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I stream games on Twitch! hi :3
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Played 100+ games

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Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

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Favorite Games

Pokémon Sapphire Version
Pokémon Sapphire Version

120

Total Games Played

003

Played in 2024

020

Games Backloggd


Recently Played See More

Kid Icarus: Uprising
Kid Icarus: Uprising

May 13

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild

Jan 15

Dave the Diver
Dave the Diver

Jan 03

Learn with Pokémon: Typing Adventure
Learn with Pokémon: Typing Adventure

Aug 09

It Takes Two
It Takes Two

Jun 30

Recently Reviewed See More

The story carries this game, and made me more excited for the Pokemon mainline series. Arven's story is so good. I love the professor's motivations in this one. The characters are very good and their motivations are well written. I haven't had this much fun with a Pokemon game in a while.

The multiplayer was really fun. I liked being able to play with viewers and connect with them and their teams on a new level in Pokemon outside of battling.

That being said, this is the most frustrating and infuriating gamplay experience ever. Glitches, cutting, and pop-in show a lack of polish and care. Basic Pokemon functions and quality-of-life upgrades that were solved in previous games are just not here (healing with potions multiple times with multiple Pokemon without having to go back into the bag section. I didn't realize how QOL that small feature was until it was missing in this game). Lack of a lot of favourites missing, empty towns with no purpose, unable to go into buildings, really show how corners were cut and features that Pokemon fans love were removed for the sake of time, it really shows.

It's all the small things adding up made for a frustrating experience. I want to like this game. I DO like this game, but it's unacceptable to have a game in this state STILL, months later. I am hoping the DLC rectifies at the very least, the bugs and lag.

This review contains spoilers

There may be light contextual spoilers in this review.

AITSF-NI is a great follow-up to the first game. It does not disappoint. I had a lot of fun playing it and after a certain point I could not put the game down. However, I do have grievances with certain things with the game.

The second game took the gameplay of the first and improved it immensely. In the first game, the game is split into two different gameplay modes: Story/Talk mode and Somniums. In the first game, the story/talk mode left me a little disappointed as a lot of it is just talking and listening (the story carries this so it's not as stale, but the gameplay is typical to visual novel games). In this game, the developers did a great job in adding more variety in both modes. There are new investigation modes to breakup the story better, and the somniums have way more variety in how they function. The somniums in particular each had their own set of rules to work within which varied the gameplay a lot more.

The story is really where this game shines. It has no problem luring you in and keeping you there. I loved the premise of the story and it introduces all the new characters in a way that isn't overwhelming, and allows each character to have their space.

After finishing the game and looking back, the amount of details that this game has for consistent story telling really show the care that the devs have for "this type of story." The twists and turns and the WOW moments are great and made my jaw drop. The small details and "tricks" the devs did in this story really make you go wow. While positive, all this highlights the negative of the next point...

My problems with this game comes from character development (or lack thereof). There are maybe 5 characters out of 23 that actually had a fleshed-out story. I understand with such a large cast now it would be impossible to have a full story for each, but in the first game all characters, even small side characters, felt more 3 dimensional. Ryuki, Komeji, Tama, Amame and Mizuki are the real standouts from the cast. Other characters like Gen, Iris, Shoma, Kizuna and Lien felt very flat and I feel had wasted potential to have a more fleshed-out story their respective routes. It was frustrating that in particular, Gen and Lien had basically the same story tropes (Guy meets girl that changes their life for the better). Gen I feel in particular had really wasted potential with his connection to Naix. Not to say that lack of character development makes the game bad, but this game could have been thaaaat much better if they took more care in the other routes.

The original cast was sidelined completely in this game. This may have been a directorial choice to give the new characters screen time and a chance to develop, but after seeing how little many of the new characters were fleshed out, its disappointing to see your favourite characters from the first game just forgotten about.

2 routes, both in Lien's Somnium, felt rushed and incomplete. It felt like they added more routes for the sake of matching the same number of routes to the first game. The little bits of information obtained in these routes did not feel satisfying to achieve after 2 hours of gameplay.

The ending really drags for no particular reason other than to add more QTE. It diminishes the real impact of the ending. Maybe it didn't help that I was finishing the game at 5 in the morning (I couldn't stop playing, the game is good!), but the ending ruins the "magic" of the end with the drawn out last segnment.

Aside from the negatives, I really enjoyed this game. As a whole, this game is a solid entry with many improvements from the first. However, hardcore fans will be left disappointed with character development and weak story routes.

I played the remastered version by Dopply, which has better controls and an HD touch-up.

In Wand of Gamelon you play as Zelda, which is a really nice change of pace for the Zelda series. While she plays exactly the same as Link in Faces of Evil, I liked the thought of Zelda going on her own adventure.

This game was less grindy and less frustrating than FOE. No more grinding endlessly for snowballs or fireballs, and the enemy spawn was more fair, and not everything came at you all at once. Rupees were abundant in this one too and easier to get, especially in the main town where they're needed the most.

That being said, I think the overall level design in this could be better. In FOE, I kinda knew where to go and what NPCs needed items and never needed a guide. In this game, I needed a guide at many points as the game does not make it clear on exactly where you needed to go.

The level design and environments are as good as you expect. It's just as bad-looking as you think. It's hard to see what ground you can actually stand on.

The cutscenes are... well, we've all seen the memes. But I think knowing the memes behind the game and now seeing the context to them to what's happening in the story make for a better experience haha. The ending is the best part cause it literally makes no sense.

Overall, I enjoyed playing this game more than FOE cause it was a less frustrating experience.