game was a letdown not only on the gameplay and design, which are as poor as it can get, but even the execution of what could be an interesting project, leaves too much to be desired

This is just Neuromancer for Australians

Not really my cup of tea, it tries to be scary but acessible(read for children) at the same time but end up being none. Gives Monster House vibes, so there's some atmosphere to enjoy, nonetheless.

I wasn't expecting this sequel to be on par with the original, but they actually did it just right. Even though it's a larger setting than just a mansion, it conveys the suspense as would those old horror movies. Some puzzles are still obtuse and it still gets repetitive to do all endings, but the addition of a second path, fully different from the former, made this game still refreshing affer getting the endings of the first route.

I definitely wasn't expecting this game to be this good. The gimmicks revolving the thrill were very well-made, as well as the level design. Also, darkness being both your weakness and your strength was a clever spark of creativity. Unfortunately it drags a bit by the latter third, turning its focus directly into developing the plot(which wasn't that good tbh) instead of breadcrumbing it as was done in the beginning. Still absolutely worth the experience.