Very fun puzzles and great variety in puzzles and environments, each floor a new experience. Some of the bosses can feel kind of frustrating given the limitations of the combat, but overall a really fun and smooth experience.

Very short, very boring and not very fun to play. Like the character, and the examination of trauma could've been interesting, but it really wasn't.

Story-wise, probably up there with MGS3, nearly perfect, but it isn't as much of a masterclass in game design as the first three were. Such a beautiful and amazing ending to a fantastic story, perfectly weaving together MGS1, 2 and 3. This saga will leave a lasting mark on me. The characters are tremendous, this game elevated Otacon to one of my absolute favorite character all-time, doing wonders for characters like Naomi Hunter and Meryl Silverburgh, and introduced new characters like Sunny and Drebin.

The gameplay seemed promising at points, and there was definitely some fun to be had, but the game felt like it was discouraging stealth too much, and the boss fights fall far short of its predecessors'.

All in all, as a complete entity, I would consider this game to be definitely a step below the first three MGS games, but the story rivals any of them, and makes this an absolute must-play, with some fun to be had in the gameplay still.

This game was fantastic, even better than the amazing MGS 1 + 2. Besides a newfound sense of exploration and open-endedness, I think this game had such amazing characters, even better than the great characters of the first two games, from The Boss to EVA, to Young Ocelot, to Sokolov. A fun-filled sandbox, a great variety of distinct and challenging bosses, all surrounded by an amazing and iconic story that puts you through all the emotions.

Really fun and satisfying gameplay, if a bit awkward especially on the PS4/PS5 controllers. The original on the PS Vita fit the controller far better, but it's still really fun. It has a unique world and some memorable characters, and really promising gameplay mechanics. Excited for the sequel.

A shakeup to the floundering Borderlands formula that actually makes it... worse? I love Ashly Burch and Tiny Tina and the TTRPG elements sounds good in theory but it makes this game even more of a chore to play than previous entries. It feels like loading screens are your closest companion, even on next-gen consoles.

A mixed bag for me. A really cinematic game at times with somewhat fun combat and a fairly interesting story. However, some of the game design is just frustrating, with annoying platforming sections and just aggravating puzzles. It also has a very specific tone to the early 2000's, just a total dudebro game, though its story doesn't quite match that.

A solid sequel to a great game that doesn't do much to change the formula, but it's not really a bad thing, much like God of War: Ragnarok was to its predecessor. The best parts of the game were anything Venom related, but honestly there wasn't all that much of it. I also felt that Miles often felt more like a sidekick than a co-protagonist, but the future of the franchise will likely feature him in the forefront, so it's not a big deal. An incredibly fun gameplay loop carried over from the first game with some fun wrinkles and challenges, but no revolution to be found, which is perfectly okay.

A near perfect distillation of everything that makes an RPG an RPG. Full of tremendous whimsy, humor, gorgeous visuals, interesting minigames, an outstanding soundtrack, satisfying but challenging combat, and a true sense of heart. If I had one gripe there's occasionally a bit of annoying platforming or slightly confusing level design, but it makes sense given the restrictions of the SNES. And the game is beatable in like 10-12 hours, there is absolutely no fluff or excess.

A game for the ages, a future classic, and one that only Remedy could have made. It's a love letter to everything Remedy, from Max Payne, to Control, Alan Wake 1, Sam Lake, their storytelling innovations, Quantum Break, James McCaffrey (RIP), horror games, and so much more.

I've never been one for horror games but this game does so much right (but is still extremely scary). There's so much to love about the storytelling, use of different mediums, and general creativity.

There's not too much more to say other than I (acknowledging recency bias) would happily declare this game a masterpiece.

Enjoyed this one a bit more than foundation, it felt more distinct from the main game. Loved the Alan wake stuff, too. Eagerly anticipating playing Alan Wake 2 soon.

A fun follow-up to the main game, but it doesn't feel like it brings too much new to the table or has much meaning behind it. The new mechanics are fun enough and there are two or three sections that feel unique, but nothing majorly different than the main game.

Just as good as I remember it, maybe even a bit better thanks to the various references and easter eggs alluding to other Remedy projects, now that I have played through almost all their portfolio. Great atmosphere, fun and unique combat, and strong storytelling. I feel like Remedy combined Alan Wake's strong storytelling with Quantum Break's smooth and unique gameplay to make my favorite game from them since Max Payne 2.

In a game that consistently struggled to deliver meaningful or interesting side quests, this is no real exception. It's a nice showcase of combat, adding some equipment to make combat even more fun, but it's nothing new in terms of story or enemies, so it's really more of the same.

Took me over 3 years to finally roll credits here, but it was a good time overall. When I first began, I had not played any Remedy games, but now at this point, I am a huge fan of their work, which definitely recontextualized things. This game is pretty great with storytelling, and has some interesting and fun mechanics, though its characters and overall narrative let it down just a bit. It's certainly unique, and definitely worth playing. RIP Lance Reddick.