18 reviews liked by kup


I think the Yakuza writing cliches have peaked

New characters taking bullets for Kiryu
Every antagonist betrays each other
Any time a character is happy they get shot
Protag drops gun right next to antag and gets shot 3 minutes later
Date and Sudo come in with a helicopter in the finale
The tv goes dark because the cutscenes have gone on for so long

This is peak writing

The glaring flaw in this game is its historical inaccuracy. For example, when a great Artist is born in your country, some boring text gets shown and some weird purple numbers go up on the screen but that's it. You don't see the Great Artist enjoying his fame, getting tons of women and power and money and doing lots of drugs and stuff and being cool, like they would in history. Not only that, but the Great Artist is never made honorary king, and you can't even instruct your military to switch allegiances to him. You don't get a tour of the Great Artist's large estate where he has tons of cool horses and probably something crazy like a lion, because Great Artists are wild like that. Possibly most heinous of all is that your Great Artist does not go on wild, blow-out tours throughout every other players' civilization, leaving almost terrorist-like destruction in his wake, something legendary and awesome like that. Other than that it's pretty good.

So uh, I think this might end up being the year of Mario Kart for me. Idk why but I feel like playing and reviewing them all. Besides Double Dash as I don't own it and can't run it on my craptop. Either way, 64 was one of the big Mario Kart games I missed alongside Double Dash. I really don't know why I never picked this up years ago, cuz after finally playing it, I just know I would have had a blast playing it with friends.

In terms of controls and how your kart feels, this is miles better than Super I think. The drifting doesn't feel like ass anymore and is pretty solid here. Though, it can be a little tricky to pull off and you can spin out if you don't constantly move the control stick, however it feels pretty nice. Honestly a lot of the time you don't even need to drift as you can turn really well without it, and the courses for the most part don't require drifting. This is a huge plus from Super I think.

Another big improvement is the track design. The courses are now fully 3D and they're just so much more fun to play through. There's a couple I'm not the biggest fan of (I'm looking at you Toad's Turnpike and Yoshi Valley) but in general, this is a very solid selection. Also every stage is distinct and doesn't share the same 5 or 6 level themes like Super did so that's a massive improvement.

The items are also improved tho they can be sort of weird. The red shells are actually super effective in this game, as long as they don't hit a wall. Banana bunches come in 5's now, which I found interesting as this is the only Mario Kart game I've played so far which does that. Shells now rotate around you. The addition of other items like the gold mushroom or blue shell are also very nice. But getting these items can be kinda weird. There were a handful of instances where I was in 2nd place and I was just handed stars and lightning bolts which is just really OP. It's weird but I wasn't complaining because the AI in this game can be brutal

I played on every CC (except for Mirror Mode) and got every gold cup, and the CPU's on 150cc can be brutal. In general, the rubber-banding in this game is nuts but on 150cc, a couple wrong moves can completely screw you over unless you get lucky. This combined with the fact you can spin out way easier, made 100cc the ideal engine class to play on. With friends tho, I'm sure 150 is a blast.

That's another thing, I played this alone. I wasn't able to play battle mode but from what I've seen, it looks like an absolute blast. I'm only judging it from videos, but I can say it's definitely a solid battle mode when compared to other Mario Kart games. That plus the actual racing, and I'm sure if I played this when I was younger I'd love it more. I think a big part in me giving it a 7 and not anything lower despite some gripes is my nostalgia for the N64. Even despite not playing it until this year, it does bring me back to the 2013/2014 days where the N64 was my favorite console. I just love the aesthetic what can I say.

So yeah I'm pretty happy I ended up enjoying this game as I thought the controls would be way worse tbh. Back then, I played Diddy Kong Racing and didn't vibe with it much so I figured this would have the same fate. Or maybe I just need to play Diddy Kong Racing again cuz I was probably wrong back then lol. Either way, solid Mario Kart and a big improvement from Super for sure!

a paragon of the best type of multiplayer game: competitive see-what-happens. yeah there are numbers and rules and limits and even mario party-esque postgame bonus points, but who cares. you’re a basket. launch your frog by those elephants. see what happens.

this game used to make my twin sister so mad when we were kids she would yank the cables to the gamecube out of the tv and bite her controller and stuff.

the ultimate game ever, in other words.

this is what golf should aspire to be.

Like the first Nelson Tethers game, this game is a really well written game with a lot of style, but it continues to be held back by mediocre puzzles. The game still nails everything about the presentation, it really does watch like a fun and goofy supernatural detective mystery thing. But the puzzles, they're not very good! They're repetitive, boring, and not very fun to solve the first time, let alone the third or fourth time. More fun to watch than to play!

Finished this one on the iPhone as oppose to the previous one on the PC. It works better on a mobile platform akin to professor Layton. The puzzles are much easier though. I only got 1 wrong answer the entire game and used hints on only 2 puzzles. The voice acting is great and the story is nice. Worth a play through.