Takahashi didn't learn from Gears at all huh.

Xenosaga Episode I is an odd one to talk about as its own game, in a narrative sense at least. Takahashi wanted to make sure his six part epic got completed this time so he started right at episode 1 rather than 5. Ironically, episode 5 would turn out to be a far more digestible single narrative, probably because Takahashi knew it'd likely be the only one he could put out.

Much of Episode I is big exposition dumps and setting up the general setting for whats to come later, so much so that they even have to throw it into the credits because the game has so much to get through. I honestly don't mind this too much, to a point. I love the dedication to making this world feel truly real and messy, with a wide variety of different factions and characters each with unique goals interacting together. You get a real sense of history here, like the best moments of Gears.

Where I think it begins to harm this individual chapter is that I don't think as a singular narrative what happens here is very satisfying. You save the day and blow up the big superweapon but in terms of any character work even by the end of the game you still feels like you are waiting for their arcs to really get moving. MOMO and Jr. get some forward momentum, and the Shion/KOS-MOS bit at the end is good but it doesn't feel like enough. In a world where this is the only Xenosaga game I think it would stand as a massive failing of the game. Thankfully there will be more, less than the 6 that Takahashi intended so I really can't wait to see how compromised those get, and how things could have been prevented by a more economic first part.

In terms of presentation however, I think it's a pretty massive win. For a 2002 JRPG with 7 hours of fully voiced 3-D animated cutscenes it says a lot that they still look and sound good. Crispin Freeman as Albedo is obviously the stand-out role but it's a very strong job from everyone involved. Making this even better is the Mitsuda score, which has a true sense of scale in its sound that utterly dwarfs his contemporaries.

One aspect of the score which I find to be a mixed bag is the lack of it in exploration. I actually find it for the most part to fit the tone of the game, but I think it needed a few more moments of contrast to truly sell that. The single battle theme (until the literal final boss) on the other hand, as good as that song is, I could do without hearing it for the next long while.

Gameplay wise I actually think it's a pretty solid system! Allows for lots of strategy, each of the six characters feels distinct and actually could be of use, allowing replays to be distinct. I'm usually rather impatient but I think my only critique of the speed of this combat is that I wish I could skip over some of the longer tech attack animations, as cool as they are.

There's two aspects of this system that I think hold it back from being truly strong. The first is the boost system. I think it mostly works quite well for your characters doing it, but the ways in which enemies boost feel like they are playing an entirely different game. They are able to boost at will, overriding your boosts while you cannot override theirs. You also can't see the enemies gauge so it feels particually cheap if they chain them together.

The second one is one part of the leveing system. While I actually really enjoy that the points are split into 3 distinct parts so you can give each aspect of the characters you level up a higher level of strategy, it is absurd that you cannot see the full path of abilities each character can level into. With how expensive the ether abilities are to unlock, you can spend a long time leveling up E-points to just end up with a skill less good than one you could have had earlier for cheaper in the tree. Being able to see the full tree and full range of tech attacks would allow for better planning. As it was I ended up saving all my point boosting items till the end just because I didn't want to waste them on stuff that wouldn't be useful to me in the end.

These are both very fixable problems however, and I would say I am excited to see how future games fix these but everything I have heard about Episode II puts the fear of god in me.

tl:dr takahashi you gotta hide your influences a bit harder you cannot just name the guy who invented androids "tyrrell" you hack

I have 100%d this game and as such have been given the ultimate honor and that is BEING THE GRINCH, I AM THE GRINCH.

First level is cute enough and quickly devolves into nonsense, love those classic Grinchy locations like the Who summer camp and the Who dump! I love those grinchy abilities such as the Grinchcopter! Thank you Grinch! Grinch!!!!! Grinch!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I will take this being a hit and not complete financial suicide as proof that there is still some good in this world, lots to say and think about but this really is an all timer. Just make extreme Twin Peaks fan-fiction and I will love it.

As I already knew, anyone who is a fan of these deck building games should be locked up somewhere far away forever.

This review contains spoilers

Some of the slickest art and graphical design and one of the best soundtracks of all time with writing that I sadly think doesn't completely match up to the reputation of what came before it. All 3 stories start off about as strong as The Silver Case does but the only one which really keeps it up all the way through is Placebo, which is some of the best stuff in Kill The Past and justifies the entire work.

I think Correctness's individual parts are very good, chapters 2 and 3 in particular, but I don't know how much I like it as a unifying story. The Kurumizawa stuff is amazing but feels almost underwritten compared to the far less interesting Kosaka scenes which felt like they were there to over-explain what was happening in chapter 5 especially.

It's the Matchmaker story that bumps this down to something lower than it probably deserves though. First two chapters are amazing until it slides down the yakuza plot line for two chapters which is the first time in any of these games I felt like I could predict every single thing that was going to happen next. It ends well enough but what started as a funny dark parallel story to Correctness which enhanced both stories ends up fairly tedious and damaging to the other stories it's supposed to help prop up.

Placebo really is excellent though, Tokio's chapters in The Silver Case are some of my favorite writing in any game and I'm glad to say they don't drop the ball here. In particular chapters 3 and 5 are so pitch perfect and quietly devastating that it's almost enough for me to look past my issues with the other stories.

I think in the end what has me prefer TSC far above this is mainly personal taste. I loved TSC because it was simultaneously a horrifying nightmare paranoia world that was incredibly human. The cast was all memorable and the way their stories came to truly violent ends by the end sat with me strongly. There's really no such interesting character dynamics here. There's no Kusabi type to center everything. Kuro is a hell of a lot of fun but she doesn't have much to do post chapter 2, and Tsuki and Osato's dynamic also pretty handily peaks at chapter 2 for me. I do think this distance is a deliberate choice but it's one which I feel doesn't fully resonate with me, especially at the ends of these stories where they try to have moments where it feels we really should care about the relationship between the cast.

Still, it's Kill the Past, it's still unlike anything else that I can think and even if I don't think it fully lives up to its predecessor, very few things can.

If I'm given 50,000 yen I''ll bump the score up

This review contains spoilers

What sheer over-ambition does to a motherfucker. Xenogears is up there as one of the densest games ever released which given the sheer length of it is a staggering fact. I knew going into it about its scope being too big for its own good. Disc 2s infamy speaks for itself and while there is a lot to say there, I'm looking at this in a broader sense. The entire idea of this being planned as the fifth story in a multi-millennium spanning epic with no real text for the previous four entries gives us a story with massive holes in which you have to fill with the paragraphs of exposition dumps thrown at you in the late game.

Frankly, I think it's more interesting this way. A world in which either Xenogears is planned out as a single story from the beginning, or one where Takahashi's multi part epic comes to fruition would probably still be good, but far less fun to dissect. Its requirement of the player to put its more abstract and disconnected moments together with no assistance at all gives Xenogears this sticky quality to it which I think works to its benefit. 4 previous games of lore dump (or a Youtube XENOGEARS STORY EXPLAINED (FOR REAL) essay) would make things clearer but so much less fun. Not everything has gotta be fully explained and Xenogears' story is at its best when really leaning into the sheer unimaginable scope of its events which you can barely scratch the surface of.

On a sheer presentation level it's on another level entirely. For 98 the animated FMVs (the first one especially) are extremely good. The real strength for me lies in the town areas however. Every single one in the game is so lovingly and densely crafted, with some of the best pixel art and music of the era to compliment it. Adding along with them an eternal cast of nameless and very funny NPCs who I had to continuously make sure I would see what ridiculous (often time intentionally so!) thing they would say next. The battle animations of both the regular and Gears combat, the Deathblows in particular are still a delight even as they repeat, and repeat, and repeat.

The combat itself is crunchy enough with its multiple button inputs which helps scratch the primal monkey part of my brain that wants my RPGs to feel fast because of years of KOTOR as a child. The dungeons could be worse I guess, the one in Shevat that was 90% hallways that didn't further anything made me very annoyed but every other one was at least justifiable. My standards for turn based combat and area design aren't super picky because I know it will all annoy me no matter what at least a little bit and this one only got on my nerves like 25% of the time, which is a passing grade in my book.

Smarter people than me have already said much on the games many references to classical literature, psychology and religion. One could probably spend a long time diving deep into that, I will not do so here because I'm not very smart. What I will say is very clearly this party needed culling. Fei, Elly, Citan and Bart are all incredibly well defined characters who get plenty of time to shine and after that it gets questionable. After Billy gets Jessie cannon he kinda vanishes, Rico totally vanishes once you're out of Kislev, and Maria is up there as an all timer forgotten character who gets a sheer total of two scenes worth a damn. Emerelda's at least got the plot significance and extra scenes to work with but the moment you get her in your team you are immediately side-lined from having her in your party for like 10 hours of game.

Those previously mentioned original four are great though, Fei in particular I think stands as an especially strong lead. Someone whose journey and personal drama within himself helps ground the insane events around it to something very real and tangible. I am very much someone who attaches themselves more to character based stories hence my harping on the cast. It's not a true detriment to the game but it's one case in over-ambition where I feel a call should have been made earlier to trim the fat.

Like Xenogears itself, this write-up has gone on too long and now at the halfway point I am condensing the back half. Disc 2 honestly kinda rules in my eyes, some stuff I wish did make the final product but its forward momentum is pretty invigorating. If someone can find me a more oedipal JRPG romance than Fei/Elly I'd love to see it. And most importantly....

All hail Ramsus, the funniest character ever put in a video game.

tl:dr game good

in which suda51 beats me with a spiked bat for 12 hours

I sat down and beat this whole thing in one day and I am still trying to process that this both a real thing that is actually out, and that it is somehow just as good a remaster as I've ever seen be put out. The best to ever do it remains as always, the best to ever do it.

still probably the best game ever made

Idk how he did it but he did, my swedish chef man himself put together the all encompassing "Greg" game. Nearly 10 years of our tremendously stupid online lives put together into one incredible nightmare of a game. It would be funny if it was just that but what truly elevates it beyond just a gag is the attention to detail of the actual mechanics. So many changes to mons to make so many of them more viable, incredibly clever trainer encounters that are never a brainless match, and gym leaders that throw everything they can at you, somehow this fucker made a fire type gym leader that was near impossible for a swampert to do anything to. Compared to how brainless ORAS was where I just threw out Swampert to win, each of my 6 mons all were vital in getting me all the way to the end and I deeply care for them all. Throw in cute little things like an easy grinding spot and the ability to swap abilities on the fly along with the other conveniences of playing an emulated Mons game and you have such a well streamlined experience that has all but assured me I will never play another mons game again when there are so many things to do here.

I don't know if it's possible for anyone outside of our stupid group of friends to understand any of the actual writing but as someone who has somehow stuck with a group of people stupid enough to stick with me for around 10 years there is so many truly great in-jokes and deep callbacks to our weirdly bizarre place of internet culture. If nothing else people outside of us should be able to laugh at the constant disdain the Brits get.

If there is any a nitpick it is that it likely relies a bit too hard on double battles in the back half for my taste but that's just my brain-worms. Max somehow did it and I could not be happier.

Shouts to PUNISHED the Swampert, sneed the Ferrothorn, narutofox the Ninetails, GAY AGENDA the Alolan Muk (Gay Agenda), Funfetti the Togekiss and SNOT the Arctozolt, best team of mons anyone coulda ever asked for.

This review contains spoilers

i see a lot of people complaining about the stealth sections: you know you can just basically avoid all of them right? feeling like a genius rn (waited for the water to sink the two towers and cut through the elevator for the third one to avoid basically everyone)

this rules and is funny and great you all really gotta think more

evil game to 100% but basically all killer no filler, rules so hard

god i do have more to say backloggd, god i do