Tanimura's last fight is trash. The rest is so good

Uncharted wannabe, goal not achieved.
The story is average, characters are forgettable. Shooting has no feedback, it's like using water guns. The bow is the only fun weapon.
Also, what's the meaning of survival elements like hunting and exploring in order to upgrade gears and skills if the game is super easy even if played in hard mode?

Same formula as the first chapter, slightly improved in every way.
The only downside is the trial-and-error gameplay in some parts of the game. Sometimes they make the game unnecessarily frustrating.

This was an intruiguing experience. I loved the setting and the atmosphere, heavily inspired by Twin Peaks. Even some characters and the episodes structure of the game are a good tribute to the show. I found the story to be attractive from the beginning to the end.

While I would happily watch a television adaptation of the game, unfortunately I'm not sure I would replay it. It tends to be repetitive very early. Shooting is not developed and after a while it becomes boring to always face the same enemies with the same weapons. The light mechanic seems to be nice during the first episode, but it remains the same until the last one. Levels are all very similar, except maybe a couple of them.
The two DLCs add some sugar to the recipe of the game, while remaining very linear and well integrated with the main content.

As a game, it's not the best but not even the worst, imo. Said that, because of all the rest (story, music, misteries, lore and events narrated through radio, tv show episodes and manuscript pages), it's still worth a try. Even considering that it's the entry point to the Remedy Connected Universe (can't wait to play Control now!).

Also, as a not huge fan of horror games, this made me very interested in the sequel, so that's a plus for sure.

So much hype for a game which was born old. It is a technically flawless work full of repetitive and boring side quests and collectibles (they take up most of the playing time). The story is ok, nothing memorable. Combat system is the only thing that I liked as it is inspired from Batman Arkham series; anyway those games implemented it way better than this.

This deserves much more attention. The art style in unique as the characters design, the soundtrack is amazing and the gameplay is fun, fluid and reactive. The best part is the philosophy that emerges at the end of the game along with the subtle criticism against the modern vision of work and the workaholics.

I had high expectations for this game, but almost all of them were not met. The plot and the whole atmopsphere are interesting, some gameplay mechanics are nice (even if the combat is a bit clunky) but the story is poorly developed, characters and dialogues are boring and the game is full of bugs. During my run, the game crashed many times, even more than 2/3 in just an hour, it was almost unplayable at the time, not only for me but also for my friends. Someone thinks it deserves a meme platinum, idk.

A special gem, a very short (hike) game that gives peace, relieves stress and brings your mind back to childhood carefree days spent during summer holidays. Ideal if you're sad or depressed, it will give you a smile. Not that much maybe, but enough to go on.

What a beautiful experience it has been. Everything is almost perfect: the well written story, the characters development, the gameplay, the pacing. Also the love story between the protagonists is one of the best and mature I've ever seen. It's not a 5 just for a personal matter: minigames and side quests are boring/frustrating imo and I preferred other settings.