ggabezera
This game just took away any identity that MW 2019 had. Want to play MW 2019's Campaign? Warzone is necessary. MW's Multiplayer? Warzone necessary. For fuck's sake, even the game icon is not "Modern Warfare" anymore since the release of Warzone. And now, few weeks back, an update to Vanguard/Warzone just BROKE Modern Warfare's MULTIPLAYER like wtf
Fuck you, Activision Blizzard and fuck you, Raven Software. Take care of your game without breaking another one.
Fuck you, Activision Blizzard and fuck you, Raven Software. Take care of your game without breaking another one.
Giving it a 5 star rating because it is what it is, MW2's campaign, but remastered. Campaign was already awesome and it's a good remastering.
It lacks both Multiplayer and Special Ops modes, which sucks, but at least the price is fair for what is being sold here and the title is pretty clear about the content.
It lacks both Multiplayer and Special Ops modes, which sucks, but at least the price is fair for what is being sold here and the title is pretty clear about the content.
2022
2019
2021
2011
2013
2020
2021
2020
2008
Classic, 10/10
For real now, the game is too much praised and too little criticized. Sure is a remarkable survivel horror from it's time, but have some flaws that drag the experience down a little. The story is very predictible, the pacing is erratic and the final boss is a big letdown.
Other than that, I think the biggest achievement of Dead Space is it's visuals. From the art direction to the graphical standpoint, it helps create a great atmosphere and iconic visuals like Isaac's suit (Engineer RIG) and the Marker.
After playing the sequel, I gotta say the setting of the USG Ishimura remains unbeatable in the franchise. Its narrow hallways, small rooms, and cramped doorways evoke a claustrophobic, unsettling feel that Dead Space 2's wider setting couldn't overcome.
Absolutely worth playing before the remake comes out. Do ourselves this favor. Make us whole again.
For real now, the game is too much praised and too little criticized. Sure is a remarkable survivel horror from it's time, but have some flaws that drag the experience down a little. The story is very predictible, the pacing is erratic and the final boss is a big letdown.
Other than that, I think the biggest achievement of Dead Space is it's visuals. From the art direction to the graphical standpoint, it helps create a great atmosphere and iconic visuals like Isaac's suit (Engineer RIG) and the Marker.
After playing the sequel, I gotta say the setting of the USG Ishimura remains unbeatable in the franchise. Its narrow hallways, small rooms, and cramped doorways evoke a claustrophobic, unsettling feel that Dead Space 2's wider setting couldn't overcome.
Absolutely worth playing before the remake comes out. Do ourselves this favor. Make us whole again.
2011
This review contains spoilers
Dead Space 2 is a sequel that fixes all the issues the original had and enhances the experience with improvements to every aspect of the game.
Movement is more fluid, just enough to make the controls feel more responsive, not too much to detract from what was established in the first game. The zero-gravity sections are really fun to play now (and a little nauseous) with free-floating motion instead of being tethered to a surface.
The game certainly has more action than the original, but it also has more tense moments that make you shiver. The introduction of the "Leaper" was especially great for the horror factor. Every time you enter a room full of crates, you will tremble.
The story now has more depth and nuance. Isaac talks, his lines are good, and his character arc is compelling. Sure there's exposition in the dialogue, but it's the good kind. The plot twists aren't as predictable as they were in the first game, and the conclusion is satisfying.
Pace is another big improvement. The last few chapters put Isaac under a lot more pressure, with non-stop waves of enemies and an immortal stalker, forcing the player to flee as fast as they can. This decision gives the sense of urgency that the finale demands.
But none of that beats the leap in quality of the endgame. The final sequence is a thrill, [SPOILER] the human antagonist dies by our hands instead of being crushed by a giant wall of flesh like in the original (even if it's in a cutscene, it's enough to pay back) and the final boss has meaning, being related to Isaac as the protagonist.
And the list of improvements goes on, but for me I think that's enough. Go play it if you haven't already, it's one of the greatest experiences in the horror genre.
Movement is more fluid, just enough to make the controls feel more responsive, not too much to detract from what was established in the first game. The zero-gravity sections are really fun to play now (and a little nauseous) with free-floating motion instead of being tethered to a surface.
The game certainly has more action than the original, but it also has more tense moments that make you shiver. The introduction of the "Leaper" was especially great for the horror factor. Every time you enter a room full of crates, you will tremble.
The story now has more depth and nuance. Isaac talks, his lines are good, and his character arc is compelling. Sure there's exposition in the dialogue, but it's the good kind. The plot twists aren't as predictable as they were in the first game, and the conclusion is satisfying.
Pace is another big improvement. The last few chapters put Isaac under a lot more pressure, with non-stop waves of enemies and an immortal stalker, forcing the player to flee as fast as they can. This decision gives the sense of urgency that the finale demands.
But none of that beats the leap in quality of the endgame. The final sequence is a thrill, [SPOILER] the human antagonist dies by our hands instead of being crushed by a giant wall of flesh like in the original (even if it's in a cutscene, it's enough to pay back) and the final boss has meaning, being related to Isaac as the protagonist.
And the list of improvements goes on, but for me I think that's enough. Go play it if you haven't already, it's one of the greatest experiences in the horror genre.
2013