2010

stylish and spooky in the first half, annoying in the second

the mechanics and controls are superb, the difficulties are perfectly balanced. every time you fight a boss you can feel yourself getting better.
the only gripe I have is the bench placement, there was absolutely no need to force players to travel for several minutes between some bosses and benches, it doesn't add anything positive to the experience, especially together with losing geo on death. playing this game feels so good until sometimes it doesn't and you just wanna quit

the gameplay's very fun and the difficulty is just enough to be invested and not frustrated. the interconnection between battles may be pretty basic, but I honestly think it's for the better

the difficulty is just not there, and the style is not cute enough to justify it. it's still a good time though

the variety of the game and its style are very much appreciated, and special thanks to people still making actual couch co-op games.
the plot is just too basic though, divorce isn't actually something you have to try and fix

the game is perfect at what it is even though I would appreciate some more endgame goals and mechanics

at a point the game gets a little too difficult and a little too spooky and kinda forces you to search for guides or plainly restart your progress, which doesn't feel like the kind of co-op I'm looking for

honestly love the style but the gameplay didn't last long for me

as much as I hate it, the game's perfect

love the originality and colors, it's a shame nintendo netcode isn't that good and that they decided to develop the concept with useless sequels instead of growing the community

the most fun party game in the world