linkcrossing
24 Reviews liked by linkcrossing
Great set-up, good start! unfortunately, even with a walkthrough at your side, the game quality gets worse as the game goes on.
There being like 1 or 2 major softlock moments per chapter is unacceptable.
If I pick up an item too early or hand in an item too early, boom. Cannot complete the game.
These are bugs that were in the original but they faithfully kept for the remaster, is my understanding.
The most annoying softlock required many game restarts. Every time I'd interact with a story important puzzle, id fall through the map endlessly.
0 idea why or how, as i did the puzzle flawlessly first try, but reloaded a save because i missed an achievement. It was this second attempt to solve the puzzle that slowed everything down to a halt.
Again, this bug is 25 years old.
The most jarring part about the remaster is the load times are practically instant. This makes for pretty uncomfortable pacing. You'll be somewhere completely new, with a new cast of characters, seeing the aftermath of something that was implied to happen off screen. One minute you're black mailing a lawyer to handle a case for you, the next millisecond you're seeing the aftermath of said trial. It's genuinely discombobulating.
Map navigation can be a pain in the ass where you'll click where you want to go, double click to run, and the game is supposed to calculate the best path. Your dude will stop, turn, take weird detours, get stuck- I end up mashing click like an RTS to get around faster. Some rooms are so difficult to find the right area to click on so I switch to walking with arrow keys when close enough.
Inventory is slow to navigate with no indication what item is next in queue. You click inventory, Manny pulls out 1 item from his coat. Click left or right arrow to cycle through. Which should i choose? What will get to the item i want, fastest? Who knows. Hope you picked the right one, else you watch Manny pull out, and put away each trinket you own.
Puzzles and progression are trial and error. Pick up everything you see, hand over every item you have to every NPC to see what they do. This wouldn't be so much of a problem (it sucks) if there weren't so many softlock pitfalls. I'm actively punished for doing things out of order! And not every softlock is obvious, oh no. You could feasibly keep playing a bit longer, not knowing when you'll reach an impasse.
The audio balance is pretty good. Unsure if that's thanks in part of the remaster, but a lot of games like this can struggle with the dialogue being clear or leveled.
The remaster looks nice! The shadows on the main character as I walk around is impressive.
There being like 1 or 2 major softlock moments per chapter is unacceptable.
If I pick up an item too early or hand in an item too early, boom. Cannot complete the game.
These are bugs that were in the original but they faithfully kept for the remaster, is my understanding.
The most annoying softlock required many game restarts. Every time I'd interact with a story important puzzle, id fall through the map endlessly.
0 idea why or how, as i did the puzzle flawlessly first try, but reloaded a save because i missed an achievement. It was this second attempt to solve the puzzle that slowed everything down to a halt.
Again, this bug is 25 years old.
The most jarring part about the remaster is the load times are practically instant. This makes for pretty uncomfortable pacing. You'll be somewhere completely new, with a new cast of characters, seeing the aftermath of something that was implied to happen off screen. One minute you're black mailing a lawyer to handle a case for you, the next millisecond you're seeing the aftermath of said trial. It's genuinely discombobulating.
Map navigation can be a pain in the ass where you'll click where you want to go, double click to run, and the game is supposed to calculate the best path. Your dude will stop, turn, take weird detours, get stuck- I end up mashing click like an RTS to get around faster. Some rooms are so difficult to find the right area to click on so I switch to walking with arrow keys when close enough.
Inventory is slow to navigate with no indication what item is next in queue. You click inventory, Manny pulls out 1 item from his coat. Click left or right arrow to cycle through. Which should i choose? What will get to the item i want, fastest? Who knows. Hope you picked the right one, else you watch Manny pull out, and put away each trinket you own.
Puzzles and progression are trial and error. Pick up everything you see, hand over every item you have to every NPC to see what they do. This wouldn't be so much of a problem (it sucks) if there weren't so many softlock pitfalls. I'm actively punished for doing things out of order! And not every softlock is obvious, oh no. You could feasibly keep playing a bit longer, not knowing when you'll reach an impasse.
The audio balance is pretty good. Unsure if that's thanks in part of the remaster, but a lot of games like this can struggle with the dialogue being clear or leveled.
The remaster looks nice! The shadows on the main character as I walk around is impressive.
Best cast, presentation, overall soundtrack. I think the end was a little funny, a tad confusing. Some mixed signals.
I think this is the best DR game.
This game is longer than it needed to be. None of the minigames are fun. Cases will bring up obvious reveals but through the lens of a slow taxi game, making plot points drag. Other times they will talk in circles in an effort to make class trials last longer.
The extra modes you unlock after beating the game are horrid. Just awful. I think the character interactions are cute and the idea doesn't seem too bad- IT'S BAD. If you fail to roll high enough to complete laps before time runs out, all of that progress is lost...? Who's idea was this?? Horrible. So much grinding you have to do, across multiple runs. Hard pass.
Also, every Danganronpa game has HORRIBLE audio mixing. It's impressive.
I think this is the best DR game.
This game is longer than it needed to be. None of the minigames are fun. Cases will bring up obvious reveals but through the lens of a slow taxi game, making plot points drag. Other times they will talk in circles in an effort to make class trials last longer.
The extra modes you unlock after beating the game are horrid. Just awful. I think the character interactions are cute and the idea doesn't seem too bad- IT'S BAD. If you fail to roll high enough to complete laps before time runs out, all of that progress is lost...? Who's idea was this?? Horrible. So much grinding you have to do, across multiple runs. Hard pass.
Also, every Danganronpa game has HORRIBLE audio mixing. It's impressive.
Persona 4 Golden
2012
Persona 4
2008
Final Fantasy VII
1997
Fortunately I never played the game growing up so I had no expectations of greatness nor nostalgia to let me down. It’s a genuinely fun story with a ton of neat characters. A common complaint that I hear from others is that the combat was too slow and random encounters were too often, but they weren’t big enough problems for me to detract from the experience. The soundtrack is also one of my favorites of all time. I still use a ton of FF7 music in my D&D campaigns today. This game made a lasting impact on me and I’m super glad I decided to pick it up even 20 something years after it released.