helenacell
2006
2004
i am horrified and crestfallen to concede that this is easily the best of the licensed GBA games i have played so far. it’s a real game, unfortunately, although a tiny and inoffensive one.
i can’t stress enough that this is a contextual 8/10 based on expectations and experiences in the form, but for what it is, it’s your bush-era money’s worth.
i can’t stress enough that this is a contextual 8/10 based on expectations and experiences in the form, but for what it is, it’s your bush-era money’s worth.
2006
sort of unique in its inadequacy! just fetch quests in an empty forest. you walk back and forth ad nauseam, occasionally broken up by 2 lines of dialogue or a miserable minigame. considering this is already a top-down GBA game, this makes the whole experience so bland that it actually gains a little value in just being an oddity to me. too little effort to be worthwhile, too much effort to be valuably lethargic. just enough to be a god damned camp lazlo game.
2005
short and easy little licensed platformer. i played this to hell and back as a kid so i probably am blinded to some objective bad, but i had a lot of fun revisiting this and i think it manages to be well beyond good enough for what it is.
gameplay switches up frequently enough that i never got bored and the difficulty is so low that if i did get sick of a level i could have been done with it within a couple minutes.
visually functional. i mean, it’s pleasant enough to look at and that’s all you can ask in this context. and even being pretty generic, the music is hard sometimes. one of the tracks sounds like a midi of an early nine inch nails song for some reason, and another like it belongs on the vvvvvv ost.
gameplay switches up frequently enough that i never got bored and the difficulty is so low that if i did get sick of a level i could have been done with it within a couple minutes.
visually functional. i mean, it’s pleasant enough to look at and that’s all you can ask in this context. and even being pretty generic, the music is hard sometimes. one of the tracks sounds like a midi of an early nine inch nails song for some reason, and another like it belongs on the vvvvvv ost.
2004
2013
2015
really interesting and fun time. getting stories about the programming and context behind games for the 2600 makes them way more palatable to me as i have no real history with these consoles. even if a good majority of the games here i don’t see myself playing just to play (other than the arcade collection, most of which are still dope) i had a sick time learning and i love video games :)