Really good base game, just lacked the depth to take it to the next level. Story was also a let down after the trailer made it sound cool.

Ok in sand box but non-existent campaign and achievements were broken. Wasn't able to strike the right balance of difficulty.

So much better than I expected. Really ace for the minimalist-story-driven-puzzle genre.

I enjoyed my one play through but I had no desire to do another which is a pretty bad sign in this type of game.

Ok puzzle game, nice aesthetic but nothing particularly memorable.

Ok concept but lacking any wow factor.

The story is total nonsense, but the puzzle mechanic is suprisingly strong and easily makes up for it.

A true stand out narrative for a game. Gameplay is solid but the story is what really shines through.

A great addition to the rogue-like-deck-builder genre; a fun game that does something new and has great replayability.

Unfortunately it's just boring, the deck-building mechanics are boring, the story is nonsensical, and one playthrough is a chore, nevermind replayability.

It's a nonsense game but that's the point. There's actually a bit of fun to be had here, more than the stars would suggest, but it also gave me a headache after playing for an hour.

A funny and light hearted visual novel, definitely worth a few hours for some good laughs.

I know people say the endgame is fun, but up to at least level 35 or so (where I quit) the game is unbelievably boring. So many quests of "hand this thing to this person on the other side of the world then come back to me".

Good puzzle mechanic, good atmosphere, and good horror. It's not a complete game by any stretch but has really good potential.

I don't know what I just played but it was bad. It had no story or gameplay. The aesthetic was ok I guess.