i wish someone took fnaf away from scott before this game solely because of how hard this man fumbled the most sick villain. springtrap is so unbearably cool as a character, with the twisted loading screens habitating my mind years later, but was given the lamest gameplay loop and jumpscares known to man. there is no fear of the unknown here, just anger at the shitty camera system that does nothing and the boringness of each night. this game's real shine comes from the lore and special cutscenes accessible each night, but that barely matters when you can't enjoy the actual night progression itself. it tries it's best

atmosphere is significantly worse, but the designs of the animatronics hit that uncanny valley scott cawthon has always looked for and continues to aim for now. gameplay loop is too rinse and repeat but unfortunately i like that. good installment. jumpscares still suck though

my biggest downfall is being a fan of this game

but fr, i have so much to say about this game. i dont care about the lore, which means i only have 3 things to mention.

first, the combat system in this game is so much fucking fun to dive headfirst into, even if its obvious from the get-go that powercreep is gonna be a real bitch in a few years. the complexity of genshin's combat is ridiculous, especially with its origins as a cheap BOTW knock-off. im not smart enough to write something engaging about it, but team building and theorycrafting teams is so much fun.

second, the gacha system. god this company fucking sucks massive balls. mihoyo or hoyoverse or whatever they want to go by is so insanely stingy it makes me wanna die. ive been a gacha gamer for a long time but never encountered such shitty pulling systems or lack of rewards for such dedicated fan bases.

third, characters. lot to unpack here, but if it wasn't for hoyoverse's deep seated racism due to being a chinese audience pandering company, their character design could have been top notch. the archons are a great example of this, with many of their characters being so memorable the moment you meet them even if you are someone like me who could not care less about their storylines. wish mhy didnt suck ass though.

overall, pretty fun. shitty resin system though i hope whoever designed it trips and spills their drink onto themselves

jumpscares are trash but my god u changed my life silly little bear game

this game is so fucking good Fuck!!!!!!!!!!!

fun but god im so bad it makes me wanna not play and unlock things. i will come back to this when i am truly a god gamer

fun on first play, but getting all the endings is a slog which takes the magic away. seeing the characters be so fleshed out through a larger social media was pretty cool, though

its kinda mid but i like it more than i want to admit, mostly for nostalgia reasons. still pretty ok and worth trying it out. short enough to not feel like a waste of time.

this game is boring to me, sorry. ok with friends, but not really because of the game itself.

game smacks. runs can be kinda same-y which is underwhelming for a rogue-like but the art, music, and uniqueness of each character makes up for it. nice to come back to every once in a while.

the fact that this game stopped being serviced makes me wanna die.

exposed to this game because of the clearly superior version of it by mangokiwii, creator of "Dangan Ronpa: Minecraft" on wattpad back when I was a child. its pretty ok

this game gets bonus points for having the best character to ever exist and his name begins with a g and ends with undham. original is still better but this game gave me komaeda and tanaka when i was like 11 and unfortunately that was formative to my core being.

this game made me depressed as a 14 yr old just because of how much it sucked absolute ass. has some fun characters though

this one is tough to rate because I feel like you can leave it dissatisfied after a few hours and still think to yourself that maybe if you gave it a little big more time, you'd come around and enjoy it. cultist sim is a resource management style game that's primarily text based with lots of room for personal strategies and interesting mechanics but unfortunately this game has so much that it gives you right off the bat, the amount of content is almost to its detriment. the stories on the cards you unlock are interesting, but the way the minigames are paced means it is hardly possible to really take a moment to stop and read/think/immerse yourself in the stories being told to you. maybe i'm an idiot or something, but i felt like i was just playing with my brain off and being thrown so much all at once with no time to slow down. couldn't vibe with it but i tried.