The story and thematic problems of this game bug me, even if the gameplay is mostly fine (aside from the fucking city in the Sky)

A neat piece of history, but not a tremendously fun experience

This is a very neat and well put together project (the art is just lovely), but I can't help but feel like these are two different games that never really come together. Your girlfriend burying you alive as a metaphor for a failing relationship and loving someone much more than they love you and befriending and playing card games with a weird rat girl underground didn't come together for me, and I'd be lying if I said I didn't find one much more compelling than the other. But like it's literally free and cool there's no good reason not to play it.

Really cool unique concept, and absolutely gorgeous art. Not much has been done to disguise the default Ren'py style of text boxes, but this is someone's first project and it's very impressive for that.

There's no nice way to say this, but this is something my friends and I would have written in our middle school emo phase. There are also a lot of typos, to the point where it's distracting. I appreciate the effort, but I can't recommend this one.

I feel like the premise was a little wasted. The villain is barely present so this really isn't about a hero and villain with something weird going on. It's more of just a hero trying to escape a predicament in silly ways. And at that it's... fine.

first one in the series I saw! Ah, nostalgia

The gameplay is a little irritating, the fish sometimes move very quickly, but the imagery and atmosphere is great. There's a lot of itch.io horror games with religious themes and itch.io horror games about the deep ocean, but this is the first time I've seen them combined, which is neat! It's free and it lasts 30 minutes, go play it.

Some of the mini games are very poorly balanced, but it’s an enjoyable experience.

There's something strange and almost haunting about this game. It's definitely worth experiencing for its unique vibe alone.

I don't like or agree with everything this game does, but I have a lot of respect for its decision to push some boundaries and take the series in a new direction. Wish it had a proper followup to build on things introduced in the game.

There's a musical number from a parasitic tongue-eating isopod. Anything else I could possibly say is irrelevant.

Not much has changed, which is both a good thing and a bad thing. Good because that Classicvania action is as good as ever, and bad because this game commits the same sin of its predecessor in requiring you to replay the whole thing to see the ending which is something that I just... do not have a lot of interest in doing right now. I'm told said ending sequences are really cool, and maybe I'll revisit this game someday. But for now, I'm content.

I think I preferred the first game a little bit, but this game did make a few improvements. Unlike the first game where I pretty much exclusively used Miriam, this game actually makes four useful characters that you are motivated to use. They made Zangetsu not pathetic in his own game! Good job!

I'm so happy Bloodstained exists, and I hope we see more of it in the future.