It seems like a cute and well crafted game but it feels kinda boring to play on your own. Maybe I'll do a proper review of this game if I get someone else to play with.

I had shelved this a couple years ago cuz it seemed like a pretty slow start, but I'm so glad I came back to it. This game is so beautiful and amazing. I do think the game should've held the players hand in the beginning more since this is a pretty common complaint about the game, but please if this is the reason why you don't wanna play but you still love action-platformers, please please get over it and enjoy what a wonderful story this is.

Very hecking fun game. I didn't think I'd be as into violently slicing up cyborgs as a morally gray protagonist as much I did. It is really freaking fun and the length of the story is honestly perfect imo. It is however notoriously bad at teaching you things because I had to do a lot of Googling at the beginning of this game. But when you look past that, it's a great experience.

This game was so amazing. Great story and surprisingly amazing worldbuilding. Seriously, everything feels so lived-in in this world with all the features they provide that allow you to make your experience your own. For example how the game has multiple ways to let you instant heal instead of like just in inn like in other RPGs. I have a big backlog of games and so I try to hurry up with it, but Bug Fables was just so much fun I spent my sweet time doing side quests and reading lore books. I just beat the game but I'm so in love I'm going for 100% completion now.

I also wanna shout out how combat works in this game. Unlike other RPGs I've tried where you wanna focus on making your party's stats permanently stronger, Bug Fables really encourages you to go for how you combine moves and temporary buffs (the medal system). I feel like as long as you have a good strategy for how to approach enemies, you can beat almost anyone even if you feel under leveled at first.

The only nitpick that stops me from giving this game 5 stars is that its UI/UX has some noticeable flaws. Menus often require lots of scrolling, there's no indicator of new discovery entries, and I would really appreciate if there was something in battles that showed you enemy status resistance. If there's ever a sequel I'd love to see QoL changes implemented.
But regardless this game was amazing and left me moved multiple times. I love Bug Fables and more people should play it.

This was my gateway drug into fighting games

Nice but I don't think roguelikes are for me probably

It was fun to play and I see why people really enjoy it, but the school camp out event made me really uncomfortable and I don't want to deal with 60 more hours of stuff like this happening so I think I'll shelve it for the time being

Super fun bonding experience to play this with someone else. We did kinda give up towards the end and looked up some hints but its okay we got the true ending eventually!

Get the Itch.io version so it doesn't mess with your Steam replay or tell every one of your friends that you are currently doing homework.

Really amazing game. I've been going through a bunch of games in my backlog lately that I didn't really care much about, so it was great to play a game that I was excited to keep going with. The end of the base game kinda fumbles a bit, and then the DLC is kinda just unsatisfyingly difficult at times, so it only gets like a 7/10 for me, but overall that's a pretty good score to me, so totally check it out.

Okay so this my introduction to Klonoa, so I'm gonna rate this without knowing how the original games are like, but this was an amazing experience. Everything was just so pleasant from the moment I started. Short but really sweet (and honestly we need more short games these days imo). The puzzles were really creative; challenging but not too difficult. The level design was also really well executed too, being a side-scrolling platformer that really took advantage of it being a 3D game. And the stories are really great too. Phantomile was especially emotional for how short it was, but Lunatea was still really delightful. I'd like to go back someday to 100% this game cuz of how fun it was. While the backtracking is done really well, I did sometimes get annoyingly lost. With this being a remake, they could've made a couple of small adjustments to prevent that from happening. But overall a really great couple of 2.5D platformer games. I think they should try making an open world Klonoa game honestly because it seems like they wanted to have that vibe but had to work with limitations.

Seems like a really great game that I do wanna play but as a gamepad player I can't figure out how to not have the Magic button also open the menu, which kinda makes the entire game unplayable for me right now. Maybe will pick up in the future if I feel like figuring it out. Proper UX/UI design is really important.

Cute little game with surprisingly good and realistic lego rendering. Very good at showing a nice story without much text and no dialogue. Sometimes figuring out the objective is a bit tough for later levels but overall a good experience. Also has a sandbox mode where you can build stuff with the virtual legos but I think the UX/UI design of it could be better (though it’s really cute as is)

Honestly this game is the epitome mobile games overloading themselves so they look like they have more substance than they actually have, and honestly this is your typical basic Cooking Mama gameplay loop that they apparently never added much to since the original DS game. But also this game is mindnumbing enough that it's helped me through when my time of the month gets bad and also insomnia episodes so honestly it aint too shabby.

2022

Truly a wonderful game that I recommend trying out. And surprisingly challenging too, in both terms of puzzles and action. Now, while I'm totally pleased with it being filled with a lot of hidden secrets and stuff, I will admit that the game is kinda bad at telling you that you're on the right path sometimes. There were quite a number of moments where I was walking in a certain direction, thought I reached a dead end, backtracked for a bit, then looked up online and found out the dead end had like a secret ladder somewhere. Also the UI for equipting items is pretty poorly designed and took like 6 hours of gameplay for me to finally be comfortable with it. But if you have enough patience like me then the game will leave you feeling very satisfied by the end. Took me 15 hours and I loved it.

PS: there is no shame in turning on No Fail mode and/or no stamina restrictions when you feel like a boss is just not being fun anymore