24 reviews liked by insuredgecko


It’s very weird to see a series that has until now had such a small, tight team with a very clear authorial voice jump in prestige so that we’re now several rereleases out and firmly in the realm of originally unintended sequels and spinoffs. I didn’t realize that Apollo Justice actually preceded this game in release or I WOULD have played that one first and even now that I’ve committed to cleaving the series in half by trilogy with this little stop off in Investigation town in between. my brain is beginning to itch a bit. But it’s a neat exercise to get such a hard break in style from the original games and this one, which sees Takeshi Yamazaki (who came onto the series during the DS rerelease period and seemed like mostly an odd job guy before getting a planning gig on Apollo Justice) as the scenario writer, working closely with relative series newcomer Motohide Eshiro in the producer role to innovate the gameplay quirks that define this subseries. The fresh writing alone gives the game a very distinct vibe from its predecessors for better and worse.

The shift towards investigating with the intent to prosecute crimes places a greater focus on the methodology of the acts you’re looking into, and cases are generally speaking really complex in this game, and less structured, which I think is good. Investigations are more dynamic to begin with just by virtue of moving a little guy around a usually pretty limited screen, which drastically reduces pixel hunting – but they also only go as long as they need to because you’re not inhibited by the two-or-three day long trial system. It leads to a more natural progression. Edgeworth’s special logic minigame where he pieces together little bits of information in his mind as he collects them is unfortunately simple the whole time but it doesn’t ever stop being satisfying in the way that getting an answer right in these games almost always is. That’s the saving grace of the game – the act of playing Ace Attorney simply feels good.

The grace needs to be saved because the PACING is completely dreadful the entire time. There’s no punch, no drama to any of the cases here. Not even one time do you nail a villain at the end of a chapter with a big drop of a huge reveal or a satisfying click of a puzzle piece coming together. More than once I was caught off guard when I finished a case because I didn’t realize that the small, mundane piece of information I’d just revealed was going to be the clincher. This is at its worst in the final case, which might be the longest finale in the series, or maybe it only FEELS like it is, because it is so deeply tied to the previous case and it completely solved all of the emotional arcs of every major character roughly two hours before the game ends. Yeah you wrap up your spunky teenaged sidekick’s traumatic backstory, you earn the respect and friendship of the interpol detective who hates prosecutors, you solve the decade-old mystery of the phantom thief that’s haunted the game.

But what’s this? You have to catch the guy who runs the smuggling ring! Who killed….some guy! And it’s SO easy. Not once in this sequence did I find myself unable to immediately guess the correct answer to a riddle fifteen minutes before I was allowed to present it, and we are CONSTANTLY being interrupted by new characters storming into the room not to save the day but to do comedy bits. It doesn’t really spoil the mood though because there’s NOT really a mood to spoil because like I’ve mentioned nobody really cares at this point beyond the basic principle of not liking asshole murderers getting away with it!

On the subject of Too Many Characters, this is a place where the game strikes me as particularly insecure. This game is a nonstop parade of guys I Did Not Need To See Again. Why is Maggie Byrde making her third appearance? Why is Officer Meeks here for one scene? How do we, as a polite society, keep letting Wendy Oldbag have bigger and bigger roles in these games even though she continues to have One Joke and it Sucks Ass??? It’s tough because it sucks in both directions. On one hand, everybody involved in this series (including Shu Takumi, he is not innocent here) should be tried in a criminal court for the character assassination of Larry Butz, who in the first game was a kind of mean and stupid guy who is unlucky in love but ultimately has a heart of gold and is a key person in the lives of both of his friends and over time has become a moronic creep who will try to fuck any child he meets and doesn’t understand most of the things that come out of his own mouth. On the other hand I would love to spend more time with Ema Skye, I would love to check in with her, see what she’s up to, hear all about what she’s got going on. There’s a lot of potential for that character, especially free from the shadow of her big story in the re-release of Ace Attorney 1. Why is she only in one screen of the entire game?? If she’s gonna be here she should be here. It feels weird and desperate, like they’re scared I won’t like the game if they don’t constantly jangle keys in the shape of guys I remember in front of my face.

It’s a shame too because I do think the original characters are the actual best part of the game. I like Ema but I think in her original appearance she’s way too much of a Maya clone, distinguished mostly by having a Different Gimmick rather than a different personality. Kay Faraday is a completely different genre of spunky teen sidekick than either of the previous girls, and I find her endlessly funny and charming. Aggressively weird and goofy and cool and with a very fun gimmick that she clings to based on a series of genuinely affecting tragedies. Everyone in her orbit rocks too, Callisto Yew and Detective Badd both hall of fame Ace Attorney guys. Lang’s drama is not convincing to me but his connection to Shih-na is and his reactions to how their relationship evolves salvage him for me, and his affection for his subordinates is by far the funniest joke in the entire series. The original stuff here is consistently the best shit in the game. I wish it felt like they knew that.

For the first game that as far as I know had zero involvement from the series creator, it’s really interesting to see how it feels the same and how it feels different, and where it’s successful and where it’s not. I think the flaws are desperately glaring, and they are unfortunately mostly play-related, but the moment-to-moment act of Doing Ace Attorney is maybe the best it’s ever been. I just wish it was remotely as impactful as it ever had been in the past.

The strongest whip Belmont fan can't beat the weakest Eric Lecarde fan

I love Castlevania so much I wish dying was real

Convinced that the development process of this game as the writers spending most of their time making sure that one trial goes as hard as physically possible and then realizing "Oh yeah, we need three more of these"

Why would I ever have sex when there's no way it can be even half as good as this game

Don't make the mistake of playing this on keyboard like I did

This game might be kind of good

Unpopular opinion and scorching hot take: This is good

That's what the mask is
That's what the point of the mask is

The fact that the goofy orca DLC case is unironically better than any of the actual Dual Destinies cases is simultaneously the funniest thing ever and the saddest thing ever