Slightly underwhelming start, but I'm glad the pace is breakneck after Ubisoft exploded the mindless, byzantine hud and menu paraphernalia in the latter half of this series.

---

Other games have come out this year, so shelving this. To be honest, I might not bother coming back to this, even as an OG AC fan. I think it really was a top tier game as late as the mid 2010s, but it's just too outdated now.

Never was super into WoW, but I think this was the best expansion.

Fond memories of the naval gameplay, still a perfect melding of Sid Meier's Pirates and the later singleplayer-focused Black Flag mechanics to come some years later. A shame it was taken offline. It crashed my friend's juiced up mac once.

You have no idea how cool I felt this was when I first discovered it back in the day.

The best version of Runescape, even though I barely play any iteration anymore. But it ain't over until I can't login to lumby.

Heh, been online since 2005. I'll won't be done until Jagex says so. Rating reflects RS3.

Played the Sith Marauder path for quite a while since the release. A wonderful concept from Bioware with regards to tightly integrating MMO world events and a more straightforward dialogue wheel plot (if you love it, you love it). It just got boring midway through the progression (not totally unexpected right after release), but I've seen some videos a decade later that trigger some desire to jump back in eventually. Then again, who knows how long the servers will keep going at this point.

Played for around 10-20 hours right after the NA release. A game I was on the hype train for for a while, and the first few hours are wonderful but it falls prey to the same cash grab grind-nightmare that every Korean MMO seems to trip into. One of the most beautiful games of the decade, the most sophisticated character creation engine, the most sublime combat mechanics in an MMO that I've seen until relatively recently in 2021. But MMOs live and die by that daily loop.

Played with a group of friends in sporadic, intense bursts since release. My first exposure to Paradox games, and have been a happy convert ever since given I had exhausted my love affair with Civilization and other 4X games. The high space opera concept and setting of Stellaris is my favorite of Paradox's catalog, but it easily remains the virtuoso studio's most incomplete and unbalanced game.

More or less mastered in late 2019, missing 1-2 achievements. One of the best platformers ever, accompanied by an outstanding soundtrack.

More or less finished my time with Minecraft around 2014 after an amazing 3 years. It'll probably remain installed in some form on my PC for as long as Windows is around. Probably the single most impactful game of the decade, and the effect on future generations of games remains to be seen.

Played and abandoned in one day because my cousin hated it. Started playing this after A Way Out had a game-breaking bug that is simply astonishing for what amounts to a VN with 90% QTE gameplay. But I liked this one, the mechanics are clever, if unrefined.

Probably the best coop game I've ever played outside of the Halo campaigns (which are not explicitly spec'd to that singular purpose anyway). Played with a cousin.

A better, more intense version of Phasmophobia. Played with cousins sporadically since release. We keep coming back for each update.