I could write an essay on how atrocious the final case of this game is. good god

i had an african wild dog whose randomly chosen name was asswad and i cried when he died godspeed king

The visuals, audio, and controls are mostly acceptable for a DS game, but Garfield's Nightmare is boring, tedious, lacks anything recognizably garfield aside from the cat himself, and has a final boss inexplicably named after Franz Kafka. And it has the gall to call itself Garfield's Nightmare and it doesn't even have any gay sex in it.

There isn't a whole lot to this game BUT alice transgenderism real so it's a win

Just lovely. The world is gorgeous and charming, the dialogue is fun, and movement feels great. I loved figuring out how to get myself places and explore. I like that there's no list of tasks to do or things to find either. It's all at your own pace, and you can do as much or as little as you want. A Short Hike is indeed short, but what a great little experience. Makes me wanna go for a hike right now.

It's always a pleasure when something catches you at just the right point in your life to have its maximum impact on you. That's what happened to me here. Slay the Princess was a touching, beautiful, and frequently funny journey . I have a huge soft spot for horrific and/or metatextual things that are ultimately hopeful stories, about love and why it matters.

And besides, there's every type of hot woman a lesbian could possibly ask for. That's more than enough for me.

You have to make concessions for a lot of old games. They're super important and influential, sure, but time is harsh to many of them. So perhaps the most impressive thing about Super Mario Bros. is how playable it is. You can jump around and play Super Mario Bros. and it feels fine and functional. Sure, it's not good. Level design is pretty awful, look at the multiple levels that are just a mostly straight walk to the goal with fish jumping up at you but hey, it works, and it has that instantly iconic quality. Y'know. Mario.

Fuck it I’m a Simon’s quest defender now. People are way too hard on this game. Yes, it’s cryptic and not often clear about what you need to do next, but is it really that much worse than other games of the time period? I say not. And as a trade off for being confusing, the actual gameplay is extremely forgiving, especially compared to the first game. Honestly, this game deserves a play through just to bask in that castlevania atmosphere and listen to one of the best video songs of the era.

I do wish the story mode borrowed a little less from Octo Expansion (it doesn't work as well here as it did there) and dared to be more of its own thing, but the aspects of the story mode that were original (the new idols serving as obstacles instead of new guides, smallfry, the exploring) were great. Deep Cut acting as sort of team rocket figures was fantastic and extremely funny.

As for the online multiplayer, it definitely has issues, but I think it's overall the best the series has been yet. The new map designs are awful, with the shapes being far too simplistic, but the gameplay is as vibrant as ever. The level of customization you have, between your tag and your locker, is super fun and sorts Splatoon very well. Tableturf is a fun addition, and this game overall has a very bright, welcoming community. It's just a ton of fun to sink hours into. A lot of people have complained about connectivity issues, but I didn't experience too many.

It doesn't quite reach the highs of Octo Expansion, but I love this game and I'm excited to see what Side Order brings.

Persona 2 was so good they made persona 2 2

Nothing more you could want from a classicvania (aside from cheesy anime cutscenes, but we can't all be rondo of blood). Simon feels solid and surprisingly not too bad to control, the levels are beautiful and colorful, and there's a decent but not overwhelming amount of challenge (as evidenced by the fact that I was able to complete it). Maybe some levels went a bit too hogwild with the new graphical freedoms of the SNES (the ghosts in the treasury for example), but I can't blame them for having a good time.

This is a very difficult game to rate and review. For all the controversy surrounding it, it’s remarkably simple and inoffensive (and nowhere near as heavy as the hefty warning would make you think). It does not accurately reflect my experience with mental illness, but if making it was a helpful experience for the creator, I can respect its existence. It should go without saying it did not deserve the vitriolic reaction it received.

I do not think I would have enjoyed this game nearly as much if it didn't come out when. you know

For what it is, this is a very polished and fun short experience. I only wish it was longer.

This is a perfectly serviceable castlevania game, but it’s hard not to yearn for the far superior design and writing of the previous game. The magic seal system is awful and stinks of “well we have to use the touchscreen somehow”. The crafting system isn’t much better with how awful soul drop rates are. Fortunately the other ds castlevanias are much better.