i wanted to exact revenge on my father's murderer, not be part of slave labor and get a job (but became forklift verified)

One of my Resolutions for 2023 was to play LSD Dream Emulator per day, considering that the game takes place in a span of 365 days.

While I wasn't able to play through the game every day due to being busy, procrastinating, and more; I finally made up for it by reaching the end of the game and exploring the many dreams I was able to experience. This was one of the draining Resolutions of Last Year because I take advantage of logging my games with notes, and LSD is a great example of me going overboard noting the many changes on this chart that change each day you play into the game. Either being highlighted at a new or old spot and describing either an FMV or text-based dialogue. Some of the days would last either within 4-5 minutes, and would often last to the maximum of 10 minutes -- the longest time you can spend via a dream per day.

To describe my experience, it was a strange journey as I kept playing. What's unique about LSD is that it's different for every player due to how we explore many areas but with the slightest tweaks, and the chart being an indicator of the many dreams we'll explore in terms of its balancing. As I kept playing, I found my playthrough of LSD to slowly turn horrific due to how I was curious about the darker aspects of these dreams and why are we experiencing them -- only to be swayed off by disbelief of how it's about a person's Dream Journal adapted into a video game leading so many questions.

Despite not being able to finish it last year, I at least made up for it by finishing LSD Dream Emulator and seeing the end of it (which felt redeeming).

Photo compilation of my journey through LSD Dream Emulator, along with the chart that progressed until Day 365.

Waited 7 years after being announced, and eventually played it the moment it gets released and localised.

I've been following the SciADV series throughout my entirety of High School, starting with Steins;Gate and eventually falling in love with both Chaos;Head & Child -- visual novels that would make me fall into the rabbit hole of the medium. The many theories spiraling around the series were engaging and wanted me to know more, which Anonymous;Code would deliver while being an overarching narrative to the entirety of SciADV.

What's heartbreaking was that I didn't enjoy it as much compared to the prior titles, emotional-wise. There were many instances of moments that had many stakes at hand, but didn't resonate with me due to how the length and pacing of the narrative felt "fast". Another complaint from readers is the short length of A;C compared to the prior which were about 20+ hours -- the longest being Chaos;Child. The pacing was perfect but it felt more as if it didn't know how to approach its overarching narrative while building upon a new story, that being A;C. Despite the theories spiraling around SciADV being resolved and explained in A;C, it's more satisfying compared to how MGS4 would tackle a certain overarching narrative. Regarding the narrative, the characters didn't feel as memorable despite being the main motivation for the narrative to be driven forward -- with our main trio of characters being more memorable and the motivation of the 'antagonist' feeling lackluster.

A bit disappointed that I was not fond of it as much compared to some of my SciADV mutuals, regarding it as superior to Chaos;Child though it's probably because I expected more from this. It doesn't fail to impress since it without a doubt has a high production value with its presentation, animation, transitions from visual novel UI to manga panels (done by the amazing Haruhisa Nakata, who worked on Levius!), Takeshi Abo's score and sound design, and the amazing direction with A;C.

At least this was better than Robotics;Notes DaSH.

Flash Games and RPG Maker games were my Childhood when it came to games due to not being able to own a Home Console, though many games remained in my childhood years. One of those games was Arcane: Online Mystery Serial, which spooked me due to how stressful it was and introduced me to the world of H.P. Lovecraft.

Revisiting the series many years later (or specifically, 16 years), it's a strange story that has the potential to build with its narrative despite ending off with a cliffhanger due to being canceled. Created in 1998, it's impressive with how it took advantage of Adobe Flash Player and how minimal the gameplay is. Wouldn't say it's the best Flash game ever but a hidden gem that isn't well-known.

Due to not being preserved after being removed by WB Games, Adobe Flash Player is abandoned; the only possible way to play is with Flashpoint Launcher, preserved by fans and restored. Would happily recommend it if anyone wants to check out an old series of Flash games that attempted to create an overarching narrative (along with Steppenwolf: The X-Creatures Project).

I always found myself rushing through games to finish them, but it's surprising how I took my time with Kentucky Route Zero -- absorbing the imagery, architecture, atmosphere, and the journey to Dogwood Drive. Despite watching and experiencing many surreal media and attempting to understand it, Kentucky Route Zero is a strange one since it's without a doubt an experience that wants you to absorb the amazing art direction (the developers of the game being art majors). Moments of the game strangely felt nostalgic, melancholic, and sad despite not understanding what was happening which felt perfect for the type of story Zero is; and will remain one of my favorite experiences in gaming.

Future Tips:
- Watching a playthrough of the game will cheapen the experience of Zero.
- If you have a Netflix subscription, it's free via a mobile app. If Steam & Switch & home consoles, it's usually on sale for an affordable deal.
- Take your time with each Act + Interlude and immerse yourself in its journey.
- No need to rush the journey to Dogwood Drive since it'll tell you where to go.
- Waiting for long intervals to play each Act helps to fully reflect about the experience.
- Enjoy the journey in a dim-light room, with earphones, and fall into the depths of the road to Zero.

Metal Gear Solid: The Twin Snakes -- Directed by Johndeo Woojima
- Solid Snake doing backflips when an obstacle, bullet, rocket, or sword reaches him
- 360 no scopes a legendary sniper
- bros before h-

this was actually a fun remake, and was also playable with the Classic OST mod. was disappointed to see the Master Collection being a sham but decided to revisit MGS by playing Twin Snakes which was a fun time! would recommend after playing through the OG or series for the funniest enjoyment

waited 5 years to read C;H Noah which is similar to the OG but only adds additional character routes that sorta flesh out the characters. was a bit let down but makes me more excited to start A;C!

the sequel to one of the best games ever, what else could be said?
so happy to hear Maki Nomiya, KIRINJI, and different versions of the main theme

everybirdie should play this visual novel
without a doubt one of the best I've read lol

it's impressive how BLAME's architecture can inspire a game, let alone capture the horrific atmosphere and indirectly the audience that they should quit the game and do something else. such an impressive game, and pushes the medium forward in an artistic way.

would recommend the game since it's free on Steam, and to not get stuck at an Endless Stairs loop for 10 minutes like I did.

looks like someone needs State Farm

we waited 18 years to get an explanation of why Leon says "where's everybody going? bingo?" LMAOOOO
but joking aside, this was a very fun remake -- bringing some life changes to a newer generation and looks gorgeous with the RE engine. kind of wished the laser room appeared in the Remake along with the iconic one-liners (even though there were some great new ones lol)

my world was completely Carlos-less until I played this
the funniest yet goofiest Remake ever LMAO

MGS4 isn't really my favorite, but I enjoyed it a lot alongside The Phantom Pain. While the narrative is a mess and isn't as great as 1-3, it wasn't as bad when I revisited it during my replay. Sure, the long cutscenes are concerning even though this is a Kojima game, but they weren't as bad. I hated the gameplay originally but after getting used to it, I started to enjoy it as much as my previous playthrough from 2 years ago. Kinda wished there were more gameplay segments since there was a lot of potential, but TPP makes up for it.

I was originally going to stop playing games during the Summer but decided to stop once I finished my replay of MGS1-4. Since MGS4 is currently my 150th game of this year & 500th game completed, it seems like the perfect time to hang my time with gaming and move on.

Without a doubt, an end to an era of my journey with gaming.