I loved it. The level design in particular stood out to me - the way so many of them took the form of huge sprawling areas that would initially be linear but open up as you played through and unlocked shortcuts. The visual design is also incredible. It feels so nice having all the cute little designs to look at as you get the shit kicked out of you for the 17th time :)

Loved it. Franken is one of the most focused games I've ever played. It has the courage to strip away complicated gameplay in order to center the story, humor, and art in a way that works so perfectly - by deliberately simplifying the combat system, the game removes any pretense of trying to do something special with it, expertly setting your expectations and allowing you to clearheadedly enjoy everything else it has to offer. It's so naturally funny in a way that just makes me feel really nice. The length of the game is also a strength, the whole experience being just an hour long also contributes really well to the focus and makes it so easy to just enjoy in a single short sitting. Can't wait to see what else splendidland makes in the future!

A perfectly competent remake - it's Pearl for the Switch. I do wish they'd done more with this. There are some quality of life improvements and the Grand Underground is great, but other than that this feels more like a retexture than anything.

What a great game. I think enjoying Dark Souls is all about approaching it with the right mindset - if you go in expecting to be challenged, to fail a lot, and to ultimately become skilled enough to succeed, then you'll have a good time. Success being so dependent on skill makes every victory feel so earned, and many of the boss fights had me feeling genuinely proud of myself for having won. That said, while the gameplay is mostly very well done, I find the game artistically a bit lacking, especially regarding the visuals, music, and narrative. Nevertheless, I can't knock them too much for a lot of that because it's clear that the fromsoft team had clear goals in mind with the artistic direction, and even if they don't suit my personal taste, I can't deny that they achieved them.

I'm sure it was excellent for its time, but it hasn't aged well. The campaign is overly repetitive and I found myself tired of playing it before I was halfway through.

I have mixed feelings about Skyrim. Despite being so expansive, the world feels so full of things to do and stories to be a part of. However, the game ultimately lacks any one thing that's interesting enough to hold your attention for very long. It's nice to play when you have a lot of time to waste, but the only time I'm ever thinking about Skyrim is when I'm playing Skyrim.

Undertale made me realize the potential of video games as an art form. It's the kind of game that makes me want to make games.

Yacht Club took all the notes they got on Plague of Shadows and made another near-perfect platformer. The way this game takes a couple core mechanics and squeezes everything it can out of them makes it feel so rich and extensive despite only taking a few hours to complete. Also, Jake: you've outdone yourself.

This review contains spoilers

A really fun game that doesn't quite meet the standard that Shovel of Hope sets. Many of the things that made SoH so great, like the perfect interaction of mechanics and level design, are a bit lacking, and the game gets a bit frustrating at times. However, Plague Knight and Mona are so adorable that it has taken over my life. Worth it just for them

Shovel of Hope is everything a platformer should be. Also Jake Kaufman's compositions are unmatched.