303 reviews liked by lingspaceship


GETTIN' FREAKY ON A... wednesday night
YOOOOOOOOOOO WEEK 8 SLAPS! Man, I forgot how fun this game is! A few of the weeks have uh... subpar charting, but the games presentation and tunes kick ass. Plus it's pretty easy by rhythm game standards which means it's actually possible with my skills.

ok so this review is just for the WeekEnd 1 update that dropped like an hour before i wrote this review

holy shit that was awesome.
first of all WeekEnd 1 (Darnell's Week) is a massive upgrade from what we saw earlier. Better cutscenes, better music, better everything. Basically an improved version of Week 7.
Darnell as a song is pretty good, Lit Up is alright, 2Hot is insanely cool and Blazin' is a cool but welcome surprise.

Onto the rest of the content, the erect remixes. The sound team did a fantastic job with all of these, every song is a massive improvement from the originals. Standouts in particular are High, Senpai, Roses, Thorns, Spookeez and Blammed.

Everything else about the game has been updated as well, making it feel more like a complete and finished experience. (Hopefully) Closer to what the full ass game will be like.

Terrible. By far the worst classic Mega Man game and a strong contender for the worst game in any Mega Man series. The design choices in this game are profoundly stupid. All of them. The removal of charge and slide, the outrageously slow menus with the same texts being repeated endlessly, the overuse of spikes and jumps that require perfection, among other things.

When it comes to retro games, it's true that they're often associated with high difficulty, but also with well-crafted level design and overall good progression. This game lacks an interesting one. Instead it is repetitive, and excessively frustrating level design. It also amplifies the worst flaws of these retro games like terrible navigation menus. In some cases, it goes beyond that, EXACERBATING these issues. Mega Man 2, for example, was nowhere near as clunky as 9 is.

I'd probably give it an even worse score, but visually, the game has a charm and a few stages are decent. It's a game from 1986 stuck in 2008. But not from a competent developer like Capcom, but rather on the level of bad stuff like LJN games.

Overhyped but underrated tbh. This was advertised as a solid platformer that people thought would be the next coming of Jesus, but ended up just being a solid platformer.

So obviously everyone was pissed at it when it launched.

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Games I Like That Everybody Else Dislikes

Never understood why this is a hot take, but imo this is absolutely as good as any Banjo Kazooie game. It has its quirks but let's be honest, so do the originals. If there's any complaint, it's that your characters oddly feel too small in comparison to the levels - which makes some of the traversing feel a bit barren. It also does the "power ups that are only used in one or two specific circumstances ever" thing, but other than that I thought this totally passed the class. Unique character designs, nostalgic music, definable levels (unlike its sequel), a worthwhile challenge, fun collectables (except that one bullshit quill in the first level), and that classic sardonic humor commonly associated with the Rare platformer. Enemies are a little mid though. But by and large this is without a doubt a worthy successor to the 90s N64 collectathon genre. No clue where the hate is coming from; I get that a lot of people just absorbed their favorite YouTuber's opinion of this back in the day as their own without even giving it a fair shake, as is the case with a lot of these - but this is pretty much exactly what could have been hoped for out of this project. I found this to be a colorful, inspired, and overall lovely experience. Sorely underrated even by its supporters.

A masterclass in crafting a fangame. Building your own NES-style Mega Man level from the ground up is simple & rewarding thanks to an easy-to-understand interface. The editor is robust with features, including the "NES-ification" of content from MM games that weren't even originally on NES. And it's all for free. The devs went above & beyond here & this game absolutely deserves recognition.

we didnt have the zapper so i would just watch the birds fly and get confused as to why the dog was laughing at me. and then i likened type c to ufo sighting.

This was a pretty decent game, that I think is hard to not know there's something messed up about it. I personally was not aware of how the game would play out, but had a general awareness of the Internet mentioning it as being dark. It's probably true that I would not think of playing a game like this on my own, so I suppose these nudges were necessary for me to experience it.

I liked how the first section of the game was pretty straightforward to the romantic novel aspect, and didn't play it's hand too early except a few times that were subtle. The meta aspects of the game were very enjoyable, and I've played a few games that do this recently, and I always enjoy them. I'm curious to see the other character routes I did not experience my first time.

2 and 3 are childhood favourites of mine. 2 feels a little bit more insular and 3 is the epic finale. Both have stellar gameplay and little to fault.