hsasaki853
With games, I'm pretty open-minded with them since there are many different games out there. I don't play a lot of Multiplayer games, but there's something special about Single-Player titles.
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GOTY '23
Participated in the 2023 Game of the Year Event
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Played 500+ games
GOTY '22
Participated in the 2022 Game of the Year Event
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Created 10+ public lists
Shreked
Found the secret ogre page
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Gained 10+ likes on a single review
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Being part of the Backloggd community for 3 years
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Journaled 5+ games in a single day
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Played 250+ games
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Liked 50+ reviews / lists
Clearin your Calendar
Journaled games at least 15 days a month over a year
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Journaled games once a day for a month straight
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Become mutual friends with at least 3 others
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Played 100+ games
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Journaled games once a day for a week straight
Favorite Games
630
Total Games Played
018
Played in 2024
005
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While I wasn't able to play through the game every day due to being busy, procrastinating, and more; I finally made up for it by reaching the end of the game and exploring the many dreams I was able to experience. This was one of the draining Resolutions of Last Year because I take advantage of logging my games with notes, and LSD is a great example of me going overboard noting the many changes on this chart that change each day you play into the game. Either being highlighted at a new or old spot and describing either an FMV or text-based dialogue. Some of the days would last either within 4-5 minutes, and would often last to the maximum of 10 minutes -- the longest time you can spend via a dream per day.
To describe my experience, it was a strange journey as I kept playing. What's unique about LSD is that it's different for every player due to how we explore many areas but with the slightest tweaks, and the chart being an indicator of the many dreams we'll explore in terms of its balancing. As I kept playing, I found my playthrough of LSD to slowly turn horrific due to how I was curious about the darker aspects of these dreams and why are we experiencing them -- only to be swayed off by disbelief of how it's about a person's Dream Journal adapted into a video game leading so many questions.
Despite not being able to finish it last year, I at least made up for it by finishing LSD Dream Emulator and seeing the end of it (which felt redeeming).
Photo compilation of my journey through LSD Dream Emulator, along with the chart that progressed until Day 365.
I've been following the SciADV series throughout my entirety of High School, starting with Steins;Gate and eventually falling in love with both Chaos;Head & Child -- visual novels that would make me fall into the rabbit hole of the medium. The many theories spiraling around the series were engaging and wanted me to know more, which Anonymous;Code would deliver while being an overarching narrative to the entirety of SciADV.
What's heartbreaking was that I didn't enjoy it as much compared to the prior titles, emotional-wise. There were many instances of moments that had many stakes at hand, but didn't resonate with me due to how the length and pacing of the narrative felt "fast". Another complaint from readers is the short length of A;C compared to the prior which were about 20+ hours -- the longest being Chaos;Child. The pacing was perfect but it felt more as if it didn't know how to approach its overarching narrative while building upon a new story, that being A;C. Despite the theories spiraling around SciADV being resolved and explained in A;C, it's more satisfying compared to how MGS4 would tackle a certain overarching narrative. Regarding the narrative, the characters didn't feel as memorable despite being the main motivation for the narrative to be driven forward -- with our main trio of characters being more memorable and the motivation of the 'antagonist' feeling lackluster.
A bit disappointed that I was not fond of it as much compared to some of my SciADV mutuals, regarding it as superior to Chaos;Child though it's probably because I expected more from this. It doesn't fail to impress since it without a doubt has a high production value with its presentation, animation, transitions from visual novel UI to manga panels (done by the amazing Haruhisa Nakata, who worked on Levius!), Takeshi Abo's score and sound design, and the amazing direction with A;C.
At least this was better than Robotics;Notes DaSH.