A solid addition to a pretty great game, though it suffers from many of the same issues that frustrated me in the base game, and it's kinda short, honestly. There's some actual new gameplay here, and there's some cool bosses, but the overall story is just okay, and the side content is not very interesting. There isn't much weight to the story, or at least not for the characters we know for the main story. Better than the first DLC, but still would've liked more from this DLC as the seemingly final chapter of this story and also at a $20 price tag.

A strong and unique entry in the greater Yakuza franchise. It took me a little time to get into it given some of its stark differences from the Yakuza games, but it was well worth it. It has maybe the most focused narrative of any RGG game, and boasts a really strong cast of characters (and a good English dub). Its only pitfalls were some of the missions being frustrating and boring - especially the tailing missions but also some of the investigation stuff. And the combat could be fun but was definitely nothing to write home about. Probably the most unique RGG game and I am eager to start Lost Judgment.

A really strong sequel to one of my favorite games of all-time. It does waver in quality somewhat, especially towards the beginning and the end it can be very buggy at least on the Xbox version, it took me a ton of tries of restarting my save file just to clear the tutorial. However, the concept of the story is really cool and your companions are all very interesting and unique, with some memorable villains that could've used more screentime. The combat is pretty much the same as the first, but it feels a little bit easier this time around, with more ways to approach fights. Not perfect, but I still loved it.

I can't help but love this game, as Three Houses is one of my favorite games of all time. I sometimes wished it was more similar to 3H, but then they wouldn't have needed to make a separate game. I'm a newcomer to the Warriors-like genre, and I enjoyed it, though I missed the turn-based combat some.

A welcome journey back to a more familiar location with more familiar mechanics for Bioshock fans, but one that is quite simple.

Nearly 100 hours later, I come away a changed person. I love Final Fantasy VII so much, and this game is a near-perfect retelling and remake of that game's middle act, culminating in one of the most iconic moments in gaming. I think the whole of FF7's story is one of my favorite pieces of fiction in any medium. There is so much fun to be had in this game, but also so much sadness and pain. This game does have some fairly generic open world checklist stuff, but it was engaging enough that I was compelled to do all of it. My biggest gripe with the game is probably that some of the minigames had frustrating balancing, but that's really minor overall. The ending, though I thought I was prepared, absolutely shattered me in a way that so few games ever have. So many beautiful moments honoring the original, or Crisis Core, or Remake, it's so wonderful for a huge fan of FF7. The music is all-time, the characters are all-time, the story is all-time, and the gameplay is actually a ton of fun. I don't think it would be any exaggeration to say the third game in the FF7 Remake series is any less than my most anticipated game of all time. I have zero doubt that when 2024 is done and gone, Rebirth will easily be my GOTY.

It's a good enough game, and it's obvious why it was so beloved. There is a very solid foundation here, but certain things held it back for me like the frustrating lack of information leading me to searching all over and giving up and looking it up. It also is quite tedious and repetitive, but again it is likely a product of its era.

Dropped this game during COVID but finally ended up finishing it and it's a ton of fun. Sometimes I think I preferred the more old-school and streamlined experience from Doom 2016, but this game reaches higher heights and allows more flexibility with its additional movement mechanics.

I came away from this game just feeling meh about it. I wish it were a bit scarier, for sure, that would help it out, and it also would be a lot better if it were just more polished, especially in coop. The coop makes this game far more fun than I think it would've been otherwise, but it was fun at times in coop, with some harrowing combat sections, but often bugs hampered my experience. Also, the game suffers as a product of its era with some ridiculous QTEs.

Just a remarkably creative and refreshing video game that everyone should play. There are so few faults I have with the game, it's so unique and unlike anything I've played but I still felt fully capable of succeeding. Looking forward to the game reaching a larger audience on more consoles, I am excited for more people to experience this amazing game.

A really fun and creative platformer, with great music and very effective pacing. Nothing mandatory felt especially frustrating, and some of the wonder seeds were so fun to get. I love seeing games like this in the modern day.

An absolutely amazing culmination of the series so far, but one that doesn't drag its feet and gives us plenty of hope for the future of the series. Kazuma Kiryu is easily one of the greatest video game characters of all time, and this game is absolutely a worthy swan song for him. On top of that, the game reaffirms that Ichiban Kasuga, while very different from Kiryu, is an immensely great character who will be able to carry the series forward. There is so much to do in the game, from reminiscing on the highlights of the series, to playing an Animal Crossing-like minigame, to collecting knockoff Pokemon, to exploring beautiful Honolulu, and experimenting with different jobs and strategies. The game even improved on Yakuza 7's surprisingly great turn-based combat, this game has probably the best turn-based combat I've ever played, just a total blast with great variety and use of physics. The main story is also great, it may not be quite as memorable as say Yakuza 0 or the original game, but it still is another great story for Ichiban, having the torch handed to him by Kiryu, and for Kiryu, it is a near-perfect sendoff that utilizes nostalgia effectively but doesn't fully indulge the player in moments where you might be screaming for something to happen. It knows when to move on from the past rather than double down, even if it hurts.

One of the most fun games I've ever played, with a few rough edges but delivers a remarkable amount of satisfying combat, goofy dialogue, memorable characters, and great music. It also offers an absolute boatload of replayability, I am sure I will be returning to play more sooner rather than later.

A nice change-of-pace for the Like a Dragon franchise, it allows for a few almost entirely new combat styles that distinguish it from the rest, with a cool aesthetic and world. Sometimes, the more powerful enemies feel like sponges and the mechanics make it apparent that RGG are not experts in this style of combat, but for the most part it's quite fun. The story is a lot to handle, as is the case with most RGG games, and maybe if I had a better grasp of Japanese history it wouldn't be as convoluted. I also will say the familiar faces and voices were great, but they only served to hinder me in figuring out each character's role in the story and allegiances.

Very fun puzzles and great variety in puzzles and environments, each floor a new experience. Some of the bosses can feel kind of frustrating given the limitations of the combat, but overall a really fun and smooth experience.