5 reviews liked by levelstory


tends to take more from banjo-tooie than it does from banjo-kazooie, much to its detriment

Every dollar you spend on this game is given to people who would be consciously willing to name their kid β€œClive”
Think about that before you purchase this game

Seeing this dinky little PSP game get injected with these extremely high fidelity assets only to have the same exact stiff animations is lighting up the Yakuza-center of my brain like Kamurocho on a Friday night. That is to say this is a very Yakuza-esque remaster, which makes sense given the Yakuza-ness of the Final Fantasy VII Remake. I think this approach to a remaster/remake is great though, just polish up the textures and throw in a better combat system and call it a day.

Crisis Core looks pretty damn good now during the segments that feel like they have any sort of identity at all. There's still large chunks of game that take place in gray hallways or barren wastelands, but in the brief moments where you're in Banora or Gongaga I was taken aback by some of the beautiful scenery. The other noteworthy change is the combat, which I'm gonna say has gone from "one of the worst action RPG combat systems ever devised," as I said in my review of the original game, to pretty decent. It obviously feels much less stiff than the original, and you have way more options available at all times, but at its core I still hate the DMW system and no matter how much you improve the things around it, that system still persists.

Replaying this really did make me realize that Zack is one of my favorite FF protagonists, and that Genesis is one of my least favorite antagonists in anything. Zack is just such a loveable idealistic goofball, while Genesis is a cardboard cutout posting song lyrics on your facebook feed in 𝔱π”₯𝔦𝔰 𝔣𝔬𝔫𝔱 motherfucker.

I guess it's fitting that after my first (serious) review that I review a game I find on the opposite spectrum. In my MOTHER review I briefly touch that my interest with the game transcends its mediocre review score, and while granted, my rating for this game isn't much higher than that of how I rated MOTHER, it is a game I hold considerably more contempt for. Persona 5 is a game that while at its best is fun to think about certain aspects (namely the gameplay and aesthetic which I will talk about shortly), the writing of this game has disgusted me and left me uncomfortable at numerous points that it considerably sours the experience for me. There is some seriously messed up and problematic material in this game, but I figure I should start with the positives first.

It goes without saying that Persona 5 is a visual marvel. It oozes flair and confidence in its music and especially visual presentation that has left me awestruck on multiple occassions. The UI feels like a streamlined and futuristic graffiti, aptly representing how the Phantom Thieves rebel against their society. It's one of my favorite art styles for a game and I have tried to emulate it on my own time it's that good. But that is just the style, how is the substance?

Gameplay has this weirdly satisfying pacing to it. Whenever I get bored with dungeon crawling is just often when I near the finale of a palace (I usually do palaces in one day if possible), and when I'm wanting to get back to it the game usually starts heading towards its next arc. Persona fusion makes Joker feel like an invincible badass, which is funny because if he dies your game instantly ends. A bit of a side tangent but I never liked that in games, why have the party leader be the load bearer in jrpgs when revival items work on other party members. Sometimes Joker just keels over because of a few enemies targeting him and that just feels frustrating and unfair, especially with this game having quite a few instant death spells. Besides that however, gameplay is pretty simple but pretty enjoyable which is usually how I like my JRPGs. Blasting enemies with your favorite colors of magic and shooting them in the head with assorted firearms is satisfying due to all the vibrant and poping effects. That is only half of the gameplay, and sadly is what I think is the better side of the coin.

Now, that doesn't mean I think the social sim is without merit. Theres a lot of various activites, especially in royal, to take care of, with just enough days to get what you want done. Routing what you want to get done feels satisfying, and it feels nice to see your bonds grow closer with others. Ryuji, Yusuke, Sojiro and Yoshida are very charming characters that have great moments, and raising not only their confidants but of everyone else is satisfying due to their affects on gameplay. I just wish that the game didn't spend an eternity to unlock certain things to do in the city, from locations to other confidants. Considering each arc can take 10+ hours, it feels like I'm just waiting to unlock certain mechanics as I wade through the first few chapters of the game with limited options. If only my issues with the game ended there.

You may have noticed that I only listed male characters when talking about confidants I like, and that is not a mistake. Persona as a series, or at least starting from 3, has had issues depicting women and your relationship with them. Hell, one of the biggest memes I hear about the series is how the writer doesn't think men and women can exist in non sexual/romantic relationships. This has lead to issues throughout the latest 3 games, but as I have not played those, I would rather keep my discussion to 5. Now granted, I have not finished Persona 5. I played the original release up until the end of Futaba's palace and Royal up to the end of Kaneshiro's, which is earlier than in the vanilla game. As such, I will mainly only talk about what I have experienced while also somewhat mentioning other issues I have heard later on in the game.

To say the writing of persona 5 objectifies women is a complete understatement. They're half baked and uninteresting characters at best and completely disgusting in their portrayals at worse. Of the ones I've seen so far, Makoto is by far the least offensive, but she also doesn't do much besides be the general brains of the thieves. She's not who I have issues with however. Ann is a character I just feel bad for. A victim of sexual grooming in the first arc, the fact that she then goes on to be constantly hit on, sexualized, and otherwise just made into a general pin up model is appalling. While yes I understand that she still wants to become a model, it feels off when the game makes it a constant joke to point out her in universe hotness, from her cleavage revealing skintight thief costume to out of character moments such as Yusuke asking her to strip model for him. And to those who say that her wanting to be a model empowers herself and has her growing out of an abuse, why would you give this sort of arc to a 16 year old? Even then, shes more of a victim of this games writing, and she actively wants to not be sexualized outside of her modeling gig from what I've seen. The same cannot be said for Kawakami. After your local incel forces you to order a maid you get to see your teacher all dressed up to work for you wow! While she doesn't want to work for you and would wish you to forget about that encounter, the fact you can have her still be her maid and still press on in the relationship is borderline creepy. It gets worse with the fact you can eventually romance her like any other women in this game, especially after the first arc made it a point that teachers dating students is wrong. I guess if you don't outwardly abuse them it's fine I guess! Absolutely horrid.

Those are the main two I wanted to talk about, but they're not the only ones I have problems with. I think Mishima is a fucking tool, the jailkeep twins are annoying, and while Haru is an aesthetic gender apparently her arc has her dealing with her getting sold off and then having little to no screentime afterwards. They're all pretty minor gripes for characters sure, but I wasn't done yet. There's something evil left in this game. A being that haunts my brain stem and I only wish absolute suffering on. Anyone who has played this game talking about, so I'm just going to get to who it is.

Morgana is straight up my most hated characrer in gaming. This whiny shit bitches 24/7 and does nothing productive at all. He contributes to Ann's horrible treatment and has the gall to make everything about him. Never have I wanted to erase a character off my screen more than him, and from what I hear he gets even worse later in the game. He is just generally unlikable and I don't know how else to explain it. The biggest irony of his existance is that his VA has also voiced my favorite character in all of gaming (Nami from League of Legends), so that's like one positive I guess? Except not really because that ties him to League which is a massive L in itself, lmao.

Persona 5 is a game I want to really like. I want to take the gameplay and art syle and apply it to games that aren't pedophelic or hate women, but I can't. I'm still going to finish this game, but probably on PC so I can mod over it and have a more ironic enjoyment. While my experiences are often mixed to positive in the moment, it's one of those games where I sour on it more and more as I distance myself from it. Considering this is the first MegaTen I've ever played, it doesn't set a good precedent, yet I'm still morbidly curious to play other Persona and SMT games when I'm done. It's weird, but for as much as I hate this game, there's something weirdly charming like that. That I can just want it play it and other games in its series even with its humongous fault. I don't see my opinion on this game changing anytime soon, but hopefully the good parts of it shine more when I get my third fucking copy of this game (why) and beat it for real.